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viperesque

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  1. Thanks. However, that didn't work for me (assuming you mean OCOL 2). I get a .NET error when I launch the loader, which I can ignore and the start window will still appear, but another error when I click 'Play' ('The program cannot find the file specified', but no indication of what said file might be). The patched loader itself doesn't work either. It just gives me an error. Hasn't this loader been made obsolete by changes to OBSE itself, anyway? As I said previously, I triple checked that I'd followed the instructions correctly before posting here.
  2. I'm having a few problems with OBSE for the Steam GotY edition. I've followed the installation instructions (and triple-checked that I have done so correctly). However, upon launching the game, OBSE seems barely functional. There are signs of it working. For example, obse_steam_loader.log reappears if I delete it, always with the text crc = A2408F04 dll = c:\program files (x86)\steam\steamapps\common\oblivion\obse_1_2_416.dlland nothing else. I'm not sure if that is normal. Furthermore, my game loads normally when Thieves' Arsenal is installed and running, and I distinctly remember from my years using the disk version that that particular mod shut your game down if OBSE wasn't running. getOBSEVersion in console returns nothing whatsoever - no error, but no version either. And that's about the extent of it. None of my OBSE mods function at all. I've delved through google for ideas, and not found anything more constructive than enabling Steam community. Any thoughts on the matter? Also: mods without an esp or esm file do not seem to be working either, no matter what AII says. Any ideas on that?
  3. 25: Cyrodil's gods and demons seem to get on fine. 26: Paintbrushes are too cool for gravity. 27: All of Cyrodil's guards have studied acupuncture. (How else could they paralyse you with their arrows so much?)
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