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AlessiaDeSombreval

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Posts posted by AlessiaDeSombreval

  1. HI,

    If anyone could create a mod to stop camp supplies stocking, that would be great. I've noticed that when food is stacked, the auto selector when sleeping always goes over the requested 40 (or 80 in tactician). But if the food is not stacked it's always correct. That means unstacking your food manually (as it's auto stacked if you send it to camp), and it's really time consuming. 

    Thanks to who ever can do this.

  2. I dunno about Fallout 4, but for Skyrim SE it is no longer possible to download mods with NMM from the direct links as it does not have acces to the new API. For Skyrim I am using MO2 and for Fallout 4 Vortex. I was not very happy with it at first, but once you get use to it it's actualy quite ok.

    If I was installing a new PC, I think I'dd choose MO2 because if you are not premium, vortex is capped for downloads, so if you have loads of mods to install it could take some time.

    I am actualy re-installing all of Fallout 4 mods and using Vortex, so I've gone premium for a month.

  3. Hi all,

    This is not realy a mod request, but more like a model request. I'm not sure if I'm posting in the right place....

    I was wondering if anyone could do a Maxine (from life is strange) model? (I'm usingCBBE bodyslide)

    I realy like that character and love her facce...

    I have tried to make something that looks like her but to no avail, as I'm not very good at using the character creation in Fallout 4.

    I've attached a picture of Max if anyone wants to give it a try!

     

  4. Hi Shavkacagarikia.

     

    Thanks for the info.

    I have already tryed to use the wiki in your link, but did not find it very helpful.

    Yes my objects are static. They are building parts.

    About the Alt-O commande you've explained, is that in nifskop or in the creation Kit?

     

    Thanks for your help! Much appreciated.

  5. Hello All,

     

    I am learning how to make my own mods, and have come up with an issue. I have searched Internet all over, and cannot sem to find an answer.

     

    So, i am making a mod with a buildable Tower, and would like to merge multiple Nifs to be able to create a base for it, but I cannot seem to obtain the wanted results with Nifskope, and cannot find any info about doing this.

     

    Does anyone have any help regarding a Nifskope manual or tutorials?

     

    Any help is welcome.

     

    Thanks to all.

     

    Justin

     

    EDIT : Sorry, I forgot to mention the mod i'm trying to make is for Fallout 4!

  6. an interesting question.

    I hope a modder of greater mod fu than I, will be along shortly to assist you hehe,

    my modfu for FO4 is not strong,

    though I tentatively share some ideas below.

     

    "how do I create an instance-dependent base/ 'ploppable combination'?

    --- this thread will get you looking in the right direction

    https://forums.nexusmods.com/index.php?/topic/5522717-fallout-4-optimization-and-performance-systems-explained/

    above: this has links to guides from some folks who've made 'plopable houses' or other settlement parts packs.

     

    I further recommend DDProductions and DarthWayne's guides.

    I think you have to make your own likeness to that lynnwoods' tower though...

     

    Shavkacagarikia wrote several snippets before which also help to quick-n-dirty test your settlement build,

    I think it was from late '15 about cinderblocks, but the snippets should still be good hehe.

    its for a flat surface, or 'requires water' constraints for the building part.

    thanks again, shavkacagarikia!

     

     

     

    if you want it to be all ploppable as one unit, yet still be separate parts that are 'pre-snap'd "

    that's trickier, and we'll have to wait until the settlement Visual Similarity Reference Index mod framework is complete for that.

    this'll let you get the attached pathing and copy-n-paste the selected building parts attached to that node.

    this will eventually though, help to iterate through nCr and nX! worth of stuff,

    so as to avoid 'cookie-cutter-itis".

     

    "what is needed for the building to be buildable?"

    that is a trickier one - you can constrain it to particular topology, or by snap (ie it can only be placed on, or snapped to, another item class),

    or always buildable. in the next v of CK, it'll be a rightclick -> crafting item -> settlement -> dependency thing.

    from dependency, it will be Parent? Y/N Dependent -> Snap? Standalone, topology.

    for topology, it can be contour or x,y,z co-ordinates.

    the contour is a logic condition, it needs 'x% at this angle, y% at flat" etc, I think you can specify up to 5 separate conditions it needs,

    going by some water cooling system and contraption parts constraints.

     

    if you can't get it to work, but it will path correctly and is in-game...

    a kludge you can use in the meantime is,

    "place anywhere" - this will set everything to be buildable,

    and even if it still appears red, you'll be able to build it wherever you'd like.

    I have to do the liquid metal variable geometry and torggler doors like that at the moment -

    they won't show as buildable as they're not connected to power,

    but will once you connect them... odd huh?

     

    they also don't snap to the door-frame properly;

    I bodged the snap orientation to YZX instead of XYZ. Doh!

     

     

     

    I hope this was of some use,

    and I look forward to seeing what you come up with.

    this'll go great with Greek-Rage and Petard's ideas for several castles hehe.

     

    if you can figure out how to do it for lynnwoods,

    perhaps you'll be able to make some of the power-tower hi power transmission lines

    or billboard signs,

    as buildable ploppables?

    Thanks a lot for all that info. Now just gotta get my head round it all!

    I'll have a good go at it then see what I can come up with!

  7. Hello All,

    I'm quite new to the Creation Kit, but am trying to create a buildable LynnWoods tower with the base.

    So I have two questions;

    - How do I merge multiple objects to create the base?

    - What is needed for the building to be "buildable"? I have so far managed to get the tower to appear in the building menu (under concrete/Micellanious), and when in game it show's up OK, but it stays red, and never goes green to indicate that it can be built.

     

    Any help would be appriciated.

     

    If my explanations are unclear, please do not hesitate to say so.

     

    Thanks.

     

    Justin

  8. Hello All,

    To anybody out there who has the knowledge and competence : Could you pleaaaaaaaaaaase create a mod for the Tau rail gun from Warhammer 40K?

    I love the weapon and would realy like to play it in Nrx Vegas!

    Thanks

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