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Posts posted by Neru2308
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It works \o/
omg, thank you very much e_____e
Now i can make a fake farm and garden full of chests with fake meshes and using a lever will spawn the ingredients *_*
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Yes, it works o/
Thank you again '-'
Btw, i want make potions/flora spawn on a chest with a lever what can i do?
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I'm doing a custom house where you can pull a lever and it will summon a custom npc/animal/monster/enemy/ally.
Now comes the request, I want also use a script for summon food/potions/Flora
anyone can edit my current script to make it happen '-'?
The script :
Scriptname wishmasterencress extends ObjectReference
import game
import debug
ActorBase property myNPC auto
ObjectReference property SpawnPlace auto
Event OnActivate(ObjectReference akActionRef)
SpawnPlace.PlaceActorAtMe(myNPC, 1)
EndEventextra: on some place of the house I need summon a npc with don't havok settle option, because he will be using a marker(shacklewallmarker), but i don't know how to summon npc with don't havok settle option, soo maybe i shoud place the don't havok settle option on the summoning script? ( have no clue how to do that also '-'
halpplzi'manewbieT_T)Thank you for your time/atention. o/
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I'm doing a house where you can pull a lever and it will summon a custom npc, works fine!
Now comes the problem, on some place of the house I need summon a npc with don't havok settle option, because he will be using a marker(shacklewallmarker), but i don't know how to summon npc with don't havok settle option, yes I tryed defautDisableHavokOnLoad script but didn't work, yes i tryed put False value on script didn't work also, soo maybe i shoud place the don't havok settle option on the summoning script? ( have no clue how to do that also =D
isuxinscripting)I use this script on a lever to summon NPCs:
Scriptname wishmasterencress extends ObjectReference
import game
import debug
ActorBase property myNPC auto
ObjectReference property SpawnPlace auto
Event OnActivate(ObjectReference akActionRef)
SpawnPlace.PlaceActorAtMe(myNPC, 1)
EndEventI want also use this script for summon food/potions/Flora
anyone can edit/teach me how to make it happen '-'?
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I must ask, If you willing to use mods then why are you even using the vanilla vampirism system?
cause i dont know any mods that changes it for special edition
like this?
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Hello everybody, i'm doing a house for someone, but I need a new model of DLC01AncestorGladeTree01.nif the tree is ugly.
If anyone can pick up my request, Thank you very mutch!
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PlayIdle(IdleStop_Loose) not work for me, soo i made this
Scriptname aaaaLayDown extends ObjectReference
Event OnActivate(ObjectReference TriggerRef)
Debug.sendAnimationEvent(game.getplayer(), "IdleLayDownEnter")
Utility.wait(50.0)
Debug.sendAnimationEvent(game.getplayer(), "IdleForceDefaultState")
EndEventand it work
thank you again
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Yes it works, thank you soo much!
but i need to jump to end animation, there is any way to make the event end by pressing a walking direction ?
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I search, many topics about basic scripts for my new home, but i got a big headache tryng to make a script work, mostly, because i'm a newbie -.- (youtube help alot, but in this case, can't find)
Soo, i just want make a Rug become a lay down spot for player, so, i made a activator with a rug as a model but i need a script to make it work and i'm lost. Anyone can guide me or help me?can't call this a script but
Scriptname teste2 extends ObjectReference
OnActivate(ObjectReference TriggerRef)
Event OnTriggerEnter(ObjectReference akActionRef)
Debug.sendAnimationEvent(game.getplayer(), "IdleLayDownEnter")
EndEvent
and can't compile ._.
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Can someone make a HD coat that work on UNP like makise chris by Nausicaa, black/white or both?
http://i65.tinypic.com/10qzaep.jpg
just the coat :3
Auriel effect on a custom bow - Help
in Creation Kit and Modders
Posted
Hi, i'm doing a custom bow and i want get the Auriel's Bow Effect, the eclipse one, with my custom arrow and i have no idea what to do.
help.