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HighOnez

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Posts posted by HighOnez

  1. Oof. For animation frameworks, FNIS has become pretty redundant, mainly because Fore retired from modding. Instead, you should use the Nemesis Behavioral Engine. Pretty much every new animation mod relies on it. Of course, if you want a more reliable engine for now until Nemesis is officially released, stick to FNIS. However, it will limit you on what animation mods you use, such as Combat Gameplay Overhaul.

  2. You need to start a new game for your edits on NPC stats to take place. I once tried to change the stats (health, stam, perks, spells) on some of my followers before, but they only obtained them once I've started a new game.

     

    You can also use the Phenderix Skyrim In-Game Editor to make changes to the NPCs while playing. According to the description, "The edits to NPCs are permanent. Be careful when changing these values as there is no going back unless you load a prior save."

  3. I feel the need to bump the topic, as I've gotten a reply from BigBizkit about the question above. It is entirely possible for other modders to patch ApolloDown's mods.

     

    Edit: I also think that it would be ok for people to port his mods to SSE. Maybe DM the Moderators if you want to upload the ports to the SE webpage just in case.

     

    kftjJ2y.jpg

  4. Have you tried installing the RaceMenu plugin that comes with the XPMSE?

    Sorry for the late reply, but yes I've installed the RaceMenu plugin. I was just wondering if there is more sliders than given somewhere.

  5. This post is just for extra help...

     

    As you may know, the mod Racial Body Morphs has a known bug that prevents certain skeletons of the races from ragdolling to the ground unless killed. I want to take it upon myself to fix the issue since no one else is doing so, however, I'm a modding noob that only knows some on the Creation Kit. I have little information on editing nifs in NifSkope, and know nothing about Blender. Hell, I don't know anything about opening nifs in Blender.

     

    Is it possible for me to add in ragdolling edits to the skeleton? How do I do so? Can I do it in NifSkope or do I do it in Blender?

     

    I'll credit anyone that is able to help me.

     

    Edit: For those reluctant to help me, I already have permissions from the mod author to upload the fixed skeletons to nexus. I can show you proof if you are skeptical.

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