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LordWooFakFak64

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Everything posted by LordWooFakFak64

  1. What variables exactly can be tweaked? In the formula only 0.365 (fPhysicalArmorDmgReductionExp) can be tweaked and its basically useless to tweak it without another setting. According to the wiki (http://fallout.wikia.com/wiki/Damage_Resistance), fPhysicalDamageFactor is part of that equation but i tried modifying it with absolutly no effect. So the wiki equation is either wrong or this setting doesnt do anything . Your equation with the 0.5 number is the first one i found and i have no clue which game setting it is referring to. Anyone know?
  2. I have a problem, i made a change for the t51b anchorage armor to get rid of the flag and star stuff didnt load mipmaps, made my changes save dxt5 with mipmaps, loaded in geck changed the texture work fine but in game texture is messy and black... why? i tried invalidate older files in ini dont work its correct normal map with good dif screen: in geck shows fine And in game its shitty
  3. sorry posted in wrong section delete plz
  4. When playing in 3rd person view, i am trying to apply the fall on ground animation when both legs are crippled that npc already have for the same event. The problem is that in "humanracesubracedata"'s animations, the sets of animations that plays when both legs are crippled arent the same for the player. I unpacked animation.bsa2 and managed to find the animation to replace but there are too many animations to change in the creation kit and when modifying one set of animation all the filters reset so its a pita to do it that way and take far too much time trying to find where i left of after modifying one set. I saw that those animations are linked to "animationarchetypeplayer" so i tryied to change the animationarchtype directly via the player actor tab to something else but it doesnt seems to do the trick. The animation archetype changes but in game the animation for both leg crippled still stay the same. I dont know how i can do that in a simple way because editing 150 animations in the ck via the race tab is impossible since it always restarts all the filters. From what i saw the only keyword linking this set of animation to the player is "animationarchetypeplayer", but for some reason whatever i use nothing changes. I do not want to do custom animations or jugle with .Hkx or other files, I just want to replace one set of animation by another that is already in game. Hope i was precise enough for you to help.
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