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SSE Auriel effect on a custom bow - Help
Neru2308 posted a topic in Skyrim's Creation Kit and Modders
Hi, i'm doing a custom bow and i want get the Auriel's Bow Effect, the eclipse one, with my custom arrow and i have no idea what to do. help. -
LE [Request] script to summon flora/food/itens at xmarker using a lever
Neru2308 replied to Neru2308's topic in Skyrim's Mod Ideas
It works \o/ omg, thank you very much e_____e Now i can make a fake farm and garden full of chests with fake meshes and using a lever will spawn the ingredients *_* -
LE [Request] script to summon flora/food/itens at xmarker using a lever
Neru2308 replied to Neru2308's topic in Skyrim's Mod Ideas
Yes, it works o/ Thank you again '-' Btw, i want make potions/flora spawn on a chest with a lever what can i do? -
I'm doing a custom house where you can pull a lever and it will summon a custom npc/animal/monster/enemy/ally. Now comes the request, I want also use a script for summon food/potions/Flora anyone can edit my current script to make it happen '-'? The script : extra: on some place of the house I need summon a npc with don't havok settle option, because he will be using a marker(shacklewallmarker), but i don't know how to summon npc with don't havok settle option, soo maybe i shoud place the don't havok settle option on the summoning script? ( have no clue how to do that also '-' halpplzi'manewbieT_T) Thank you for your time/atention. o/
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I'm doing a house where you can pull a lever and it will summon a custom npc, works fine! Now comes the problem, on some place of the house I need summon a npc with don't havok settle option, because he will be using a marker(shacklewallmarker), but i don't know how to summon npc with don't havok settle option, yes I tryed defautDisableHavokOnLoad script but didn't work, yes i tryed put False value on script didn't work also, soo maybe i shoud place the don't havok settle option on the summoning script? ( have no clue how to do that also =D isuxinscripting) I use this script on a lever to summon NPCs: I want also use this script for summon food/potions/Flora anyone can edit/teach me how to make it happen '-'?
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cause i dont know any mods that changes it for special edition like this? Better Vampires SSE 7.95 SE by Brehanin
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Hello everybody, i'm doing a house for someone, but I need a new model of DLC01AncestorGladeTree01.nif the tree is ugly. If anyone can pick up my request, Thank you very mutch!
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- nif
- dlc01ancestorsgladetree
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Yes it works, thank you soo much! but i need to jump to end animation, there is any way to make the event end by pressing a walking direction ?
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I search, many topics about basic scripts for my new home, but i got a big headache tryng to make a script work, mostly, because i'm a newbie -.- (youtube help alot, but in this case, can't find) Soo, i just want make a Rug become a lay down spot for player, so, i made a activator with a rug as a model but i need a script to make it work and i'm lost. Anyone can guide me or help me? can't call this a script but Scriptname teste2 extends ObjectReference OnActivate(ObjectReference TriggerRef) Event OnTriggerEnter(ObjectReference akActionRef) Debug.sendAnimationEvent(game.getplayer(), "IdleLayDownEnter") EndEvent and can't compile ._.
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Can someone make a HD coat that work on UNP like makise chris by Nausicaa, black/white or both? just the coat :3
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- coat
- mod request
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