While I feel like everyone is justified to have their own opinions and decide for themselves whether or not they enjoy the game, I'd like to point out some things that I think you may have overlooked. 1 - what the f*** those "to hit" percentages mean? There is this mission where I have 55% to hit a grey with a sniper and 47% to hit another gray with a rifle. My soldiers ALWAYS miss it. I mean, I loaded the game 10 times, and they missed the shot ALL THE TIMES! So wtf those percentages mean? If they ALWAYS miss a 55% to hit, then that 55% actually means 5,5%???????? The % as stated above is working as intended. No, you cannot reload your game for different results. The seed is embedded into the file, meaning that when you reload the game, it is using the same coin toss as before. Meaning you're not tossing the coin every time you're loading the file, you are revealing the coin that's ALREADY BEEN TOSSED. There are way around this, of course, like doing other movements first, or etc. But I am of the personal opinion that changing up results of shots will "take away from the tactics/strategy" of the game that you keep complaining about. 2 - I cant decide WHERE to shoot. I must shoot just at the aliens. Holy f***, I want to shoot between two different aliens, like in the original XCOM, so if my soldier is bad at shooting, I may have a chance of actually hitting the aliens with my bad aim The removal of free aim is probably because of the changes to the cover system. Since cover is so important now, the free ability to just flatten the whole map could be deemd as overpowered, as you can just remove all terrain at will leaving the AI with no cover itself. People have replied that the AI can be programmed to do the same thing, but then the battles become merely who can remove whose cover first, which, again, I believe detracts from the "tactics/strategy" part of the game. Some differ in opinion. 3. 3 - developers said their new non-TU system is actually more "strategic" because with the TU system you couldnt actually know what you were doing, or thinking in group. I disagree. The new system is actually the one where you cant properly think strategically, and thats why players are finding it difficult and having squadies killed in every mission. I don't have squaddies killed every mission. 4 - I hate this new system of "choices", where idiotically, you have two or more events happening exactly at the same time. Again, strategy and decision making taken out of players hands in favor of what developers thought was fun (in the original you could very well buy another Skyranger and deploy two teams at the same time in different locations around the globe. OR, if the two locations of events were near, you could do both with the SAME Skyranger and team... as long as it had fuel for both missions. I assume you're talking about things like abduction missions where you have 3 countries requesting assistance and you can only help one at the cost of two. This is actually the game's time mechanic, meaning you cannot prolong the game indefinitely as the situation just deteriorates if you don't get a move on. This isn't about strategy/tactics above the "panic/reward" level. This is something to kick you in the butt so you don't overstack on research/gear/experience before going to the next objective. This does not mean that you CAN'T, just that the time constraints make it harder as you also have to siphon resources to push the time limit back. So it's not direct strategy, but it is there. I wouldn't say it's complicated, but you must make important and time-efficient decisions. "favor of stupid decision making "strategy" that make no sense whatsoever, like deciding if your soldier will carry a grenade or a gun sniper into battle. (cant do both at the same time, ridiculous!) So while I don't disagree that perhaps the game isn't as "deep" at first glance as you might hope being an obvious fan of the originals, but I wouldn't be so quick as to dismiss decisions made about the game as a bunch of things that don't make sense. Perhaps there is a lot more meaning to the way things are in the game that you just don't understand or know about. Also, console porting has an obvious huge affect on the way the game shaped up. Also, I'd like to point out that a sniper can carry a sniper and a grenade at the same time.