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Everything posted by kamatsudash
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Hi, I recently had an issue with NexusMods site where I could not download any sites, but this was due to using HTTPS Everywhere and the Nexus Mods conversion of their site that's still ongoing. Fixed that by disabling HTTPS Everywhere on NexusMods and could download perfectly fine. Today I did a scan for Skyrim SE mods and saw a few that needed to be updated, clicked and it opened NexusMods on FireFox... but I was not logged in. So clicked the "Login" thing at the top, entered my details in the dropdown box, clicked 'log in' ... and it reloaded the page with me still not logged in. Tried again, same issue. I disabled relevant addons entirely (HTTPS Everywhere, Ad Blocker & Privacy Badger) but same issue - it wouldn't log in at all. Opened forums and logged into forums, but now when I try and access the mod site... I just get a "The page isn’t redirecting properly" error page no matter what I try in FireFox. I've checked and FF is set to accept cookies, I don't have any addons that block cookies, ads or such enabled. NexusMods sites are working 100% find in Microsoft Edge - so I'm C&P'ing the mod URLS from FF to Edge to update my mods. But wondering if this issue with FireFox is just a temporary glitch due to the site conversion, or if there is something on my end that could be causing this - and what to check. FireFox v# 55.0.3 64-bit OS: Windows 10
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Hi, After seeing the 'Nexus Data Breach' notification, I went and changed my password - although I was sure I had changed it when this was previously reported, but better safe than sorry so did it (again). While I was there I saw what e-mail address was registered to my Nexus account, it being an address I have no access to anymore as it doesn't exist. I want to change the e-mail address to something that I have access to, so I can actually receive any e-mail's sent to me from Nexus (if any ever get sent out). However I don't know if this is possible, and didn't want to start the process and find myself locked out of my account - this is because a lot of forums/services/etc will send a confirmation e-mail to the original e-mail address that you have to click a link on to approve the address change... and since that address does not exist anymore, this would never be possible. So what I'm wondering is - can I change my e-mail address using the "Change e-mail/password" screen without needing access to the current e-mail associated with my Nexus account? Or would I need to get it changed some other way (ie dealing with admins via PM's on the forum)?
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Hi, First of all - sorry if this is the incorrect forum, but this seems the most appropriate. I've also searched, and not found any answer on this. As you might be aware - AMD/ATI have never officially released a Crossfire/CFX application profile for Fallout: New Vegas. While they have included crossfire performance improvements in their drivers, nothing specifically for FO:NV in an application profile. With the more recent CCC/vision-control-centre (VCC) they allow you to now setup/configure application profiles for different games, including crossfire settings. At the bottom of the "3D Application Settings" tab/area is now a section/option to change the "AMD CrossFireX Mode for 3D Applications". I'm assuming that using this can allow you to use specific CFX profiles and/or settings for games, especially ones which might not have their own CFX application profile (such as FO:NV, and you can go through the list of applications in this section to verify this). What I'm wondering is, what option would I use here to enable a CFX profile to be used in FO:NV? Or would I have to use RadeonPro to do so? The options provided: 1. Disabled — Disables AMD CrossFireX / AMD Radeon Dual Graphics support. 2. Default Mode — Uses the optimal graphics mode based on the current application and available AMD custom profiles. 3. AFR Friendly — Uses alternate frame rendering (AFR) mode for applications that do not have an AMD predefined AMD CrossFireX / AMD Radeon Dual Graphics profile. 4. Optimize 1×1 — Uses alternative frame rendering (AFR) mode with additional optimization for 1×1 resources. 5. Use AMD Pre-defined Profile — Uses an AMD predefined application profile with another application profile. What I'm wondering is - can I use this to force/enable a CrossfireX profile for use with FO:NV? And if so, which option do I use? - I'm thinking using either of the AFR options, although I don't know what the difference between the two is, or use #5 and use Skyrim's profile. Setting this correctly should allow/force CFX to be used in FO:NV, if I'm understanding this correctly. Or at least offset any/some negative scaling that might exist as there is no application profile for it. I'm hoping someone might be able to provide some assistance with this - like whats the differences between options #3 & #4, would option #5 using Skyrim work... or would I have to use RadeonPro for CrossfireX/CFX support in FO:NV? Thank you in advance. Edit. Just thought I'd add the following as well: My biggest problem regarding FO:NV is I use NVSE with the 4gb enabler exe to run FO:NV. This means the actual "program" running when I play FO:NV is not the standard default version, so any/all driver based crossfire settings will not work for me. So if I want to use crossfire with FO:NV, I need to configure a application profile that enables use of crossfire with the program that is actually running when playing FO:NV - and this is where my dilemma comes into play, as I don''t know what of the above options to use. I do get crossfire usage if I play FO:NV via the normal exe file, but then half my mods don't work as they require NVSE... and if I run NVSE without the 4gb enabler, I run into issues because of memory sizing. So I can either play FO:NV without NVSE, but missout on a lot of my mods, play with NVSE and get crossfire support but have to remove a lot of mods due to memory issues, or play with 4gb NVSE to allow all mods to play nicely but get no crossfire. 1. Nope. I don't want to disable CFX 2. Not applicable, as the driver support for FO:NV does not recognize the name of the 4gb NVSE enabler I'm using. Thus no crossfire when using it. 3 & 4 - I don't know enough about wither of these options. They both use AFR, whatever that is, but the 1 is 1x1 optimized? No idea if either are appropriate or should be used. 5. I guess I could always configure it to use Skyrim's CFX application profile. No idea if that would work, but CFX does work for me in Skyrim... so maybe using it's application profile would allow me to use crossfire in FO:NV with my NVSE 4gb enabler. Does anyone have any advice for me regarding this? Any idea if AFR is what I'm looking to use? And if so, would it be AFR or Optimized 1x1 AFR? Or would using Skyrim's profile work?
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Not sure why your receiving that error, however I have PM'ed you with a possible alternate. If anyone else who wants to respond to the survey is having problems, please let me know and I'll look at alternative methods (or at least offer you the same alternate that I've managed to offer The_Viper). I also have to admit I'm happy I've managed to correct the spelling of Asperger's in the survey without clearing any data, still annoyed about Question 7 however.
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Thank you to all those who have, and will, take the time to fill out the survey. To Saadus & IndorilTheGreat - I personally don't mind the off-topic discussion. I find it interesting to see the different perspectives on this kind of subject. I've been getting similar type of feedback elsewhere concerning the legitimacy of people's diagnosis, whether they are being diagnosed as it's the current medical fad and/or whether they are being diagnosed because there's specific governmental / medical insurance / etc funding available for people diagnosed with X syndrome/disorder. In fact that is a topic all by itself that could be covered in great depth, because it is a complex issue with many aspects and points of view. I personally will be briefly touching on this subject as it does play a part in current situation with Asperger's diagnosis, but I have no where the time to do the subject the justice it deserves. Vagrant0 - you know, your right. That is an option I should have included. Makes me sad I forgot it, as unfortunately I can't add that now without wipiing the current results clean. However, I will definitely keep that in mind for next time.
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Hello, I am currently taking an "Effective Speaking" class at my local university. We currently have an assignment where we will need to present a 15 minute speech about a topic selected for us, backed by different methods of research. The topic that was selected for me was "Asperger's Syndrome - Some common knowledge & perceptions." One of the methods of gathering research I've chosen is to conduct a short online survey, with questions reflecting on peoples basic knowledge and perception of Asperger's syndrome. So I would ask that you go to the survey I have setup and answer the questions as best as you can. there are only 13 questions, and the survey will only take a few minutes to do. It would be very helpful and I would appreciate it if you could do this. Click here to take the survey now The survey was created with eSurveysPro.com survey software. Please note I have done what I can to protect your privacy - no information is being collected related to yourself (IP Address, e-mail, etc), nor are any personally identifying questions asked. Thank you. PS. Yes, I'm no word-smith when it comes to writing these kind of post's. PPS. Spelling fixed
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Anyway to use more than 4GB of RAM?
kamatsudash replied to CaptainChaos's topic in Skyrim's Skyrim LE
Truthfully I don't know if you can run 64-bit programs on 32-bit operating systems - I'm not a programmer so no idea if it's possible to make them backwards compatible. As far as I know, 64-bit programs can't be run on 32-bit operating systems, but you can obviously run 32-bit programs on both 32-bit and 64-bit operating systems. The reason we have no 64-bit executable (and no LAA flag set) is because the Skyrim was primarily marketed and sold to Consoles with the PC market being more of an afterthought. Consoles are 32-bit so couldn't use a 64-bit program and because of their low amounts of memory wouldn't need LAA flag set anyways (they have less than 1gb ram iirc). Bethseda obviously doesn't want to deal with having 2 or 3 different sets of executable's to deal with (32-bit w/o LAA for consoles, 32-bit w/LAA for PC and/maybe 64-bit for 64-bit PC's), so PC user's are stuck with a non-LAA aware 32-bit program so Bethseda can easily patch it for all 3 systems at once (XBox360, PS3 & PC). From reading the official boars, I've seen rough sales figures put out there. Claims that on consoles sales were 4-5 million vs PC sales of 700k-1 million. It's pretty easy to see why PC sales are an afterthought for a company that's just focused on sales, sales, sales and revenue when consoles sold 4-7 times the numbers that PC copies sold. and just some interesting stats taken from Steam Hardware Survey: - 38.04% of all participants are still using a 32-bit Windows - 56.23% use 64-bit Windows - the rest are Mac users (5.73%) - 55.63% of participants have 4gb or more of ram - 40.91% of participants have 2-3gb of ram -
Anyway to use more than 4GB of RAM?
kamatsudash replied to CaptainChaos's topic in Skyrim's Skyrim LE
The *only* way Skyrim will *ever* use more than 4gb of ram is if Bethseda makes a 64-bit executable. Because as it is, Skyrim is a 32-bit program and so can only use up to 2gb by default, or up to either 3gb or 4gb with the LAA flag set (either manually set on the original unpatched .exe or via something like the 4gb enabler). Because of the way windows handles memory and memory allocation, 32-bit applications can't go beyond these limits - 2gb by default, 3gb on a 32-bit operating system and 4gb on a 64-bit operating system. The limitation was not introduced by Bethseda or made by them - this limitation is hardwired into the operating system itself (so blame Microsoft :P). The only way around this is to make Skyrim 64-bit - 64-bit executable would allow it to use more ram (assuming it was programmed to do so). Sadly there's 2 chances of Bethseda actually doing this IMO - Buckley's and none. -
Good find - although I have a question,did you only test with Lydia? I ask because I've read here (and on Bethsoft official forums) of people stating that other companions are leveling and gaining appropriate stats and skills as they level up. They reported that Lydia was bugged and wasn't doing this - obviously using the workaround you posted will work to correct Lydia (and any other follower's effected by this). So I'm just wondering if you tested with any other followers other than Lydia or just with Lydia? But still, good find - and maybe if someone has the time to test some of the other followers to confirm whether or not they are effected by the "Lydia" bug and whether this workaround resolves it for them as well?
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Actually, there is a way - although I'm not sure if it can be done after the fact. At the start of the game there are no guards in that first village. However at some point a few guards do get sent there (I won't say more.. as it's sorta spoilish, unless you want) - once the guards are there, if you accidentally kill a chicken.. they will approach and if you pay a fine or go to jail then that should clear the townsfolk of their hate of you. Whether this works if you've already angered the townsfolk before the guards get sent there, I don't know.
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From my understanding of what the 4gb patch/enablers do - no. I believe the 3gb (for 32-bit operating systems) / 4gb (for 64-bit operating system) cap is hard-wired into the operating system itself & how it reads/allocates/uses memory/memory-addresses/etc. So without being able to re-engineer the whole operating system (which is highly illegal I believe?) then we are stuck with the 3gb/4gb caps when setting LAA (Large Address Aware) on a 32-bit application.
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Hi, I tried searching - but all I can find is lots of people wanting to disable finishers. I'd love to know what kind of finishers each weapon type has - I know for instance swords have a stab through as well as a stab and slash finishers, and I have seen video's for dual-sword decapitation and backstabs with swords or daggers... but can't find any information about finisher's for Axes, 2-handed axes, maces or Warhammers. I tried searching youtube as well.. but all that I can find is video's showing sword finishers or werewolf fighting. So was wondering if anyone could shed light on what kind of finishers each weapon does? and can weapons other than swords decapitate enemies? Sword - Stab through, slash & stab, decapitation, ? 2-handed sword - same as sword, ? Axe - ? Mace - ? Warhammer - ? Dual-Wield - dual-slice decapitation, ? Thank you in advance to any help with this (sadly I can't test right now as not near my computer with Skyrim installed)
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Well, it was rated MA15+ in Australia for one. The Australian rating is "MA15+ Strong themes and violence". I note it has ESRB rating 17+ "Mature" and PEGI 18+ rating - likely it would be rated 18+ in Australia.. oh wait, Australia's highest rating is MA15+ or banned. (and I'd much prefer it be rated MA15+ than banned thank you very much.. and likely having Brothels in the game by default = banned in Australia). As for finding any Brothel's, I haven't found any... and I somehow doubt that there are any in vanilla. No doubt there will be player made mods allowing/doing this at some point (maybe, maybe not.. who knows).
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Hi, Just wondering - just how much effect does armor and the related armor skills have in relevance to the damage that you take? I ask because looking at the armor values at UESP, it's indicating there's not that much difference between the base armor values of each armor. I know that as armor skill increases so does the max amount of armor that you will actually have. However, is the amount the armor increases the same for both Light or Heavy armor? Or does Heavy Armor actually get more armor out of each skill point it increases by? To illustrate, taken from values at UESP here are the base armor values for the top 2 Light and Heavy armors, as well as the base armor value with the +25% armor perk applied (and yes, UESP lists Shields for Dragonscale & plate, even though I've read reports here there are none): Light Armor Glass Armor w/ Shield: 103 Glass Armor w/ Shield +25% perk: 128.75 Dragonscale Armor w/ Shield: 111 Dragonsale Armor w/ Shield +25% perk: 138.75 Heavy Armor Dragonplate Armor w/ Shield: 136 Dragonplate Armor w/ Shield +25% perk: 170 Daedric Armor w/ Shield: 144 Daedric Armor w/ Shield +25% perk: 180 So when you look at it this way - Heavy armor only provides a base increase of 33 armor without the increase from perks and skill being taken into account, and an increase of 41.25 armor with just the perk counted as well (as both armor skills have a +25% armor value perk if wearing all light/heavy armor). So just how much effect does the small base armor increase actually do? So at max skill level, just how big is the actual difference in armor values between say Daedric and Dragonscale armor? (I'd test, but don't have access to my comp right now.. so can't play and test). Hmm, looking at the calculation on UESP.. and using my poor maths skills, this is what I get @ 100 skill & both +25% perks: Dragonscale Armor w/ Shield: 233.1 Daedric Armor w/ Shield: 302.4 So that's a difference of 69.3 armor - not taking into account any enchantments or smithing upgrades mind you. Is that difference going to make that much difference? Hmm, looking at UESP's calcs on the same page that's an additional 8.316 damage reduced by going from Light to Heavy armor. Surely that can't be right and I'm missing something... This maths is indicating it would be nearly as easy/possible to play a fully light armor weapon & shield warrior as heavy armor weapon & shield warrior, as the damage you would take is only increased slightly... but everywhere I read I see people saying that if you want to melee you have to go heavy armor and only go light armor if you want to be a thief or archer character (or something similar / mix of). Is armor just "pick what you like" or is there some significant benefit to Heavy over Light for a S&S melee character that I'm just not seeing? (or I'm so bad at maths I've completely borked the calculations? Which I wouldn't be surprised at).
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No it doesn't. that's my point! Warhammers swing a LOT slower than greatswords, but only do a tiny amount more damage. they cripple themselves in DPS for it. Sorry, that was a typo - I meant to say "doesn't mean best dps" or "does not mean best dps". I've fixed my post now. That would be due to the higher base damage - higher base damage means more damage gets past the mitigation that shields and armor provides. I don't believe that warhammers/hammers have an inherent/hidden special ability to do extra damage vs shields and armor apart from higher base damage and the perk which allows you to bypass armor mitigation.
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There's a few things to consider: Swords - swing faster but do less damage. The perk gives +10/20/30% Critical chance. Axes - middle of the road, do slightly more damage but swing slower. The perk gives bonus bleed damage Warhammer - slowest to swing but most damage per swing (does not mean best dps mind you). The perk makes you ignore 25/50/75% of the targets armor. So is the warhammer useless? *shrugs* some people prefer faster weapons with critical hit chance, some prefer slow hitters that bypass armor to deal more damage. All three weapons should be viable, just depends on what you prefer imo.
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Hi, Just some questions which probably belong more in the spoiler forum I believe. I've read a lot of threads here and on Bethseda's Skyrim forums, but left a bit confused on some things (and haven't really played far enough to know for sure... and would like to know before-hand). 1. Absorbing Dragon souls & Shouts / shout words Can you only absorb a dragon soul if you have unpowered shouts / shout words? - So say I only have the starting 1st word/shout, and go find me a dragon and kill it without learning a new shout word (if this is even possible?).. will I absorb the dragon soul and 'save' it for the next shout/word I learn (and thus power the shout/word straight away)? Or would it be a wasted opportunity and no soul absorbed.. forcing me to learn a shout/word before I can absorb a dragon soul to power it up? I hope that wasn't too confusing.. 2. Companions & weapons (specifically bows) Now I've read that Lydia will pull out a bow with unlimited arrows if you take away her other weapons (is this true?)... Now my specific question is.. if you provide her with a better bow, will she have unlimited arrows with it as well? Or would you have to give her arrows to use? I'd also like to know, are there any other known npc companions that have this same feature - take away their melee weapon and they switch to unlimited arrow bow? 3. Higher level gear & merchants In regards to merchants, whats the highest level gear they will sell? For both Heavy and Light armor? From what I've read, you have to make the higher end gear (Glass, Deadric, Dragon).. just wondering where the scaling of what merchants sell actually stops at? 4. Companion AI. - Just a query about how "smart" companion ai is about trying to avoid hitting the player... (i know there are issue's where the companion gets in the way of the player.. This question is not about that!) Say for instance I have a companion with me using a bow and I'm a melee character and a fight starts out with them directly behind me... would the companion try to move to the side to get a 'clear' shot at the enemy? Or would they fire directly at the enemy with with me being between them and the enemy (and thus hitting and hurting me and not the enemy)? Thank you in advance for any replies/answers :)
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I'd say it's the game/drivers issue here and not your computer. I have an AMD Phenom II x4 965 BE @ 3.6 with an HD5870 and I'm getting 50-60 fps with Ultra settings on 1920*1080. We have the same cpu although I've o/c'ed mine a bit and different cards - from benchmarks I've seen, mine is better generally.. but even when taking this into account I wouldn't expect you to loose up-to half or more then fps I get. .2 GHz & possible better video card should equate to 5-10? fps difference.. not the 10-35 fps difference we have. And I'm running on a higher resolution than you as well.. which is more taxing on cpu & gpu... you really should be getting higher fps imho ;/ Have you tried different video drivers? Like I'm still using 11.9 drivers.. if you have a different version, try upgrading/downgrading to these, or use the latest drivers if you have 11.9 or less. Search through these forums, there's quite a few .ini tweaks and such going around which might also help you out.
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are all containers in houses safe to store items in?
kamatsudash replied to volnaiskra's topic in Skyrim's Skyrim LE
I've been using a chest in home of of of the families you meet in Riverside at the start of the game (Alvor's family, one side of the main storyline). So far the stuff in the chest seems untouched and hasn't vanished on me yet. Not sure how many ingames have passed.. but it's been at least 30.. so it seems safe to use. The only problem with using it... the house gets locked during the day and so if I want to use the chest I have to go their early morning or wait till 4-5+pm to do so. -
If you delete the file and then use steam to "verify Cache", that should fix that up and replace it with the default file. either that, or delete the file, run the launcher, go and re-do your options and start the game.. it should automatically copy over the default skyrimprefs.ini file for you. (or do both, delete & verify cache, then run launcher, reset options, run game) If you edited the default one in the /steamapps/ folder.. just delete and verify cache, steam will re-download the original.
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Radio is kinda annoying
kamatsudash replied to TheNeutralGood's topic in Fallout New Vegas's Discussion
I agree that the default radio stations are.. lacking. Here's the radio stations I have/use: CONELRAD 640-1240 - Civil Defense Radio Enclave Radio (This is good if you like "talk-back" type radio stations.. ie lots of chatter and commentary, less on the music) Existence 2-0 -Robot Radio- Radio New Vegas - The Secret Stash Black Mountain Radio Everywhere -
Hi, I looked and couldn't find an answer to this, as well as looked through F-NV Wiki and nothing. 2 simple questions.. 1. Do ravens ever re-land after they fly into the sky? Or do you basically get the 1 chance to kill them (for "Lord Death" challenge) and once they fly away you've missed your chance to kill them? 2. Regarding Armor DT - does the game add up all DT from all items for taking into account damage you do/take? Or only to the part you "hit"? .. err, that's if the game can actually do that obviously.. I ask because there are mods and such where you can add armor "bits" to your character.. and these bits have DT on them. Wondering does this DT all add up, or only effect any hit that strikes that part? So like if I'm wearing a valt suit with 0 DT, a helmet which has 2 DT and 2 gloves which give 1 DT each.. would my total DT for all attacks vs me be 0 DT, 2 DT or 4 DT? Or if instead of gloves I had 2 items which took up the "BodyAddOn1" & "BodyAddOn2" slot's.. would my DT be 0 DT, 2 DT or 4 DT? Thanx in advance to any help/replies :)
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Unofficial New Vegas Patch
kamatsudash replied to Ketsuban's topic in Fallout New Vegas's Discussion
Actually, that's done because the original mod got taken down off Nexus because the original creator hadn't properly requested permission to use those mods in the compilation mod they were creating. After this happened the mod creator went to lengths to get proper permission to use these mods in the compilation, at some point during this they handed the mod over to someone else - which is why the mod "information" page is displayed the way it is. That is why there is a big list of credited mods - not because there's some race to be the 1st to fix bugs or trophy to being named, but because the compilation mod directly incorporates other mods into it.. and Nexus rules state you need permission to do that (whether by asking for permission, or mod author giving it freely). -
Basically the head's are meshed differently in NV - if you import FO3 hair meshes and textures.. they will likely cause issue's where the head sticks through the hair.. like whats shown in your image. The solution is to either stick to default hair, or manually edit the npc's head structure so it doesn't stick through the hair .. or re-mesh/texture/whatever the hair so it fits on NV heads. and yes, I get this on character creation using Lings... some of the hairs don't play nice with the default NV head settings.. so I have to go an edit stuff like forehead side, angle, jaw size, etc till the patch's of head showing through the hair go away.. *shrugs* till someone properly re-meshes/textures the hair's for NV heads.. it's just something that has to be done.