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Posts posted by Pushkatu
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I love this game to death and I really believe that it has the best community a game can have. Thanks for all the new content guys, I’ve already enjoyed some it and I hope that I’ll be able to enjoy every single mod if time allows.
Cheers and beers, plenty!!
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Thanks for the insight abot, in a way I was afraid of that answer, but it's good that I know where to start at least. I believe it's due time I familiarize myself with some of these utilities. Good ol' Morrowind, it's always been a rough love between us. Anyway, I have found a tutorial of sorts and I'll post it here just in care anyone else lands in my shoes in the future. It's a rather old one, but by the looks of it, it's still helpful.
Courtesy of DinkumThinkum. Originally posted in the former ES Mod Forum.
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Merging mods with the Construction Set:
Always back up your .esp files first, just in case.
1. Run the Construction Set.
2. On the file menu, choose Data Files.
3. On the Data File screen, double click on all the master files (Morrowind, Tribunal, Bloodmoon) you have so there's an 'X' in the box next to them.
4. If you have any mods that use master (.esm) files, do NOT select those. Just select the masters that are from the game and the expansions.
5. Double click on the .esp files you want to merge together. If you have a lot, just do a few at a time.
6. Make sure you have an 'X' next to all the master files and the .esp files you want to merge.
7. You don't need to select an Active file, unless you want a particular .esp to override the others in case of conflicts. (The Active .esp file will load last, so any changes in that will override .esp files that are loaded earlier.
8. Now click the OK button to load everything into the Construction Set. If see a prompt about setting an Active file, just click yes to continue (unless you want an .esp file to be Active, as mentioned in #7.)
Loading the files will take a bit; be patient.
9. If you have both Tribunal and Bloodmoon, you'll probably see a lot of error messages, mostly about dialogue. This is normal (though annoying); just click past them. (If you have 'Yes to all' enabled in your morrowind.ini file, you'll have a 'Cancel' button that will get you past the error messages.)
10. Once the master files and mods are loaded, go back to the Files menu and choose the 'Combine Loaded Plugins' option.
12. Say 'Yes' to the prompt, pick a new file name for the merged plugin, and save it.
13. Close the Constructin Set and test the mod in the game.
When you use the merged plugin in the game, make sure you check only the merged plugin, not the original plugins that it includes. (Double click the original mods to deselect them.)
Note:
Add the following on a line by itself to the 'General' section of your morrowind.ini file to let you get past multiple error messages faster:
AllowYesToAll=1It's a good idea to backup the .ini file first (just copy and paste in the same directory), especially if you're new to editing .ini files.
Source: https://www.mwmythicmods.com/Archives/Mods/Merging%20Mods%20with%20the%20Construction%20Set.htm
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Hello,
Has anyone been successfully using Merge Plugins with Morrowind ?
https://www.nexusmods.com/skyrim/mods/69905?tab=posts
I'm rather close to the limit (247 atm) and I'm quite sure I'll need some kind of utility to merge some of my esps at some point. I am familiar with merge plugins above, but not so much will older utilities (the cs, enhanced editor, etc.).
I've been looking everywhere this pas couple of days, but I've yet to find anything regarding all this. Any advice is much appreciated.
Thank you for your time!
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This is beautiful, you have my thanks!
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Here's for my chance, lol! ^^
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Hello guys, I'm looking for a mod that stops the dialogue options from fading once that particular subject is finished and the NPC has nothing more to say about it.
Thanks in advance!
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I've never been much of a fan regarding changes, but all things considered it's a step forward. I'm sure I'll get used to it in time. Good luck with all your projects!
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In response to post #55385813. #55403098, #55424833 are all replies on the same post.I'm also not a very big fan of the new design. OP said it all, but I'm sure things will get better in the future, you guys always have a way of doing things that in the end, turn out to be great. Keep up the good work!TheKlingonHamlet wrote: Flat design (in general) is the worst visual cancer humankind has ever invented.
I can't tell what's a button and what is not, and can't fix my eyes on anything, making using the site really difficult for me. It basically looks like one monolithic mess.
I don't understand why you had to make the redesign this way.Dreizopf wrote: This!
"I can't tell what's a button and what is not"
This is the problem of all smartphone app layouts and should not be used on desktops.Eolhin wrote: I have to agree with this apt description of the problem telling buttons from things that are not. -
Well done bro, keep up the good work! Nexus and you, well... you're like twins to me and you've matured together in a fine manner! I guess it's about time for you two to leave home.
Cheers and beers, plenty! ;)
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Hello community!
I'm looking for a mod/utility that would allow me to see in game from what mod is a certain object/NPC etc when I point/click on them in a certain way. I had one installed for Oblivion and I remember finding something like this for Skyrim years ago, but my memory is foggy at best and can't remember for sure.
Thanks in advance!
EDIT: Thanks, found it! ;)
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"IT IS ALL OVER!!" we're safe! :D
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For a minute I was afraid you're going to do it today. Thanks for the heads up!
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Great adventure you enrolled in here my friend. May in bring you joy and satisfaction and to the rest of us, the benefits of your work!
Cheers and beers, plenty! ;)
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In response to post #41269530. #41270455 is also a reply to the same post.I'm with the OP on this one. I guess time will tell. Keep up the good work guys!JimmyRJump wrote: People are creatures of habit. Or, at least, I am one. Therefor, and although I love innovation, I don't always welcome change. Because it's annoying to having to adapt to uncharted territory from something that has become comfortably familiar.
On the other hand, you lot don't seem to be people who change stuff just to be hip or to go with the latest trends, so, I trust you and although not looking forward to it, I will embrace the new surroundings with open arms. First might have to move some clutter from the desks to my left and right, mind...
My only hope is that there will still be "new today" pages for the latest added mods, as those are the links I keep in my bookmarks for the games I've played/am playing.
Thanks for keeping us informed ;)borjoyzee wrote: I said more or less the same thing about the last redesign. I've gotten used to this, but was never fully comfortable with it.
I quite like the look of the new design though. -
I'm 26 now. Joined this site 10 years ago, damn...
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I welcome all the new members. I want them to have at least the amount of fun that I had since I joined and make this place even better. I can't wait to get my new PC so that I can get back into mods. Thanks for keeping this place a reality and not a simple, but great memory!
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A much needed change! I just started playing the Fallout games and the categories where rather messy. I search for mods looking in a specific category and this will make my life easier, so thanks!
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If you bothered sharing a link to a random search page, at least pick the right game. I'm starting with Fallout 3, New Vegas will be next. :)
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Hey guys
Knowing that Fallout 4 is just around the corner I would like to get in touch with the Fallout world once more to refresh my memory. I'm looking for a couple mods to spice things up a little bit. I want a challenge. My experience with mods is mostly related to the Elder Scrolls, so I'll name a couple mods that I used for Skyrim as a reference.
For player homes I'm thinking of a house that mod that I can build from scratch( like with the Hearthfires DLC). For surviving, I'm looking for mods like Frostfall( suited for Fallout of course) and eat, sleep, drink mods if there are any. As for game play, anything that would make surviving a daily struggle. First mod that comes to mind is Requiem, since I was quite fond of it in Skyrim. Anything else, that you guys think it's a must have, is welcomed. I haven't got a clue where to start so I'm hoping to get a little bit of help from more experienced Fallout players.
Cheers and beers, plenty!
Pushkatu
PS: I have Game of the year edition, so keep this in mind when you mention any mods.
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Welcome! I really hope that you can make this place even better. It's a part of me, take good care of it.
Best of luck with everything!
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Helly everyone. I am looking for someone that is good with photoshop or any other kind of program that can edit pictures. I would like to request a banner for a list of mine. Size should be like the one I have for an older list. (http://www.nexusmods.com/oblivion/mods/25101/?) I would like the background to be dwemer themed and the writing on it ( Push list of Dwemer mods) to be dwemerish. If you throw a pipe or two in there, even better. :P
Thanks in advance!
PS: Pick what ever image and colors you see fit!
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I'm with the ES crowd, but like many I don't think it will be it.
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Hi guys,
I'm planning my next play through as a merchant and I'm looking for mods that add NPCs that can be hired(not simple followers), so I can have them fight my battles.
Thanks in advance!
EDIT: Just is case others are looking for something similar I have found this mod:
Mercenary Company: http://www.nexusmods.com/skyrim/mods/29560/?
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I'm glad to see things are going well for you. Everything worked great in the past couple of months, at least for me. Download speeds are great and mods are getting better than I could imagine back when I first started playing these games. So... many thanks for everything and happy new year!
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