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Everything posted by TheBigOrton
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Hi all,I recently found a part of Diamond City that has some conflicting objects. The objects only conflict when I have Diamond City Expanded enabled. I know the basics of Creation Kit, and have been able to get in there, load up the Diamond City Expanded esp file, go to Diamond City and fix the conflicting objects. My changes are reflected in game too, so it works. Except when I save the esp, I'm only saving the original Diamond City Expanded esp. Is there someway I can save my changes as a seperate esp file that requires Diamond City Expanded to run so I can upload it to Nexus or etc? Thanks :)
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Fallout 4 with Fallout 76's new monsters.
TheBigOrton replied to DegradedVirus's topic in Fallout 4's Mod Ideas
Nexusmods and general copyright law doesn't allow modders to take assets from another game, even if it is another Fallout game, and bring it into Fallout 4. For example, I can't take the tracks from Appalachia radio and put it in Fallout 4 as the song owners only gave permission to BGS to use the songs in Fallout 76, not Fallout 4. This is the same thing for monsters. We can't take the models and assets from Fallout 76 that BGS created and bring it into Fallout 4, even though BGS created Fallout 4. It's just copyright law, and the rules on Nexusmods also.- 7 replies
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- fallout 76
- new enemies
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(and 3 more)
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There is a few "sexy" poses in Dave's Poses They are under the Pinup category or something similar to that
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Open end small shipping container
TheBigOrton replied to Deleted34470830User's topic in Fallout 4's Mod Ideas
Bookmarked. I will make these 2 mods: A small shipping container with interior that you can build in and make your own little home. The shipping containers can be found across the Commonwealth (might also add a feature for you to pick them up in your inventory and drop them down anywhere in the world) Make the shipping containers functional by making them act like containers (e.g. footlocker, steam trunk, chest, etc)Will post to this thread once the mods are complete. :) EDIT: Reworded. -
Pip Boy custom pics of my favorite female porn stars
TheBigOrton replied to TR71777's topic in Fallout 4's Mod Ideas
I would if I knew how to do it xD -
Repaired Sanctuary houses & roads (not prewar)
TheBigOrton replied to TheBigOrton's topic in Fallout 4's Mod Ideas
This was exactly what I was looking for, thank you!! -
Hi all, Looking for a simple mod that repairs the Sanctuary houses (walls, roofs, floors) and the roads WITHOUT using the prewar assets, as that is not lore friendly. So essentially, repaired sanctuary houses and roads but it still has that post-apocalyptic feeling to it, not flashy new pre-war feeling Cheers mate thanks mate
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I made one, can'tpost it to the nexus because I don't have premium. You can't post a mod because you don't have premium? When since was that a requirement? I've posted mods without any premium subscription for a while
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FO76 uses a different file type for objects and animations than FO4 does, so we can't really do anything until the proper tools release. EDIT: It is also "illegal" to port game assets from one game to another game
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This mod already exists
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Fallout 76 Item pickup Sound
TheBigOrton replied to ElOscuroInvasor's topic in Fallout 4's Mod Ideas
Can you link an example (video)? Thanks -
Since the Creation Kit for Fallout 76 won't be coming out for a while (till 2019 wtf), I would like to know how I can mod the game currently. Any guides/tutorials I can follow? Thanks
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I would love it.. but I don't trust pipboy mods anymore. Breaks your game :(
- 1 reply
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- pipboy
- fallout 76
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Jeez. That's a lot to read. Idek if that would be made by anyone on these forums.. ambitious but good idea my friend :)
- 2 replies
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- lore friendly
- brotherhood of steel
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Fallout New Vegas XP gain sound mod.
TheBigOrton replied to artaxeus's topic in Fallout 4's Mod Ideas
Huh. Huh. That's strange. They shouldve be taken down already if they are breaking rules... A year ago I made an FNV mod that brought Diamond City radio to the game, within an hour the mod was asked to be taken down by an admin. -
Simulated Daylight in vaults - maybe?
TheBigOrton replied to Deleted37523145User's topic in Fallout 4's Mod Ideas
I could see this working if it was an already built interior cell like the Boylston Club. You just build it up, and chuck some light sources behind the windows. But your asking for workshop pieces...I'm not entirely sure if that would work or not. Possibly make a new workshop item which is just a "simulated daylight" room that just snaps to the window. That could work. I'd love to try it out but I'm way too new to CK, sorry :/ -
Maybe it's possible to just change the HP level within CK for every individual companion... I'll look into it.
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Hi all, New to modding. Was curious as to how to add the info panel for my mod whenever you select it in NMM. Also curious as to how to change the author name, as right now it just says "DEFAULT" Thanks in advance :)
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@nepoganda Alright, thank you for that detailed reply. I'll see what I can do, and will post the mod as soon as I can. I'll let you know once it is up :)
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Btw @nepogoda I have started working on the mod :)
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Would you like anything to be pre-built there within CK, or just the basics so YOU can build yourself?
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Command the Minutemen or something like this
TheBigOrton replied to sciris1212's topic in Fallout 4's Mod Ideas
I believe the mod you are looking for is FCOM (https://www.nexusmods.com/fallout4/mods/14946/). Yes, this is the one! ^^ -
So you want to turn the Memory Den into a player home, correct? And be able to use Workshop mode and build whatever you want?
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Ah alright. I'm still learning the CK, but if I did know how to change the UI to fit your request I would do it, but sadly can not. Sorry
- 5 replies
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- fallout76
- fallout 76
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