I'm doing a simple script that adds an item to your inventory when you drink a potion but I don't know what I'm doing wrong, here's the script actor property PlayerREF auto MiscItem property MyItem auto Event OnEffectStart(actor AkTarget, AkCaster) If AkCaster == Game.GetPlayer() ElseIf AkTarget == Game.GetPlayer() Player.REF.AddItem(MyItem, 1,ture) Endif EndEvent it compile just fine but when I go in game to test it nothing happens, so any help would be appreciated thanks.