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Posts
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Everything posted by lakota300
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Hello all. I recently discovered a pretty awesome looking weapon pack mod that has quite a few cool looking guns in it, particularly sniper rifles. The problem is that I found it on modgames.net, so it's all in Russian. I wanted to see if anyone had any advice or knew of a tutorial on how to translate a mod from one language to another. I don't speak Russian but I'm hoping that's not necessary, though Google translate might help. Any advice will be more than welcomed. Really want to use that AW50 in-game.
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Hello fellow Fallout lovers. I have made a few posts on this forum with mod issues that I have had. And as I have seen a lot of the problems stemmed from having too many plugins in my mod load order. But mods are awesome so it's hard to let some of them go. So I wanted to see if anyone would be willing to give or link me to an in-depth explanation as to how to merge mods together so that they are condensed into one plugin instead of five. I have been told that this is possible. For example if you have 5 weapons mods there is supposedly a way that you can merge the five into one plugin and then use that one plugin without the 5 original individual plugins. Any help, any kind of instruction or guidance that can be offered would be greatly appreciated. Have a nice day everyone.
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FNVedit for Console Command
lakota300 replied to lakota300's topic in Fallout New Vegas's Discussion
Nevermind. I just used GECK and placed them. A lot easier. -
FNVedit for Console Command
lakota300 replied to lakota300's topic in Fallout New Vegas's Discussion
Tried it. Didn't work. Don't know what's going on. I have Millenia's Weapons of the Millenia mod installed and that works perfectly. I tried the ID's for several of those weapons and all of them worked. -
I've been trying to get the console command to certain weapons so that my character has good start up gear. But for some reason the ID I'm getting from FNVedit isn't working. When I put in the Command from FNVedit for the K98 it doesn't recognize it. I've tried both using the FormID as given and replacing the first two digits with the mod order number. When I do the latter it adds a mod for a weapon that is several items above the k98 in the load order. Tried the same thing with Millenia's Mateba revolver and it worked fine. What's the deal? Can anyone give me some insight on what's going on? Edit: I just tried with several other weapon mods and it's doing the same this for them as well.
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Thanks guys. Finally figured out how to find this forum again. I'll try this out and let you know how it works.
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Since I'm a little tired of really good weapon mods just being put somewhere in Goodsprings, I was wondering if there is a way to 1. Make certain weapons and their mods level listed and 2. Remove them from there default Goodspring location. How would I go about doing this if it's possible?
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Inventory Item Name error
lakota300 replied to lakota300's topic in Fallout New Vegas's Mod Troubleshooting
Hahaha. These are probably the funniest and most helpful comments I've gotten. Thanks. So I know how to merge plugins. But when I merge the plugins to I activate the merged plugin and deactivate the originals? Not sure which to do. Have not been using mods for very long so I'm still essentially a newbie to all this. Any and all help will be appreciated. It is also appreciated that you guys are not treating me like a moron for simply not knowing what you know on the matter. (Edit): I am making the assumption that merging the plugins will fix the issue of ammount. Now if that's not the case, does that mean I have to not use some of the mods I have? -
Inventory Item Name error
lakota300 replied to lakota300's topic in Fallout New Vegas's Mod Troubleshooting
Here's load order as of now. [X] FalloutNV.esm[X] ClassicPack.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] CaravanPack.esm[X] YUP - Base Game + All DLC.esm[X] IWS-Core.esm[X] Badlands.esm[X] Caliber.esm[X] CaliberXhonesthearts.esm[X] CaliberXgunrunners.esm[X] AWorldOfPain(Preview).esm[X] Project Nevada - Core.esm[X] Project Nevada - Equipment.esm[X] JIP Selective-Fire.esm[X] RZW_Master.esm[X] SomeguySeries.esm[X] Weapons.of.the.New.Millenia.esm[X] Lings.esm[X] FCOMaster.esm[X] Project Nevada - Rebalance.esp[X] Project Nevada - Cyberware.esp[X] RZW_Portables.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] YUP - NPC Fixes (Base Game + All DLC).esp[X] DynamiCamera.esp[X] Readius_NV.esp[X] The Mod Configuration Menu.esp[X] The Weapon Mod Menu.esp[X] Project Nevada - Dead Money.esp[X] Project Nevada - Honest Hearts.esp[X] Project Nevada - Old World Blues.esp[X] Project Nevada - Lonesome Road.esp[X] Project Nevada - Gun Runners' Arsenal.esp[X] CONELRAD 640-1240.esp[X] NewVegasBounties.esp[X] IWS-Core-Patrols.esp[X] IWS-Core-Guards.esp[X] IWS-Core-Civilians.esp[X] IWS-DM.esp[X] IWS-HH.esp[X] IWS-OWB.esp[X] IWS-LR.esp[X] SaveCass.esp[X] christinecos.esp[X] GRA WRP Compatibility Patch.esp[X] R700.esp[X] RHINO45-70MX_NV.esp[X] ScottmacksBastardGun.esp[X] Weapons.of.the.New.Millenia.CaliberX4+.Patch.esp[X] Weapons.of.the.New.Millenia.Leveled.Lists.esp[X] 1nivVSLArmors.esp[X] 1nivPNSLPatch.esp[X] Geonox_Riot_Armor.esp[X] Holster.esp[X] NCR Rearmament v1.5.esp[X] Roberts_NewVegas.esp[X] Seeker Armor.esp[X] Sunglasses Shipment.esp[X] Sunglasses Shipment - Four Eyes.esp[X] UrgeWasterScarf.esp[X] FCO - Roberts Patch.esp[X] AWOPCaliberXAmmoPatch.esp[X] AllCompanionsEssential 2.0b.esp[X] Follower Home Marker.esp[X] GARU.esp[X] NVWillow.esp[X] dD - Enhanced Blood Main NV.esp[X] WeaponModsExpanded.esp[X] WMX-AWOP-Overhaul.esp[X] Project Nevada - WMX.esp[X] MediumBeard.esp[X] 1CazyTestEsp.esp[X] Companion Sandbox Mode3.esp[X] MaxFollowers12.esp[X] Raul the Ghoul.esp[X] GRA WRP Compatibility Patch no Brush Gun.esp[X] CZ52.esp[X] Firefly_guns.esp[X] LR300.esp[X] M1897.esp[X] SVD.esp[X] HK Springfield M1903 w Upgrades.esp[X] SapphireNV.esp[X] MosinNagant.esp[X] M-1 Carbine.esp[X] LeeEnfieldMkIII.esp[X] Karabiner98k.esp[X] Ww2K98.esp[X] F-1 Grenade NV.esp[X] DragsCasualCourierAndMore.esp[X] JustAnArmorPack_WithCheatBox.esp[X] JustAnArmorPack_NV.esp[X] MercWanderer.esp[X] zzClothes.esp[X] CNR_Beta.esp[X] BoonieHats.esp[X] Distributed Necklaces and Chains Neck Seam Concealer.esp[X] WearableDogtags.esp[X] A Better Boone.esp[X] TheInheritance.esp[X] A Better Cass.esp[X] LightUpAndSmokeThoseCigarettes_edisleado.esp[X] A Better Veronica.esp[X] lightupandsmokethosecigarettes_dm.esp[X] Better Burned Man.esp[X] LightUpAndSmokeThoseCigarettes_edisleado_leveledlist.esp[X] CamonPack - Blachnick.esp[X] CamonPack - Blachnick - Scottmack.esp[X] Cz75 Ver1.1.esp[X] NambuType14.esp[X] For The Greater Glory of God.esp[X] M1 Garand Mod.esp[X] Crossbow.esp[X] MNK-RHINOgaussRevolver.esp[X] MP-133 NV.esp[X] Mr.Gatling Minigun.esp[X] FNV-PC idles.esp[X] FP gun follows crosshairs.esp[X] RZW_RecordCollection.esp[X] RZW_SimpleGrab2.esp[X] RZW_VideoCollection.esp[X] RZW_BookCollection.esp[X] delilah.esp[X] FCO - Delilah.esp[X] FCO - GlowingOne.esp[X] LewisNV.esp[X] JT_ChangedDog.esp[X] Firefly_guns_only.esp[X] OldCourierDuster_Replacer.esp[X] Mojave Scout Outfits.esp[X] WastelandFreelancer.esp[X] DA - Courier Clothes.esp[X] RoadFighterArmorEN.esp[X] zaty1elimachete-EasyMode.esp[X] zaty1elimachete-HardMode.esp[X] LeeEnfieldNo4.esp[X] Classic10mmSMG.esp[X] Omegared99-M2081-Laser.esp[ ] WMX-ArenovalisTextures.esp[X] Homemade Grenades.esp[X] MNTL-EWSP.esp[X] MNTL-EWSP-GRA.esp[X] Colt_10mm_pistol.esp[X] GRARG.esp Mostly weapon and armour mods. -
I'm having a problem with FNV where the inventory item names will randomly mesh together into one line. After this happens the pause button stops working, message boxes can't be okayed out, and can't really use inventory. Any ideas? Gonna try to get a screenshot and mod list up in a short bit. Any help would be awesome.
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LE Arms and Armour of the Eldar of Middle Earth
lakota300 replied to lakota300's topic in Skyrim's Mod Ideas
Had no clue that Oblivion had those mods. That should make it even easier for someone to put them in Skyrim. Tolkien's works present so much potential for these games. -
Had no clue that Oblivion had those mods. That should make it even easier for someone to put them in Skyrim. Tolkien's works present so much potential for these games.
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There are a lot of good weapon and armour mods out there. But there are surprisingly few that feature the weapons or armour of the Eldar (Elves) of Tolkien's writings and Peter Jackson's movie adaptations. I would like to see someome create a mod featuring these amazing armaments. Chiefly Gil-Galad's armour, shield, and his famous spear Aeglos. To give the modding community a boost in affection of this idea, here are some pictures of the Last King of the Noldor.