Jump to content

sleaaels

Members
  • Posts

    278
  • Joined

  • Last visited

Nexus Mods Profile

About sleaaels

Profile Fields

  • Favourite Game
    GW, Fear, First To Fight, BG.....

sleaaels's Achievements

Explorer

Explorer (4/14)

  • Conversation Starter
  • Collaborator
  • First Post
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. 14 hours...wow! and i thought when i played 9 hours I broke all records. 300-400 for me and only 1 char.
  2. Hey good one! At least people will be able to send requests for voice scripts to "Voice Actors Guild."
  3. Sounds like your mod is definately coming together, I'm sure there are lots of eager people waiting, keep it up and don't let pressure to finish be a factor.
  4. Really corny, but funny. did you do it?
  5. Ah must have miss read somewhere, np, just as well because work projects got in the way. Yeah I'll check out this post from time to time, and perhaps if your lacking in testers just pm me as i may not read this post then.
  6. I'll begin testing tomorrow, if more then one of us are testing it, shouldn't it be split it into sections (i.e. give me the names or specific characters you want me to test...game mechanics etc..?) I rather not test something another is already on, anyways give me feed back on what you want guys. keep up the good work.
  7. Yeah that was what i was expecting, I actually did that with (I think it was his mod) Vagrant0's mod when he asked for help.
  8. Well many of us are looking forward to this mod. Its great that this team continues to put effort in it, I still remember reading it the first time it was posted, Can't imagine how clogged the servers will be when we all try to download it :happy: My Big Castle Mod=permanent mod in my game. I doubt you will need to ask for testers, but if you do, I volunteer.
  9. Pretty wise and very sensible what you wrote, well done. I think people who are about to start a mod (or even request for mods) should at least have those basic points in mind...Of course there should never be a limit to requests and ideas for new mods since, after all you can either take it or leave it.
  10. The open door mods for the cities (they do exist and im not dreaming right?) would aleviate this problem, wouldn't it? Though i rather not think think how the FPS of my PC will free fall. Malchik is correct, no way you can use teleknesis for that part, and someone mention just throw a fire bomb, but that would not guarantee all the gems will fall of the ledge, besides it would be too messy and mucho's hassle to look for all those gems in the tall grass. I just...cough! tcl'ed it.
  11. About the Horse stable issue; is it possible to script it so when you fast travel to your new home, the horse is stabled at ground level (you can have a little stable below the flying home) and if you want to manually ride it, you just teleport to the stable at ground level? unless you want to mod wings for the horse and make it fly.
  12. Its great to know this mod is on its way to being done, keep up the good work guys, looking forward to downloading this when its done.
  13. Ah didn't see the first mod. thats a shuriken we all are familiar with. I stand corrected, there is a shuriken mod that is the normal size.
  14. Sry but i don't remember where it is, all i know is this: look under weapons and armour and perhaps with the mods beginning with "S". But just to let you know, the exisiting mod's shuriken is pretty large, not the normal ones we know that fit in the palm of our hands.
  15. This sounds promising, i'll definately try it, keep up the good work! Hey don't feel to pressured to release it if your not happy with it, I'd rather wait for a week then have it semi good.
×
×
  • Create New...