I did end up moving it's priority around, with no luck. unless it is working, but the calculated magnitude is smaller than i intended. The way i see it, it works like Final Magnitude = Magnitude + (MaxStamina * 0.01) which in my case with a starting stamina of 150, should be a magnitude of 2.5 and now that im thinking about it, difficulty affects the final damage of the bleed, right? (i was testing on legendary, if so then RIP ) so that 2.5 damage per second would be reduced to .625 damage per second? If thats the case is there anyway to change it so difficulty has no affect on it? it sounds like a pain to make a decent bleed effect for legendary only for it to destroy everything on lower difficulties