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ValenBae

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  1. We managed to get a custom creature working in game, will post a guide rather soon. Keep in mind it is really not user friendly, nor we have all the answers to every question. But this is a beginning.
  2. I've been trying to reverse - engineer what makes an item pickable ( apart from being set to moving in the rigid body options, and the object type set to clutter ). The Combat shotgun can be picked up and hurt an enemy when thrown at it, but I can't reproduce that. I know its not only a matter of the weight of the object, but How to make it ?
  3. Not that I dont wanna share, but I also don't want to give wrongs leads to people. It's a vast research subject, and before starting to make claims, i'd much rather discuss it privately
  4. Does anyone know if we can have semi - transparency with emissive ? rn a checkerboard effect applies when I try to have both on. The transparency works fine without emissive ON. Is there any workaround ?
  5. I have done some experimentationsabout implementing skeletons and behaviors, and even tho I have not managed it yet, I got something that can streamline behavior creation by alot, but it's something I'd rather talk about in DM's
  6. You are god -sent, the amount of info here is impressive
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