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Posts posted by delphinus
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Allright, here's what i 've done so far. I followed some similiar scripts and some guidelines on the GECK wiki. The following script is applied to the Stealth Boy. (i removed the effects on the ingestible item and moved them in a spell effect)
scn MODStealthBoyEffect
Begin OnEquip
if Player.GetEquipped MS03StealthHat
Player. CastImmediateOnSelf MODStealthFX
else
Player.AddItem StealthBoy 1
ShowMessage MODStealthFXMSGno
endif
end
No syntax errors apparently, the script seems fine, but it doesn't work. The problem is the blocktype i think; (that "Begin OnSomething" crap) But apparently there are no blocktypes that can be applied to an ingestible item. Is that possible? Do i have to change the script completely?
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Thanks mate! i didn't have time to test it yet, but at first looks it seems that the GetEquipped command is the key. I looked at similiar scripts and probably i'll have to do something like this:
Begin OnActivate (or OnEquip??)
If player GetEquipped (helmet name)
CastImmediateOnSelf (Stealth boy effect) [or the correct script line that allows to cast the stealth boy effect (spell) on player]
else
ShowMessage (message name)
I'ts probably far from being a correct script :psyduck: but i'll try to test it as soon as possible. Stay tuned, i may need further assistance! :thumbsup:
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Hello ppl! A small mod i want to make is about the unrealistic useage of Stealth boy devices (like you could "eat" them) combined with the properties of the Shady hat (the hat that Moira gives you after successfully dealing with the mirelurks)
I already replaced the shady hat's mesh with the female metal helmet mesh, (changing properties accordingly to a metal helmet instead of a gangster's hat) and i will replace soon the stealth boy mesh with some charge pack, probably small energy cell's mesh
What i aim for is nothing fancy: Basically, i want to add a script to the stealth boy so you can use it ONLY when you wear the stealth helmet (shady hat). Using a piece of wearable armor as the main device for stealth effect, and having to recharge it with appropriate cartridges makes more sense than eating an electronic device.
A similiar mod that shares the same philosophy is: Stealth boy needs energy That's pretty interesting and i think the script structure should be more or less like the one in this mod. With the difference that the "recharge" is the stealth boy itself, and that it cannot work without the helmet.
Unfortunately i suck at scripting, so i really need some infos on that!
The main structure of the mod should be like this:
-Use the stealth boy without wearing the helmet- Message: "You need an appropriate device to use that!"
-Use the stealth boy while wearing the helmet- (activate stealth boy effect)
Any infos will be greatly appreciated!
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I found the console command GetPCMiscStat that should return the number of the various stats like people killed, people mezzed, lock picked and so on. I still have to test if you can enter a new value within this command. But this could be a start. I remember a mod in Oblivion where one of the values (was that "nirnroot found?") was changed to another new value based on the mod content. So these values MUST be editable.
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Hello everyone, :biggrin: this is my first thread after a loooong time. Here's my issue:
Operation anchorage is definitely a great DLC, but there's something off-lore (and off-sense too) that i'd like to change: After finishing the simulation, i checked my stats and i found myself a mass-murderer (over 100 kills!) i'm a roleplayer, and i play with a good karma pc, who avoids fights whenever possible. I don't think that killing electronic graphical chinese soldiers leads you to carry that burden :blink: I feel a bit of senselessness in that.
So i ask you, my fellow modders, how do i start to solve that? i checked dozens of scripts in the GECK, but none of them seems to control the body count in your pip boy menu. All i want to do is remove everything killable from the DLC from the kill count. I'm beginning to think that it's a matter of deep scripting. I can barely understand what a script say, but writing one from the start it's all another story.
Any suggestions?
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Well, i'm a modding freak, i like to modify whatever i think it's ok for modding, even faces, so many faces in my game don't reflect exactly how bethesda made them, even if i tried to keep them very similiar to the original ones.
for example, open the CS and put black hair to Vilena Donton and set her age around 45 or so, you'll discover that she's a very fascinating woman!
Parwen from the fighters guild in skingrad has a very attractive face... try to give her a ponytail hairstyle and you'll probably fall in love with her.
Julitta Plotius in leyawiin is porobably the best girl in the game... she looks very attractive without being too sophisticated. the only thing she needs is a minor change of clothes, not necessarily expensive. (she's just a low class commoner after all)
Stealth Boy Helmet (and charges)
in Mod Troubleshooting
Posted