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Aanikron

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  1. Well I'm glad I asked, because at first I was just going to go with the advice offered in the FO3Edit training manual and do a general master-update of my whole load order. Now I guess I won't be doing it at all, since I really don't know what I'm doing much anyway. :biggrin: Thanks you two.
  2. The FO3Edit training manual makes it sound like master-update is always a good idea to reduce conflicts and generally improve stability. However I have gotten the impression from various forum posts that some mods may not like being master-updated. Which kinds of mods should and which shouldn't be master-updated before playing?
  3. What you can do is contact Purr4Me and she will forward you to the main author of Remastered.
  4. Thanks for the suggestions. If anyone has more to add please feel free.
  5. You need to install BOSS: http://fallout3.nexusmods.com/mods/10193 And, of course, Fallout Mod Manager if you don't have it. Then just let BOSS sort your mods for you. You can do that through the menu in FOMM.
  6. Thank you, Shadowjin. For lack of a mod that does this, I suppose it's pretty easy to do it yourself when starting a new game.
  7. Use tmm 0? How do you mean? And would this only remove them from being immediately visible? I don't want to remove them altogether, I just want to discover them on my own rather than have them on my map from the beginning.
  8. I'm looking for a mod that removes all undiscovered map markers from the map, including ones added by mods. Basically I want to find any and every place on my own and only then get a map marker for it. Is is possible to make such a mod?
  9. I second this request, and would like to know what the Hat and Coat is from, because the combo Hat+Mask+Coat is 150% awesome. Thanks, The Nonsense Factory http://fallout3.nexusmods.com/Mods/17642 Thanks! Do you have a link to the mask as well? Afraid I don't know that one.
  10. I would dearly love a Fallout 3 equivalent of this Skyrim mod. Something that changes most quests, both vanilla and modded actually, so that they're not forced on you without actively choosing to pursue them. I hate getting swamped with a myriad quests in the beginning of a game, a trend which seems rampant in RPGs nowadays. I want to be able to explore the game on my own and decide to a greater extent if and when I want to pursue a quest.
  11. I second this request, and would like to know what the Hat and Coat is from, because the combo Hat+Mask+Coat is 150% awesome. Thanks, The Nonsense Factory http://fallout3.nexusmods.com/Mods/17642
  12. There are a lot of quest mods out there, some big, some small. I would like some suggestions on quest mods that fit into the game's atmosphere and lore. Preferably they should feel integrated enough that they could be mistaken for vanilla quests. No crappy voice acting on crackly microphones, no poor grammar or lots of typos, no over-powered items or other unbalanced quest rewards. And at least no more than a minimum of bugs. Above all, they should be lore-friendly and fit with the post-apocalyptic theme. Are there any mods that you think live up to such demands?
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