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yoplatz

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  1. oh woops I was keyed into to some irrelevant minutiae and forgot the premise of the thread lmaooo. I also cannot get the script to work. It runs and says its successful, and then i save the changes to the plugin, but on disc, no changes are made. Idk what i'm doing wrong.
  2. Oh, yeah, the development is that people are using this xEdit script to port mods for OG oblivion to remastered. It solves the static object issue (but not for trees) and still has harsh limitations. For example, I believe existing static objects and containers cannot be moved. But still, it's a huge step foreward. https://www.nexusmods.com/oblivionremastered/mods/1132?tab=description
  3. I tested another thing! I created a mod in OG oblivion + CS, created a custom activator and setting the model to the NIF i want, and it didn't work. I WAS able to set the model, unlike my attempt in Remastered + CS, and then find the activator with the correct model in Remastered + CS, but the activator still wont show up in the world. Here's what this taught me about the workaround about using activators instead of static objects: Activators, even with correctly set models, are not inherently functional. The ones in the game are functional, but all activators are not just functional as a property of their class.
  4. If anyone is butting heads with the whole "Static Objects Dont Work" issue, here's an interesting note. @GeraldMods , author of a few recent Remastered said that they actually used Activators as stand-ins for Static Objects. I just attempted to create my own activator, but couldn't set the model path manually. I extracted the BSA and set up a directory that SHOULD be identical to where the game looks inside the BSA, but whenever I tried to select the .nif, CS said 'Directory invalid.' I'm assuming it wasn't a problem with my directory, and is instead a problem where the CS thinks it's installed/ where it expects to find the oblivion dir in general. I dunno though, that doesn't really make sense. I think my next move is to install OG oblivion and to try to create a mod that uses the restrictions of Remastered (activators as static,) and see if that works. (a big assumption I've made here is that GeraldMods did not create their own activators, but used existing ones. We'll see.)
  5. woah... I don't even have something called AltarESPLocal.esp. I have the main one, and i have one called AltarDeluxe.esp and AltarGymNavigation.esp. Interesting that these are not consistent somehow. AltarESPLocal.esp DOES appear in my Plugins.txt, but not in my actual data folder.
  6. I just attempted this method to see if I could make a plugin that successfully adds Static Objects to the game. I got the same results as my last attempt; Lights and items work, but static objects do not appear in-game. I also tried loading all the DLC and "Altar" plugins in the Creation Set. The Altar Plugins change things in the creation set drastically. Interior spaces and world spaces all have their names changed, for example. With everything loaded, though, I am unable to save or create plugins.
  7. Here's some info I've just gathered. I was able to install the Creation Set, load resources, create plugin. I've been messing with a random interior to see what I can and can't do. Weird results. The trend seems to be that moving or adding items using the creation set works just fine. Adding lights works but not 100%. I assume that i simply have to find the lights that work with oblivion remastered? unclear. But adding or moving static objects and containers does Not work. Also, i didn't take a screenshot of this, but the interior space seems to have had its name changed in-game. instead of saying door to Aleswell Inn, or whatever, it says door to [NL] Aleswell Inn. No idea what that means. I'm curious if the problem is some kind of pass that needs to be processed. Similar to generating LOD, but for all static items? Something to do with how the models are swapped to the remastered versions? Truely I have no idea. Anyway, those are my findings! Let me know if anyone has info about what's going on here, or anything!
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