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Jensenci

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  1. I've uninstalled and reinstalled a fresh game and even then, would eventually encounter the bug.
  2. Long story short, I have a bug that occurs in both modded and vanilla playing of the game where attempting to talk to vendors results in nothing but the NPC staring blankly at me. Seems to only occur in New Atlantis. Anywho, unable to find a fix, I was hoping a smarter person may be ware of a way to circumvent the bug with the console.
  3. A few vendors in New Atlantis simply won't open up their dialogue menus. Modded save, checked with a clean non-modded save and the problem is gone. Can't seem to isolate which mod is causing it or if there's some sort of conflict. I use LOOT for my load order. Aside going back to vanilla, anyone have an idea of a fix? EDIT: I will add that going into NG+ fixes the issue for some reason. Load Order *sfta01.esm *sfbgs00c.esm *sfbgs00b.esm *kgcdoom.esm *sfbgs009.esm *sfbgs019.esm *sfbgs021.esm *sfbgs023.esm *StarfieldCommunityPatch.esm *unofficial starfield patch.esm *unofficial shattered space patch.esm *ShipVendorFramework.esm *ATC Ships.esm *thesniper9-swarmorpack.esm *cleankey.esm *tidytablesetc.esm *327newatlantispenthouseremodelfurnished good.esm *ancientmarinerextended.esm *tankgirlsmodelhome.esm *satou_vcspectrumfurn01.esm *caracal_crater.esm *327ggchembath.esm *tankgirlsvolcanoretreat.esm *falklandsystems.esm *loc-crimsonmarket.esm *327ggtridentluxuryhabs.esm *trippy_thekeycqextended.esm *arc_lodgestn.esm *useful mess halls.esm *dynamic universe shattered space.esm *gtech habs.esm *qso safehouse.esm *stroudpremiumedition.esm *recruit anyone as crew.esm *ceejcrimsonhabs.esm *rvspace.esm *emi_miningleaguehabs.esm *useful mess halls - expanded.esm *ashlanderliving_fenh.esm *spacedistress.esm *kinggathcreations_legendary.esm *dynamic universe.esm *trueredmile.esm *ExileAI_MAG.esm *ombcharity.esm *kaoruadventurerskit01.esm *wormholes.esm *hatch.esm *qog-modularammo.esm *327gg trident luxury workshop and hanger.esm *aa00rcs.esm *alwaysvisible_backpacks_kingg_z.esm *angels of war.esm *arc_lights3.esm *Mattells Cockpits Solitude Series.esm *kaoruvibrantapartment01.esm *eaahabitationkits.esm *spbuildersresources.esm *pocketdimension.esm *aseveil.esm *Aurie_ChooseYourUniverse.esm *avontechraceyard.esm *BobaFett1313.esm *bossesarestarbornv1.6.esm *bubneon.esm *build & decorate anywhere.esm *cclegendaryvendors.esm *faction expansion project.esm *forgottenfrontierspoi.esm *forgotten frontiers - faction & encounter expansion project patch.esm *MoreConsoles.esm *tankgirlsmodelhomesii.esm *Mattells Cockpits Crew Series.esm *stargarden.esm *vcspacemotel.esm *cclegendaryvendorsshatteredspace.esm *cmc-skinthetics.esm *CobbVanth.esm *deluxedynamicboostpacks.esm *dwn_luxhabs.esm *dwn_luxhabs_usefulmesshallspatch.esm *SVF-Generic-AllShipModulesUnlocked-AllShipVendors-Patch.esm *SVF-Generic-ShipVendors-Patch.esm *Easier Ship Building.esm *eli_crimsontrashremovalpatch.esm *faction expansion project outfit asset pack.esm *faction expansion project spacesuit asset pack.esm *FirstPersonLoweredWeapons.esm *fleet commander.esm *flexible naming.esm *franky.esm *outpostmissionboards.esm *GrafsHabs-Nova1x1.esm *grav_79_z.esm *habs_va'ruun.esm *heatleech infestations.esm *immersivecontraband.esm *IncreasedHighlightDistance.esm *IncreasedScanDistance.esm *IncreasedSpaceLootDistance.esm *InstantScan.esm *Kellic.esm *lawfulplus.esm *legendaryshipspawn.esm *mandalorian conversion - clonewars era.esm *MicroModulesLite.esm *moretraits.esm *ND5.esm *newhaircolors.esm *nighthawk.esm *nk_builder.esm *outposts_sol.esm *outpost_altair.esm *pocketdimensionfix.esm *ppoi_deserted_uc_listening_post.esm *R2D2.esm *Richer Merchants - Ammo.esm *Richer Merchants - Credits.esm *Richer Merchants - Resources.esm *royalhylaii.esm *rvulpack.esm *satounforcer.esm *satou_fifties_theme01.esm *satou_prewarliving01.esm *Ship_struc_mass.esm *Sit To Add Ship.esm *skktriggerng.esm *social skills extended.esm *starbornamongus.esm *starfield_hair+beards.esm *starfield_spacer_overhaul_z.esm *SVF-Generic-AllShipModulesUnlocked-OutpostOnly-Patch.esm *SVF-IconicShips-Patch.esm *TBoBF.esm *The Mandalorian.esm *TheSniper9-swvehiclepack.esm *tidytables_crimsonfleet.esm *unlimited manipulation.esm *unscshipbuildncspec.esm *useful infirmaries.esm *usefulmorgues.esm *USU - M Class.esm *USU - No Level Requirements.esm *USU - Quest Rewards.esm *USU.esm
  4. So trying to get a freeze ray working that instantly freezes an enemy for like 30 in game minutes. Anyone know how I could accomplish that?
  5. Running a Rick Sanchez build and Rick isn't complete without his trusty portal gun. Now Im sure making a functioning gun is tough so perhaps one that is just for looks or does something nifty? There's gotta be a modder who is a fan.
  6. Confirmed by the Who Vegas team. Its coming.
  7. For that terminal lance in chucks make it boost luck since he aint picking up soon. For that young sgt recruiter in dress blue deltas boost his charisma since if you can convince someone to join that f*#@-fest you can convince anyone of anything. and finally that angry disgruntled staff sgt drill instructor in chucks and that smokey bear with strength boosting knife handing yut
  8. This is what you're looking for I think http://www.nexusmods.com/skyrim/mods/54867/?
  9. Been thinking that maybe the way to begin playing as an angel should begin with the angels falling from the sky. In the series they were forced out of heaven and by some fluke ended up falling through the universes and landed in Tamriel instead. The demons could be from a parallel universe where Sam and Dean completed the trials and closed out Hell. Just brain storming here ha.
  10. So as a fan of the show Supernatural I've got the idea of playing as an angel or demon but instead of just a simple vanilla race recolour I thought it would be could to have the base character be the incorporeal smoke form which would need to posses an NPC to interact with the world (such as fighting or taking on quests). Nothing too fancy is necessary, maybe just take some vanilla and recycle it. Recolour it bluish-white luminous smoke for the angel race and black and smokey for the demons. Each time you die you're forced out of that body and have to find another one. Angels would have to ask to use a vessel which would require a speech check and demon have an intimidate check NPCs and take their meatsuit. For an angel a quest would activate that would require you to find someone faithful to the Nine to persuade to posses or if you're one of the unkind angels use your daily power to coherence any NPC but with a drawback that the NPC will overtime start rejecting the angel and you'll be expelled from the body. Powers an angel could have: White Light- Palm/radius variants (Expert): The devastating ability to emit burning light from one's body. True Voice (Adapt): Only the dead or very powerful can withstand the true voice of an angel. The majority would be staggered and burn for a few seconds. Soul traps if it kills. Telekinesis (Adapt): Self-explanatory. Like the vanilla but works on weaker NPCs. Sedation (Adapt): Angels are able to render humans unconscious with a touch. Sorta like the Calm spell. Resurrection (Expert): Bring back an NPC but not as a Thrall. Ideal for dead followers. Demonic power could be: Demonic Aura: A radius fear spell that causes morals to burn from the inside out. Telekinesis (Adapt): Self-explanatory. Like the vanilla but works on weaker NPCs. Other than that the demons have a higher Stamina due to the fact most demon push their meatsuits past what it typically healthy for normal humans.
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