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GooDilein

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  1. Yes it is. I wasn't worrying for Credits btw ;-) I just didn't noticed where it exactly was - but it was the XGCharacter. The thing is, i could post a lot of the stuff that i found, but i dont wanna throw in something - without having it tested. So I'm going back to work and learning the stuff for now... ;)
  2. Hey Guys, Maybe I found something Interesting in adding additional Cities / Countries and Councilcountries. I found this lines in xcomstrategygame.upk / XGWorld: (lines 720 - 756 in UE Explorer) BuildCouncilCountry(0, 0, true); BuildCouncilCountry(15, 0, true); BuildCouncilCountry(21, 0, false); BuildCouncilCountry(3, 2, true); BuildCouncilCountry(1, 2, true); BuildCouncilCountry(5, 2, true); BuildCouncilCountry(4, 2, true); BuildCouncilCountry(2, 3, true); BuildCouncilCountry(6, 3, true); BuildCouncilCountry(7, 3, false); BuildCouncilCountry(8, 3, true); BuildCouncilCountry(20, 1, false); BuildCouncilCountry(19, 1, false); BuildCouncilCountry(18, 4, false); BuildCouncilCountry(22, 4, true); BuildCouncilCountry(25, 4, false); BuildCountry(28, 1, false); BuildCountry(26, 1, false); BuildCountry(27, 2, true); BuildCountry(11, 2, true); BuildCountry(13, 2, true); BuildCountry(29, 2, true); BuildCountry(24, 2, true); BuildCountry(9, 2, true); BuildCountry(30, 2, true); BuildCountry(31, 2, true); BuildCountry(32, 2, true); BuildCountry(33, 2, true); BuildCountry(34, 2, true); BuildCountry(35, 2, true); BuildCountry(14, 3, false); BuildCountry(10, 3, true); BuildCountry(12, 3, false); BuildCountry(16, 3, false); BuildCountry(17, 3, true); BuildCountry(23, 4, true); BoundCouncilCountries(); I'm not yet skilled enough to change those values and implement them into the game, because I'm trying to find out how it works. (hexediting / finding the right values / Xshape) Maybe it works if we put everything to true AND edit the gamecore.ini (founding amounts). There are 25 ( 10 Councilcountries / 15 countries) set to true and 11 to false (6 council / 5 countries). Make overall 36. In the gamecore.ini are 16 countries with founding amounts and 20 without, what also is a total of 36. Would be awesome if it works that easy... p.s.: I would appreciate it, if someone shows me how it exactly works with Hexedit -> *.upk files -> implement via Xshape, because i found also some other stuff like "maxmoves=2 / maxabilities=8" in the xcomgame.upk ;-)
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