Thank you for your advice! But... "- skill or attribute that more than 100 will NOT added to calculation. This is to preserve the game balance some boss or hardcore enemies usually have something like STR 100, Combat skill 100, Magic skill 100, etc..." The main point was adding influence to attributes higher than 100. But as I've read from description I can manually customise critical hit probability to 100 and set small damage multiplier as if only strength is affecting on it. And I'll edit the multiplier a bit every time my key damage attribute grows.It is not very convinient, but better than nothing. Thanks again!