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Everything posted by Kargan3033
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Re-installed x-com 2 with mods in mod folder but no mods
Kargan3033 replied to Kargan3033's topic in XCOM's XCOM 2
Ok Dragon32 I'll try that, thanks for your input. -
Ok I re-installed X-com 2, made the mods folder in the main X-com 2 folder in the steam apps folder, placed mods I wanted in the Mods's folder fired up X-com2 and no mods were listed, I quite X-com 2, fired it up again and got on mod listed that must have come with the re-install but none of my other mods were listed. What do I do to get my other mods to show up? Thanks in advance for your help.
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I was thinking that but I was also thinking of making the recordings for a story I'm planing.
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How do you record your game?, meaning how do you record missions and what not to video? Thanks in advance for your help.
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Soldier Gender Probability: How to change?
Kargan3033 replied to ktchong's topic in XCOM's Enemy Unknown
Does anyone know where to get this gender mod that the OP is talking about I can't seem to find it on the nexus mods page. -
Creating new weapons, items, aliens, pawns by cloning them?
Kargan3033 replied to Kargan3033's topic in XCOM's Enemy Unknown
Ok then, it seems to me that it is possable to clone an item, weapon, alien, pawn and rename it to something else and edit it to spec to create a new weapon or what not, I mean look at the new weapons in Long War such as the gauss long rifle and what not. -
Is it possable to give the aliens names? Nothing like toasting Obama the zombie with a heavy plasma rifle :devil: Or better yet add a bounty system for named alien commanders?, which could lead to consul misstions to hunt down allien commanders, hell if it can be done do it for Exalt forces as well.
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1:How do you decress the number of females in Long War? 2:How can you set up Long War so you can pick a trooper's class/sub-class when they level up/rank up?
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Well I turned off the anti-allising and still nothing and I have set the securty on my oblivion game to full control so I can edited it and what not is there some output folder text you are sapost to add in the INI file? and my obliv is not steam it's a games for windows double pack/FO3/Oblivion off a DVD and I have patched my oblivion to the lastest patch.
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I changed the ballowscreenshot to 1 in the obliv ini file and I did not get a breif message saying the SS was tkaen nor was I ale to find any of the screen shots I had taken, what am I doing worng. My OS is win 7 and I have oblivion installed to my c;\ drive insitead of my progamx64 folder because I have had troble seting the securty option to oblivion in my x64 folder. Thank you for your help.
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Hello everyone N00B modder here :-)
Kargan3033 replied to Kargan3033's topic in Fallout New Vegas's Discussion
Thank you for the advice my friend and I did not find your post all that sarcastic and I did not take your sarcasim personaly. Basicly what I'm going to start with is an abandond shack out in the middle of no where and take it from there. Your most important tools are pencil and paper. :) I would start by picking out the features you want, then sketch a floor plan, then start here, adapting the steps as you go until you feel you have a handle on things. I'll go through the steps I used in DARC: PH briefly. 1) Q: Why am I building this? A: The available housing/bases in the Vanilla game is disorganized, messy, and just not comfortable for my style of play. 2) Q: What does a well set-up courier need in a house? A: A bedroom, a bath, a kitchen, an armoury, a garden, and a medical station. 3) Sketch a building plan. Allocate rooms. Construct the actual layout in the GECK. 4) Start GECK work. What containers/amenities are needed? Where are they? Where do they belong in the house? 5) Decide how 'immersive' you want to be. Me, I wanted DARC: PH to slot right in, so you could almost believe it was part of the original game. How does that affect what you can do? Where you can locate it? What sort of 'headcanon' is behind the whole thing? Example: A structure like a vault or a bunker than can be easily accessed, would be inhabited. I don't want my player's house inhabited. So why isn't it inhabited? In my case, I had the entrance concealed, and to get at the entrance, the player has to follow some clues found in the antechamber, or have certain values for perception and sneak. 6) Finish GECK work. Lighting, Activators, Scripting, maybe Quests. 7) Test. Realize you forgot X, Y, Z. Test again, realize that Y broke D. Test again... 8) Navmesh. Realize that navmeshing is the most evil task ever designed, worse than retrofitting copper plumbing in situ. Scratch more ambitious plans when you realize how much navmeshing is required. 9) Test. 10) Test again. 11) Test again. 12) Test again. 13) Decide you're mostly done. Publish. 14) Start a long-term test where you play an entire game with the house. Realize within four hours that you have a full page worth of glitches, bugs, and generally bollixed-up things to fix. 15) Play for about twelve hours, and realize you'd really rather be modding than playing. 16) Continue your game test. -X EDIT: Reviewing, I realize that I slipped from helpful to sarcastic around step eight. Which does not make any of the succeeding steps untrue. -
I have been looking through the files here and I can't seem to find a mod that has all modren day weapons from around the world, I have seen diffrent types of modren day weapons mods but I don't feel like install hundreds of diffrent files to have a complet colection of all the world's modren day fire arms/weapons so is there a mod that has them all in one package? If so what is it called and thank you for your help.
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Hello everyone N00B modder here :-)
Kargan3033 replied to Kargan3033's topic in Fallout New Vegas's Discussion
Thanks for the advice my friend, I have been pretty well an all or nothing kind of guy, any advice on how to build a house? Mein Gott. Ambitious much? :) If you can do it, more power to you. Were I you, though, I'd start with something smaller. Build the house first. Player Housing mods are some of the most common because no one really likes what's available in the vanilla game. See how much work the house is, then decide if you really want to go on with your full plan. There might be better tools for what you want to do than FalloutNV and its modding tools. But good luck! -X -
Hello everyone I hope you all are well. I have no experance in game modding save for some Doom 2 moding(God I'm old) Anyways I have FO-NV Ultimate Edition that has not been updated or anything and has no other mods installed. I also have GEEK NV but I have not even installed it yet, been busy playing FO-NV. Anyways I wish to make a TC for FO-NV, basicly the TC I wish to make is one set in modren time at the on set of a world wide economic/social colapse. Primarly it will be set in a big city with some outlaying suburban areas as well as rural areas, I intent to set it so that the player will be starting at home when the SHTF and he is doing what he can to survive the end of the world as we know it. I will be adding major and minor quests and replacing all NPC players/models with modren days ones. I know I can't do it alone so if anyone wants to get in on the action let me know in a PM or if you have any questions feel free to ask in this thread or by a PM. Also any advice from the " Old Hands * at FO-NV modding is not only welcomed but very badly needed. Also I would like to know where I can get modren day Items such as build texters, modren day weapons/armor that are fully modable(scopes, recoil compensators and other modren day weapons add ons/mods) as well as modren day skins/models, nude and non nude of all human races as well as normal animal skins/models, the same with vhicles(non driveable ones) Thank you all for your time and replies.
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Well StEliseth I'm doing fine, just planing on a small mod to start with and work it up into a major mod, I have not started yet, just looking the site over and making new friends and getting some advice on FO/NV mod making, thanks for the warm welcome my friend.
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Im pretty much new to modding aswell but for a recommendation i would direct you to http://geck.bethsoft.com/index.php/Bethsoft_Tutorial_Basic_Quest its a tutorial abut how to make a quest, and its the official site for tutorials and help about the geck, hope you accomplish your mod :) Much thanks my friend I'll take a look at it.
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Hello everyone I'm new here and new to moding in a sence, the only game mod I did was for Doom2 wwwwaaayyy back when :biggrin: Anyways I have FO/NV unlimited with all of the officle add ons and I was thinking of make a simple(I hope) mod for NV Basicly I was thinking of having the player as a member of a small village in the wasteland and he has to go and find weapons, meds and suff to help save the village from being wiped out my ghouls, super mutants, slavers, raiders and the like. So what would I have to do to make this mod and how hard will it be? I have Geck/NV but have not installed it yet let alone tinker around with it. So any advice will be welcomed. Thanks in advanced for your help.