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Rompster69

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  1. I tried both options -- game would not launch in either case. I know that during the rollback process, I did overwrite one file in the game folder, so I suspect that might be playing a role here. But for several days before the Vortex update, everything was working fine when launching from Vortex. I've now uninstalled the game and uninstalled Vortex, and when the game finishes downloading I will install the older version of Vortex (with no auto-update) and do the rollback of Fallout again, along with the older version of F4SE, to try to get everything like it was.
  2. O.K., please forgive me if I'm not fully mod literate! I hated the new Fallout 4 Update, so I followed instructions to roll it back and then installed a mod that tricks Steam into thinking I am running a fully updated Fallout 4 game (so it doesn't automatically download the update again). It was all going great (with the the 0.6.23 version of F4SE and about 10 other mods, from Classic Holstered Weapons to a looksmenu mod and so forth). Then today (May 14) Vortex updated itself, and now suddenly I can't launch the game (from Vortex) as it says that the newest version of Fallout 4 that I'm running is not compatible with my version of F4SE. How do I disable this warning and launch the game anyhow, since I'm not actually running the newest version of Fallout 4? I already tried disabling the Vortex managed mod that tricks Steam into thinking I have an updated game, but no dice.
  3. There seems to be a bug on my Skyrim -- Bretons and Forsworn are 100% immune to magic. It says so in the Breton race description and I've tried magic on Forsworn a lot, to no effect (Forsworn are considered Bretons by the game). Any ideas on fixing this (besides a complete mod removal and uninstall -- I don't have any mods that alter magic resistance, although I once had the Temptress new race mod but I removed it long ago).
  4. Nice! Although not even a carriage?! Where's the lack of realism in taking a carriage, or using enchanted weapons in a fantasy world where the enemies do? I guess the whole magic thing is a blow to realism of course. For me though, it's a question of internal logic and consistency -- this world has magic, so I use it (as given, not via some overpowered mod that gives you superman as a follower and Excalibur as your weapon). Since this world doesn't allow me to come back from the dead, however, that's it.
  5. I played Fallout 3 that way and it was somewhat fun. I'm finding this new "one death is it" way of playing much more fun and intense now, however. Also, if I screw up and use my grand soul gem on the wrong item I was trying to enchant, or if I'm disarmed and can't find my weapon, that's that and I move on. Somehow it's liberating playing for 3 hour sessions and never hitting 'save' once (the auto saves are enough if there's a technical glitch, which hasn't happened for me yet).
  6. I guess for me it's the opposite logic -- replaying scenarios again and again after getting killed would be tedious in my mind, and would ruin the fantasy/illusion of a character actually making it through that world. The mortality of hardcore ads a heck of a lot of excitement for me -- I do get scared when a sabre cat ambushes me, and I think twice before taking on a bunch of Alkiri warriors just because some woman asked me to (as opposed to "bah, let's see what happens if I do this...").
  7. I sometimes play a female character for the same reason I play a Khajit or other character different from my species or gender -- it's a fantasy game where you're inventing a persona and directing their adventure. When I play a Khajit, I don't imagine that I'm a cat man, just as I don't have fantasies of being a girl by playing a female character. When I play a female character I do go through some effort to make sure she's attractive though -- funner to imagine a hot amazon thief on an adventure than some plain jane.
  8. Just wondering if anyone else plays this way, where if you die, you die and have to start a new character (and no reloads except for technical problems)? I don't like games where people just keep reloading and then brag about how high level their character is and how bad-ass he is. I started skyrim this way. The first two characters were sneak archers, but I quickly learned that on the odd occasion that someone got past the arrows and in close, the results were sometimes fatal. The following character was a sneaky sword and shield fighter, but he was flamed by an atronoch when I was just messing around and showing my son something (still kicking myself about that one). So sneaky sword and shield fighter #2 is now out and about, and she's level 20 using thieves guild armor, no magic (except the occasional alteration of iron ore to silver and gold) and perks in 1-handed, shield, light armor, sneak, smithing, enchanting and alchemy. So far so good (default adept difficulty level). The only power enhancing mods I'm using are 1) left handed rings (seemed to make sense); 2) cloaks (again, makes sense); and 3) faster horses (ibid). I'm also using frostfall, but can't be bothered with the food/eating mod (I have enough trouble feeding myself). I also do use fast travel, mainly because I would get bored otherwise. Anyone doing this kind of thing a different way? I thought about dual wielding, but again -- one death is it, and the loss of defensive capability struck me as unwise.
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