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About aemaethcold
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As for followers blocking the way, many mods fix that. From the very simple "Move it dammit" which is self explanatory to the "Amazing Follower Tweaks" (aka AFT), which features several ways to deal with Fusrodah-tast dummies.
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What i need to do this two light armor
aemaethcold replied to Deleted5471721User's topic in Skyrim's Skyrim LE
You may want to check the Mod Detective thread pinned in this section or else go to the mod request section of the Skyrim forums. I'm also convinced you will be able to find out about how to start modding by yourself. I think I remember Gopher did a video about that (the basics) on his youtube channel. Good luck ! -
I think both authors of Dual and Skyre know what you are looking for. Just ask on the Comments section of their mods.
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Hi guys, and kudos to modders here, what you guys do is fantastic, I can't stress that enough ! I feel like the list I'm making here should have been presented a long time ago but I have been away from Skyrim for some time and once back, like probably most of you guys, I decided to discover new lands and adventures to further my experience of the game. I had left tracking some very interesting projects. Some have never been birthed, some have, most still are somewhat "in development stage". Still, some very nice surprises like the unavoidable Falskaar. And with that last one I started to browse what was available and found that eventually it would be next to impossible to use most of them at the same time. It brought to my mind a list of things that really makes the addition of mods that add new lands and quests difficult. And also some things that some modders may want to take into account when adding a lore-friendly feature to their mods. Now here it is : - Don't add boats anywhere on the existing docks --> many mods change the dock locations already ( like Better docks for instance). But most importantly nearly every mod that takes you to some new land adds a departure from a boat next to the far end of the Solitude / Dawnstar / Windhelm docks. Adding several new lands mods to your list will inevitably lead to compatibility issues. And in general, just look up for very popular mods that already changes a location to add buildings and other stuff. If someone has to choose between a new mod and something already very popular, and if those two conflict with each other, your mod will probably get attention but that's all - Careful with the anachronisms --> some great mods I have avoided just because of that. And truth is, the more immersive and well polished the mod, the worse it feels to have NPCs tell about "economics", "terrorists" or other phrases that just can't stick to the fantasy universe. Think about it - Think about non-Dragonborn heroes. Roleplayers thank you in advance --> I don't think every one wants to play as the Dragonborn. Just a "regular" hero could do, especially if you want to play more than two or three characters at the same time. I may be wrong but I'm pretty sure many of us do that. After all, being Dragonborn is feat enough, right ? Do you really have to be the Listener and the Archmage and a Nightingale and the Harbinger but also a bard and an accomplished vampire hunter (and possibly some Dwemer technology addict) ? Even two things put together from that list feels strange to some of us. Still, I guess most of what is released is alright in that prospect but putting the start of a quest under the condition of "being summoned by the Greybeards", no thank you. Well, yes for maybe one or two of my characters but too bad the others WILL have to ignore that part. Come to think of it, a good example is Dawnguard. I have roleplayed a Dunmer who was on the run from something bad (name it what you want) and thus avoided the authorities, which is why he failed to meet the Jarl of Whiterun. That's why he didn't even know what a Shout was. I made him a vampire through the Dawnguard main questline. Well, upon talking to Durnehviir for the first time, he called me "Qahnaarin". I had a dialogue option to reply "Why would you call me that" and he would be like "I don't know, I just felt you were akin to me, somehow". Now THAT is immersive. - Avoid cross references --> You may want to add imaginative work to your story / background. Just a little is enough, so why don't you give it a try ? It's really too bad that people get excited by cross references in a mod, except if it's the very purpose of that mod (like the mod that changes Skyrim into Game of thrones, for instance). Don't name your NPCs Lestat or Van Helsing, or Aragorn, or anything that is not intended to mix things up with some franchise. Lore friendliness indeed means quality for a TES game - Don't add unique items to player homes --> It's as simple as that. You may break immersion, a quest, or even a questline by doing it. One superb mod like Moonpath to Elsweyr adds a quill that Maven may ask you to go fetch at a certain point of the Thieves Guild questline. It broke the quest, if not the questline. Still, it's possible to fix this through console commands but that's too bad, really Okay, I guess that's all for the moment. I feel like I forgot something but I quite can't remember what. To posters : feel free to add what you think should be avoided, why, and please leave some examples if you can. Thanks for reading :wink:
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I guess most people using one of them purposefully chose not to use the other. These are not light mods after all, they are overhauls. So, comparing makes it difficult. I humbly recommend you check what reviewers have to say on their channels. Most are accurate and honest. On youtube, you will find Gopher's Skyrim Mod Sanctuary (recommended), MMOx's reviews, SaioTV's Skyrim mod series, and Brodual's mod reviews, to list the main ones I know. I, for one, use Dual Combat Realism, and have watched Gopher's playthroughs with Skyre. So far, I can tell Skyre makes you fell in real danger and from time to time, you may just drop the very idea of fighting something that looks too strong. Whereas with Dual, you will rather imagine how, with what you will be able to defeat that guy as there is almost always a way to achieve victory. It's much more challenging, just not impossible. You could call that "realism versus credibility". I did not choose realism because of dragons. Guess why ? :smile:
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Well it seems I haven't read the description thouroughly enough ! Thanks mate ;)
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Not exactly. I'm not looking for unlimited conjuration (in duration or number of summoned creatures), if it is just a matter of knowing how to, in game. What is so seducing in the mod I linked to was the limitation bound to your level and/or the amount of magicka your can sustain. It's the "damage your magicka pool to maintain the summoned creature in Nirn" thing that is the purpose of it. It makes so much sense actually.
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Hi, ladies and gents I have a mod request for anyone intersted in a conjuration mod. Actually, I have found here http://skyrim.nexusmods.com/mods/10335/ pretty much anything I was looking for. The problem is that the comments make it clear that the mod doesn't work anymore (if it ever had) and the mod author seems to be enjoying his real life. That's a good thing but I still want a zombie possee to roam the country side. That's why I'm here for a humble request :smile: What the mod featured mainly was a cool way to balance the uncapping of the 1-2 limitation in summoning / raising. I'm quite suprised that nobody ever raised an eyebrow at how conjuration worked in Vanilla Skyrim. Especially after the lore concerning necromancy in the Dawnguard DLC. Feel free to give your opinion, and thanks for reading !
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I don't know if this is the right place for that thread but I didn't find it. Feel free to move the thread where you think it belongs. Have any of you noticed that when you eat a Beef stew, and then sprint until the character is out of breath, you will hear a panting sound as long as you don't sprint again ? That's nothing to worry about, but I have come to another strange effect, this time with Elsweyr fondue. First, you must have in mind that my mouse is aging and has clicking issues. When I use an Elsweyr fondue and fail at conjuring a Dremora lord (because of a bad click), my magicka goes back to full. Not only does the magicka spent on the spell comes back but also the magicka previously used for any other previous spell. Did it happen to you too, or is it something that has to do to a set of mods or settings ? I'm asking that out of curiosity, because that is not exactly a problem.
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WHy is the console such a taboo ?
aemaethcold replied to devilrejected's topic in Skyrim's Skyrim LE
musicalfrog7 said : "I would call the game itself as the boundaries for the rules." --> I have no opinion. But that is not what they call "thinking out of the box". Plus, Bethesda made it clear enough that pre designed ideas* such as the good ol' JRR Tolkien's lore is not a religion. In Mundus, Dwarves used magic. And they were elves too. Goblins are a legend, and as every legend, it is part facts and part exaggeration. Trees don't talk. So what ? I'm okay with that. Etc... I like to think out of the box, so long as I get to create a believable world. Bethesda did half of the job and let modders fill in the blank on purpose. That's a shame but at least I have a very personal version of Skyrim, and thanks to that, I don't waste time debating what's wrong and what's not. Because just asking is pointless. * may be be a bad translation. Let's say "hackneyed clichés" -
WHy is the console such a taboo ?
aemaethcold replied to devilrejected's topic in Skyrim's Skyrim LE
One kudo for blitzen. -
WHy is the console such a taboo ?
aemaethcold replied to devilrejected's topic in Skyrim's Skyrim LE
@RustyBlade : Thanks, I appreciate. Though I have tried that already, of course. At best, what I have is the quest ended properly but I won't have other quests from other Companions, as they will tell me that "Vilkas has given you some assignment, didn't he ? Come back when you're done with it". Errr, yeah, sure... Can't I just kill the guy and his whole family first ? That may soothe me a bit. May. I will try something else but I really don't have time right now, maybe late November :/ I'll send feedback on the Nexus forums if anyone is concerned in the same way as I am. -
WHy is the console such a taboo ?
aemaethcold replied to devilrejected's topic in Skyrim's Skyrim LE
Let me highlight some "fine prints" : using console commands is considered cheating if : - there are rules (did anyone say a game was THAT WAY and NO OTHER ? Please, wake up...) - it changes the game in the way it shouldn't have been I personally use console commands because sometimes the game doesn't work like it is said to be working. You know what I'm talking about, broken quest lines, NPCs dying even if being essential, etc... By the way, I have a character that cannot benefit from the "fear" howl because one of the quests from the companions just bugged. I had to take down an escaped criminal and Vilkas won't accept the fact that I DID take care of the said criminal. Any tips ? -
Hello again jyujinkai :) What I meant is that a visual effect will tell you that Oak flash's effect has ended if you see it, which means turning on 3rd person camera or raising your hand (i.e. unsheathing, if you use spells). But will you see that clearly in the middle of a battle with 1st person view ? Perhaps, but not always, I think. I thought that since Oak flash spell has a sound effect of its own when cast, it could also have another one when the spells depletes. And that would be more convenient, wouldn't it ?
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My character took an arrow in the knee. He now lives in Winterhold under the Imperial rule after the ending of the war. I saw you all coming to me, laughing at me. Damn you ! I was the first to get here, so show some respect ! *PAW* *Uuughghh*