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videofxuniverse

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  1. I'm not a modder so I have absolutely no idea how difficult this mod could be, naturally i'd imagine that it would be buggy as hell and also have conflicts with other mods, but if a modder says its do'able then yes I would love to have it. Also with the killable kids thing... I am a game of thrones fan, it is breath of fresh air away from all the other tv shows with the typical cliche "kids in films and TV are safe and should never die." Skyrim is probably more dangerous than central Afghanistan on a bad day. With that said people like immersion and realism (as real as you can get in a magical fantasy world) so if game of thrones has taught us something its that nobody is safe, there is no good, no bad, the heroes won't prevail against evil & just because you are important, does not mean you are going to accomplish what everyone expects you to do, so if a kid dies, then thats the harsh truth of living in a harsh landscape with monsters, vampires, wolves and gigantic spiders. On the flip side, a multiple install option that has killable kids and non killable kids could solve that so everyone is happy.
  2. Sometimes a misc quest doesn't register that it's completed and some quests have multiple outcomes. Would love to scroll down and restart a completed quest if not to gain xp, but also to see what alternate outcomes happen without having to start the game from the beginning and doing it all over again
  3. got 2 ideas for you all One thing I noticed the game lacks is idle interaction animations. All NPCs will sit down at tables, eat from the plates drink from the goblets and interact with the objects on the table. I would love for your player to do the same when you sit him down at a table., or have it so that certain foods in your inventry (Roast beef or anything cooked) can only be eaten at a table which would seem more realistic than a roasted horker steak just being pulled out your pocket and munched while in the middle of a cave, even if its just purely for immersion purposes. Second mod idea, The cultists who attacked me in whiterun about a month ago (In real time not game time lol) their bodies are still on the street and everyone seems to run to them every time i enter. come on they have been there for ages why hasn't anyone moved them? this is how diseases start lol. I was wondering if there was a body decay mod where bodies that are just left there for a number of days started to decay and rot. Change them from what they started as, then after a week they respawn as dead dragurs, then a month later they are nothing but mere skeletons.
  4. thanks for replying to most of my points. About the interceptors and their fuel limits, I remember that in the old game, however in this version you don't get the lightning craft and no matter where the mission takes place on the planet, the skyranger is able to make the full journey so why not the fighters? Also if there is no possible fighter in range to intercept a ufo it would probably be better to disable the ufo intercept feature until the game detects there is one nearby to launch or set it up so that a ufo detection is only activated in areas where you are able to launch fighters. Because as i said, The game recognises that you have no local fighters to scramble but still expects you to deal with the problem and punishes you when you inevitably have to ignore it and continue to scan. Also in regards to the blaster launcher, I can understand that the modders don't want to you decimate the map, but its still nice to have the choice, especially if its set to only use it once per mission. Could be useful as a very last line of defence when everything has gone crazy all your soldiers are wounded or dead and you just want to catch your breath for a few turns while walking over nuked alien goo
  5. I have a few ideas I would like to share, I don't know if some of them are possible because I don't know what your modding limits are, but If you don't ask you don't find out... 1. Bring back some of the old xcom research items that have now been removed. I found that I had researched everything too quickly in this version and I would love to see a return in researching surgery rooms, alien food, alien entertainment. Also the alien rank heirachy such as soldiers, medics, engineers and leaders. Also the different ship types too, this would be good. Its just nice to keep the game going longer, it seems that there is much less to research meaning the game is shorter. 2. Have a time delay for manufacturing items. This one is strange, you have to wait a while to research things, but asside from the firestorms and satellites everything else gets manufactured instantly. 3. Have more ufos actively flying about and only get those council activated terror/abdutcion missions when you have a country on a high panic status. Also have your intercepters fly further out, i find it annoying when you get a ufo detection but it won't allow you to send your planes if there are none in the area and then have the commander character complain because you didn't do anything to stop them. 4. The alien blaster launcher in the original game was devastating and could literally bring down those old farmhouses. The one in this version is no more damaging than the rocket launcher or alien grenade. Make it destroy stuff in a much wider area. 5. Reloading your weapon uses both time units. I hate this, usually if you are out of ammo its because you got flanked by a swarm of cryssalids and wasting an entire turn to reload can really be dangerous. 6. I do not get this one, but using alien corpses to modify your ship or weapon components just seems odd. I can understand using alien alloys, power sources and computers, but 3 sectoid corpses to make an interceptor battle upgrade It just seems a bit silly. 7. maybe have more alien base missions like before instead of the only one you get in the whole game. 8. Upgrade your team to 8 soldiers. I used to love to sweep the maps in the old game in seperate fire teams
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