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Jiango

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  1. Graphics & Sound: - Climates of Tamriel - RealVision ENB - Enhanced Lights and FX - KUNOICHI female voice - Fantasy Soundrack Project (a must when the default music becomes an annoyance) Character: - CBBE - Race Menu Gameplay (hardcore & immersive): - Requiem - Frostall (with Wet and Cold and Real Shelter) - Deadly Dragons - Dragon Combat Overhaul - Wintermyst - Become a Bard - Complete Crafting Overhaul - Skyrim Immersive Creatures - Animallica - Wereable Lanterns
  2. Makes sense. It was just a rough thought. Ideas are not harmful. Ideas need to be free :blush:
  3. First of all I'm talking from my almost zero experience in modding, basic knowledge of programming and my reasonably good understanding of how all this stuff work. I'm not a modder, so I just leave the idea here for you guys to evaluate it, and take it if it's viable enough. So I have been thinking about a mod for testing purposes. Made by a modder for other modders. The idea is simple: a mod developed only to generate incompatibilities with other mods. It could use an installer to select which "incompatibility sources" install from a list of possibilities like leveled lists, AI, UI, physics, custom race, textures, and more things that I ignore. These "incompatibility sources" could consist in simple changes to the game that emulate other mods (items/NPC/PC stats set to 100, NPC AI walking in circles, simple adds/edits to the UI, replace certain textures for a black&white pattern, etc). This way someone that want to test his mod enables this mod and his own one, selecting previously what changes The Incompatibility Mod applies to the game, and looks how his mod interact with those changes, making it easy to experiment with the load order, bashed patch, etc. It would be strongly recommended to use with Mod Organizer (safe testing for the game integrity, easy reinstallation of The Incompatibility Mod with 1 click). I think this idea would be easy to bring into practice for any experienced modder, and the only challenge it has is the amount of "incompatibility sources" to add to it, which are as many as the amount of parts of the game a mod can edit. Opinions!
  4. Sorry in advance for my poor English. I'm new to NMM. I'm one of those that wants to follow the main questline of Skyrim but ends up discovering places and doing side quests until getting bored. This time I wanted to replay the game, finish the main storyline but with a completely new game experience, so I downloaded NMM because of the standard 50 mods limit. How can I say this... I installed around 70 mods in a single row, without any testing between installations, a total of 78 files to load. I was expecting an initial mess and a lot of tweaks and incompatibilities. But I got a wonderfull surprise: all mods works perfectly together. The only issues I had was just because of wrong versions installed, not more than an hour of fine tweaking. I just wanted to say: thank you guys, thanks to the mod and Nexus developers for allowing me to play the best unofficial version of Skyrim, with stunning visuals, a character creator that allowed me to make the character I really wanted, completely reworked perks and crafting system, improved AIs, a lot of new balanced spells and a lot more of stuff that makes me, for the first time, enjoy this game beyond unexpected limits. Really, you made (and probably are still doing) a great job!
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