-
Posts
17 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by MisterSmiley
-
-
i've been trying to add extra mod info to some mods but .47.1 isn't adding the info to the file. After each time i re-open NMM the newly found mod info becomes missing. This issue is infuriating me.
Can some help me with this?
-
I made a shortcut of boss.exe and installed it into mopy folder in data/mopy/apps....is this what you're looking for?
Sweet, thanks for replying!
-
Never mind .....got it to work.....thank you
How did you get it to work? may i ask.
-
How about more collapsible file trees within the categories.
Theres many mods that need to be grouped together that already share one category. Even so, many mod authors do not label files with the proper mod titles and don't include files that would be useful to determine what the file does. they can be also easily confused with other separate files( example: there many modifications that are labeled "main-file.esm"
Having more tiers to collapse within categories would be beneficial in organizing.
Or is there a way to do so already within one of the program files?
-
Hey guys can you help me out if theres a mod that continues game-world time while still in dialogue.
Like accessing dialogue menus won't pause the game from continuing around you. it might not be possible, as it it might be part of the game engine. but I'm curious if anyone has made a mod like that or not.
-
Hey guys can you help me out if theres a mod that continues game-world time while still in dialogue.
Like accessing dialogue menus won't pause the game from continuing around you. it might not be possible, as it it might be part of the game engine. but I'm curious if anyone has made a mod like that or not.
-
That'd be nice actually.
-
Seems like a script is needed no? when an dialogue option can be selected it can just open up your inventory and such... like you were to talk to a vendor.
-
I concur.
-
uhm, I actually have an access to a high-end microphone and recording equipment. Not only that, I have had compliments about me sounding quite professional and "announcer" like. And i also love fallout 3...
I believe I checked all the boxes. would any of you have any use for me as well? :biggrin:
-
So i wonder if any of you guys have ever seen a mod that lets You roll, charge and take cover during combat? I mean the mods i've seen over the years have taken leaps and bounds, i just wonder if anyone has seen such mods...
I would assume that a mod like such exists, but i haven't been able to find it.
-
I might be "trippin" but i remember there was a mod that made it possible to see through windows indoors.
Correct me if I'm wrong, but if anyone can give me a hand i'd appreciate it, because i do remember being excited about a mod somewhat similar to that.
-
just saying, I would appreciate the option to hide/ show categories when viewing all so that i can pick and choose what information i want to see... :thumbsup:
And a search bar to look through my 10+ gigs of mods would drastically improve my navigation of obscure mods... :yes:
*crosses fingers* :mellow: ...
:whistling: ...
-
I've Edited both of the ini's, and the font size remains the same.Okay, what you need to do is make sure the tweaks have been made to my documents\my games\fallout3 and then while the fallout.ini is open click select all then right click and copy then go to <fallout3 install directory> and open all the FalloutDefault.ini select all and paste then save and boot up the game that should make the fonts stick
they both look like this:
[Fonts] ;sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt ;sFontFile_2=Textures\Fonts\Monofonto_Large.fnt sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt ;sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt ;sFontFile_4=Textures\Fonts\DarN_FranKleinBold_Otl_12.fnt sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt ;sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt ;sFontFile_6=Textures\Fonts\DarN_PetitaMedium_Outline_18.fnt ;sFontFile_6=Textures\Fonts\DarN_Forgotten_Futurist_Otl_18.fnt sFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt ;sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt ;sFontFile_7=Textures\Fonts\DarN_Klill_Outline_20.fnt sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
EDIT: Got it worked out, had to enable the other tweak.What other tweak!!!!! can you give a fella a hand?
-
AYE AYE, I deem this a subject to talk about... its driving me insane.
Got it...i had to Scout the net and end up on a Japanese website that showed this picture.
http://truth.bahamut.com.tw/s01/201208/5e35dd74c6bd9901c3d590b986d8967d.JPG
got to be like dat....
-
AYE AYE, I deem this a subject to talk about... its driving me insane.
MOD info not updating
in Open Beta Feedback
Posted
Oh geez! my bad. I feel like wasted time, both yours and mine. I didn't realize i re-installed an older version of NMM.
Thanks for letting me know.