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SilverKnight566

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  1. I was thinking about saving the changes as a new mod and then using xEdit to copy over those changes to the original mod. Would that be the correct way or is there a better way to approach this?
  2. So basically I was in the middle of talking to someone over Discord and when I started working on my mod, I forgot to set an active file and ignored the dialogue box by mistake. I made some considerably huge changes to the mod and now I am trying to save the mod, but CK is directing me to save the changes I made as a new mod rather than overwriting the targeted mod file. I didn't notice that I forgot to set the active plugin until I tried to save my changes. When the explorer opens, I choose my mod as the target plugin but it still will not let me overwrite it because "the file "slv_RealisticSettlementOverhaul.esp" is a master file or in use." Is there a workaround or will I have to restart CK and redo all of the changes that I have made?
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