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TheBigOrton

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About TheBigOrton

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    Australia
  • Currently Playing
    Fallout 4, Creation Kit, R6S
  • Favourite Game
    Portal 2

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  1. Hi all,I recently found a part of Diamond City that has some conflicting objects. The objects only conflict when I have Diamond City Expanded enabled. I know the basics of Creation Kit, and have been able to get in there, load up the Diamond City Expanded esp file, go to Diamond City and fix the conflicting objects. My changes are reflected in game too, so it works. Except when I save the esp, I'm only saving the original Diamond City Expanded esp. Is there someway I can save my changes as a seperate esp file that requires Diamond City Expanded to run so I can upload it to Nexus or etc? Thanks :)
  2. Nexusmods and general copyright law doesn't allow modders to take assets from another game, even if it is another Fallout game, and bring it into Fallout 4. For example, I can't take the tracks from Appalachia radio and put it in Fallout 4 as the song owners only gave permission to BGS to use the songs in Fallout 76, not Fallout 4. This is the same thing for monsters. We can't take the models and assets from Fallout 76 that BGS created and bring it into Fallout 4, even though BGS created Fallout 4. It's just copyright law, and the rules on Nexusmods also.
  3. There is a few "sexy" poses in Dave's Poses They are under the Pinup category or something similar to that
  4. Bookmarked. I will make these 2 mods: A small shipping container with interior that you can build in and make your own little home. The shipping containers can be found across the Commonwealth (might also add a feature for you to pick them up in your inventory and drop them down anywhere in the world) Make the shipping containers functional by making them act like containers (e.g. footlocker, steam trunk, chest, etc)Will post to this thread once the mods are complete. :) EDIT: Reworded.
  5. I would if I knew how to do it xD
  6. This was exactly what I was looking for, thank you!!
  7. Hi all, Looking for a simple mod that repairs the Sanctuary houses (walls, roofs, floors) and the roads WITHOUT using the prewar assets, as that is not lore friendly. So essentially, repaired sanctuary houses and roads but it still has that post-apocalyptic feeling to it, not flashy new pre-war feeling Cheers mate thanks mate
  8. I made one, can'tpost it to the nexus because I don't have premium. You can't post a mod because you don't have premium? When since was that a requirement? I've posted mods without any premium subscription for a while
  9. FO76 uses a different file type for objects and animations than FO4 does, so we can't really do anything until the proper tools release. EDIT: It is also "illegal" to port game assets from one game to another game
  10. This mod already exists
  11. Can you link an example (video)? Thanks
  12. Since the Creation Kit for Fallout 76 won't be coming out for a while (till 2019 wtf), I would like to know how I can mod the game currently. Any guides/tutorials I can follow? Thanks
  13. I would love it.. but I don't trust pipboy mods anymore. Breaks your game :(
  14. @nepoganda Alright, thank you for that detailed reply. I'll see what I can do, and will post the mod as soon as I can. I'll let you know once it is up :)
  15. Btw @nepogoda I have started working on the mod :)
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