First of all, many thanks for the devs for the massive pack of modding tools they've released at last!! I can't wait to get my hands on modding the game and see what others come up with. There is however one hurdle me, and I expect many others in the future, ran in to immediately. Blender Support. Being the best and most versatile free open source 3D creation an animation tool out there, I suspect that this will be the tool of choice for many modders. I myself have over 11 years experience with the program and use it almost exclusively to create my models. You can imagine I was very said to see on the following page that only Max and Maya are supported. https://wiki.nexusmods.com/index.php/Asset_Creation_Tools There are export tools for the CryEngine available for blender, but it says on the page that there is a difference in file format from the default cry engine file format. Is there a dev that can give information about what is different, so a Blender script can be created or modified to make exporting to the engine possible and seamless?? I can program myself, or maybe there are others with the capability and wish here that can help. Making mod creation accessible to every modder, with free and open source tools, instead of the steep prices of the commercial software out there, or tempting people to find other means (not endorsed)..