Jump to content

Asakti

Premium Member
  • Posts

    35
  • Joined

  • Last visited

Posts posted by Asakti

  1. I'm planning another Cyberpunk run-through, and dreading the awkward romance between V and the characters - is there any way to force friend-zone the characters?  I tried a few '_romanceable' flags but this didn't seem to prevent the awkward dinner scene with River's family. 

  2. Resurrecting this from the dead - because this is driving me batty: a box right next to the player, no the pathing tells my character to walk around the other side, climb onto another box to loot it.  All the while the rest of the party decide to reposition themselves.  ...then there is another crate next to the one we are standing on, but nope, can't loot that, need to reposition first.

  3. I'd really be interested in a mod that changed the companions (Astarion; Gale; Shadowheart) race to something other than elf/half-elf/human. I don't think there is an in-game reason for them being these races (correct me if I am wrong - and other than the MTG cards, but in those Shadowheart is human, so...) - and it'd be nice to get a bit more diversity in our party if we could race-bend them.

  4. There have been a few posts about what a wasted opportunity it was, to have Zaeed be human, and not another race. Specifically Batarian. And I can't get the idea out of my head.

     

    Even a cosmetic change only (rather than fiddling with lines - the batarian terrorists line, specifically). But I don't think there is much else dialogue that's an issue?

  5. I've just reinstalled ME3 and am getting an odd delay when using the Charge power. Its on both the 'take off' and 'arrival' if that makes sense - it takes a long time to jump, and then it almost seems like there is a disconnect between Shepard jumping and the impact on the enemy. Its not that Shepard can't lock onto the target and the lag? happens consistently.

    Has anyone struck something similar?

     

    Edit: Reinstall seems to have fixed it.

  6. Thanks DLuf, at least it isn't just me :laugh: Though I am sure I used this mod last time I played DAO (which, admittedly...was some time ago) and it was fine (I just think the hair is cute for Sigrun).

    I have downloaded all of the reqs from the main page (even platinum hair, lol).

     

    I think the issue is layered tattoos - the one that is missing is one of the base commoner tattoos - which is still there (tried to do the Dwarf Commoner origin - you can pick the tattoo that is missing on Sigrun). The tattoo that shows up on her morph is that Warden tattoo from the trailer (I think?) - so its almost like the dwarf commoner tattoo has been added as something else?

     

    I might just have to dump the morph its annoying that I can't fix it but I'm at a loss.

  7. Thanks for the investigation by the both of you - I did mix up and copy/paste the wrong requirements...but still haven't managed to fix my problem.

     

    I have got the correct requirements installed, but the error is still happening.

     

    So, today - I pulled out all other mods (just to see if there was a compatibility/over-ride thing happening), and just left the requirements and morph in...still have the same issue.

     

    ...clearly I am missing something - so I looked through the general requirements and installed any that have tattoo colours (as I assume that's what it is?) and that hasn't fixed it. So, I'm drawing a blank at this point.

  8. I posted this on the mod page, but given the last update, I doubt it will get a response. This is a minor inconvenience, but I'd still like to try and get it sorted. I have downloaded a mod for Sigrun - but the tattoo on her cheek (the commoner tattoo) appears to be blank? Which is causing her forehead tattoo (which runs through it) to appear shiny/sparkly. See here:

    sigrun.png

     

    I've checked the mod requirements and they are all installed:

     

    Pineappletrees Vibrant Colours: http://www.dragonagenexus.com/downloads/file.php?id=153
    New Skins DAO by ViLiSSa: http://www.nexusmods.com/dragonage/mods/3781/?
    Requirement Tex from this mod
    Platinum Blonde by danexuslurker http://www.nexusmods.com/dragonage/mods/3662
    Tucked hair: http://social.bioware.com/project/2595/

     

    I assume that something else is over-ridding the colour for that tattoo - but is there a way of figuring out what ...tint that tattoo would be so I can find it in my mod folder?

     

    Thanks in advance :)

  9. Since there is no vanilla item called "Fashionable Clothing", and in an unmodded game the Human Noble starting gear is light armour, I suspect whatever mod added that item and changed that gear for the origin story arc is your culprit.

    Thanks! I did find some references to it in a few Human Noble revamps. As long as I leave the item in my inventory, then it won't re-spawn onto my MC every level up :)

  10. Hi all - I have struck a weird issue where my player character keeps reverting from her armor to the noble female dress (titled "Fashionable Clothing"). Seems to be happening when I level up myself or a party member.

     

    Just want to check if anyone has either struck a similar issue or can think of a likely culprit before I start pulling my mods folder to bits.

  11. a) Vortex doesn't limit download speeds

    b) Vortex does support concurrent downloads, if you're premium you can configure that in settings. However, vortex will use up to 4 threads for a single file - Vortex prioritizes getting one file fast over starting multiple slow downloads at once.

     

    Are you sure? I just changed to premium as I thought that would help, but my downloads in Vortex seem to slow down after downloading a few mods. So: the first couple download super-fast, and then they suddenly slow down.

     

    Even when I am only downloading ONE mod at a time, it is super slow :(

     

    Any suggestions on what to try are appreciated. I even tried manually downloading to see if that was the problem...it wasn't, that works fine.

  12. I really like the changes added by the tweaked Coalesced in VaST

     

    But I don't like not having heavy weapons, or the fact that all the headwear sounds like you are in a full helmet. Is there any way to remove those two changes but keep the rest? I've taken a look at the Coalesced changes, but can't see what I would need to change.

     

    Would post this on the mod page, but it has no comments section.

     

    Edit: Have figured out how to get Heavy Weapons back. Any idea how to disable all headwear behaving like atmospheric headwear?

  13. Posted this back in March, but I still think these would make me enjoy mod hunting a lot more:

     

    Site is still super-slow to use. Especially loading images.

     

    (attempted) constructive suggestions:

    - scaling options would be awesome. Looking at category lists, I can see maybe 5 mods before I need to scroll - would rather see more at one time, and there is a lot of space that could be removed

    - more options for the above on mod pages - on one mod for example: the Nexus header; Nexus Ad Banner; Mod Banner and then mod images - that is what I see when it opens up. The chance to scale some of that down would be awesome so the first thing I can see is what the mod is.

    - option to remove/hide/minimise the 'About this mod section' - I find it clutter. If not the whole thing, then the option to remove some of it - I don't need to know if I have downloaded a mod or not. I know.

    - on that note - minimise/hide/remove option for tags

     

    Actually - just give us options to remove/hide or minimise anything that isn't bolted down. It would make the site so much more user-friendly.

  14. Site is still super-slow to use. Especially loading images.

     

    Other (attempted) constructive suggestions:

    - scaling options would be awesome. Looking at category lists, I can see maybe 5 mods before I need to scroll - would rather see more at one time, and there is a lot of space that could be removed

    - more options for the above on mod pages - on one mod for example: the Nexus header; Nexus Ad Banner; Mod Banner and then mod images - that is what I see when it opens up. The chance to scale some of that down would be awesome so the first thing I can see is what the mod is.

    - option to remove/hide/minimise the 'About this mod section' - I find it clutter. If not the whole thing, then the option to remove some of it - I don't need to know if I have downloaded a mod or not. I know.

    - on that note - minimise/hide/remove option for tags

     

    Actually - just give us options to remove/hide or minimise anything that isn't bolted down. It would make the site so much more user-friendly.

  15. The 12th is going to be a sad day.

     

    I really hope we get some formatting options with the new site. If we are going to be stuck with it, some options to reduce the clutter; change the font/sizings, or hide specific options on it will make things easier.

     

    Otherwise, I really can't see how I am going to handle this new look :pinch:

  16. Really not a fan of the new layout - the biggest issue is the time it seems to take to load pages. I never timed the old site, but it is taking a frustratingly long time to load the next page of mods for example.

     

    And it is just...clunky. So much space is taken up by the ads; header image and preview pics. I feel like I am scrolling a lot more with this new look :(

×
×
  • Create New...