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StormbringerGT

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  1. I had Veronica waiting at the Casino for me. At some point during my adventures she left and returned to the 188. When I talked to her my only dialogue option is "I have to go". I cannot rehire her or anything. I haven't messed with the Brotherhood quests (or even met them yet actually). So I'm not sure why she broke. Is there a way I can Reset Her or something like that using console commands? Thanks!
  2. ah well. One day... one day. Honestly at this point in the technology cycle "Next gen" consoles should be 64 bit. There is really no excuse not to. Also I like how the Playstation 4 stats are still not as good as a lot of people's computers lol. What advantage it does have the games being designed specifically to run on that hardware. Anyway sorry to derail.
  3. Are the FO3 Weapons included in just PN? I also run PN and FO3 and trimming the fat would help a ton! I do not run fook however. Also I don't think you need the Cabinet for the Armory, unless of course you just want brazen access to all those guns. The.Armory.Leveled.List.esp Includes about half the guns from the armory into the leveled list, which is 150 total. The other 150 are either too buggy, goofy, or just don't fit. The.Armory.Leveled.List.Concise.esp is a further culling of those guns to make the Armory "slightly" more lore friendly. It removes more guns from the leveled list.
  4. Thanks for helping to clear this up. I know a ton more than I used to; at this point it seems like my only recourse is to just simply remove some mods. (So painful!)
  5. This is ridiculous. 23 plugins just for extra weapon mods? That's the first place I would start pruning. Removing weapon-mod plugins from a save where the weapon mods have been attached to existing weapons will cause crashes in the inventory menu, however. Since you're using a version of NVEC Complete, I'd go over the inclusion lists (here and here) and get rid of any mods that either are incorporated or have analogues that are. Yeah I got rid of Weapon Mod Recipes, which cleared up a lot of room. Thanks for the help! :)
  6. And now for something for mod detectives to sniff out for me... I remember a while back (years ago) a mod came out that had a cool interface option. It would highlight entities different colors depending on if they were enemies or not or what state of awareness they were in. It would also give details about that unit as well in real time next to the unit. Any ideas? I'm probably describing it all wrong but I figured I'd give it a chance
  7. Welp. I right clicked on UHNV and told it to mark mergeable and out popped this message: Not Mergeable • UHNV.esp: Has BSA archive. Unsupported types: CELL, DIAL, IMGS, MESG, NAVI, SCOL, WRLD. New record(s) in block(s): ACTI, ARMO, CLMT, CONT, CREA, DOOR, EFSH, EXPL, EYES, FACT, FLST, FURN, GLOB, IMAD, KEYM, LIGH, MISC, MSTT, MUSC, NOTE, NPC_, PACK, PWAT, QUST, RACE, RCPE, SCPT, SOUN, STAT, TACT, TERM, VTYP, WATR, WEAP, WTHR. Is a master of mod(s): UHNV-Dead Money.esp, UHNV-Honest Hearts.esp, UHNV-Lonesome Road.esp, UHNV-OWB.esp. Sadness...
  8. Thanks for the tips! Will def try it out. Why would those be safe to merge though? Will merging mods mess up load order possibly? So that who part of the bashed patch have always been fuzzy to me. Also I'm checking out the home in your sig link! Thanks! EDIT I guess more specifically you said depending on their masters. What am I looking for? Thanks a ton! Backing up my 18GB data folder now. :)
  9. I can't wait! Quick question as far as continuity goes, should I play The Inheritance before or after New Vegas Bounties? I just got it installed and have not played it yet. Thanks for your hard work, and those who helped, (people who gave advice and voice actors!) ^_^
  10. I was wondering in general, which mods can be safely rolled up to lower the amount of .esps I have checked. I'm pushing 132 now and I'm starting to get some crashes. At 140 it has a heck ton of errors. Texture wont load landscape won't load sounds not firing etc. Anything more and it won't even start the game. So what can be rolled up as a rule of thumb into my bashed patch, using Wyre Flash? I got some rolled up already, ones that it told me I could, lol but I'm not sure what I can and what I cannot. Here is my load list if anyone want's to help me merge some up. FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmIWS-Core.esmSomeguySeries.esmSeachlight Airport NCR.esmAdvanced Recon Tech.esmLone Gunman's Tools of Trade.esmNiner.esmCaliber.esmCaliberXhonesthearts.esmCaliberXgunrunners.esmCFWNV.esmInterior Lighting Overhaul - Core.esmMilitary NV Backpacks.esmAWorldOfPain(Preview).esmNVEC Complete + NVCE.esmNVInteriors_Core.esmNVInteriors_ComboEdition_AWOP.esmNVInteriors_ComboEdition_AWOP_SLAP_NCR.esmProject Nevada - Core.esmProject Nevada - Equipment.esmProject Nevada - Extra Options.esmSCAV.esmStalker Weapons Pack.esmWMR.esmWARZONES - Misanthropy Pure.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmoHUD.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espSelective Fire.esmAWOP DLC + GRA Conflict Error Fixes.espAWOPCaliberXAmmoPatch.espProject Nevada - Rebalance Complete.espProject Nevada - Cyberware Additions.espNVEC+NVCE-Expansion-AWOP.espNVEC Complete NVCE NVInteriors Patch_AWOP.espNVEC+NVCE-Expansion-NVIntAWOP_SLAP.espNVEC+NVCE-Expansion-ElectroCity.espNVEC+NVCE-Expansion-ILO.espPermanent_Weapon_Shells_Light.espCASM.espThe Mod Configuration Menu.espThe Weapon Mod Menu.espAlternative Start.espTheInheritance.espUHNV.espUHNV-Dead Money.espUHNV-Honest Hearts.espUHNV-OWB.espUHNV-Lonesome Road.espPMT - Slower Reloading.espProject Nevada - All DLC.espSelective Fire - Project Nevada.espPortableCampsite.esp1nivVSLArmors.esp1nivPNSLPatch.espAdvanced Recon Gear.espAdvanced Recon Tech.espAG Supplementary Uniques-AllInOne.espAG Supplementary Uniques-GRA.espNVEC+NVCE-Expansion-AGSupp.espFO3WeaponsRestoration.espZB245 Gun Pack.espSWP40Pistols.espSWP40 Patch 01.espCFW-PN.espCFW-PN-DLC.esp1 Broomhandle Weapons 1.4.espCouriers Blunder + Rifle.espAdvanced Recon Armor.espAdvanced Recon Range Finder.espAdvanced Recon Gear - Project Nevada.espDragonskinTacticalOutfit.espDragonskinBonusPack.espDTO-ProjectNevada.espJoOsArmory.espMilitaryArmorPack.espTac Vest Addon_NV.espFlashlightNVSE.espK2K9 Treasures of the wastes.espTailor Maid - NV.espTGsArmorCollectionVegas.espw44Satchels - Full.espAWOPDeadMoney.espNVEC+NVCE-Expansion-AWOPDM.espAWOPCFWWeaponPatch.espFollower Home Marker.espNVWillow.espPickCompanionArmorandWeapons.espdD - Enhanced Blood Main NV.espWeaponJamming.espWeaponModsExpanded.espWeaponModsExpanded_FO3WeaponsRestoration.espProject Nevada - WMX.espWMX-ModernWeapons.espWMX-DeadMoney.espWMX-HonestHearts.espWMX-OldWorldBlues.espWMX-LonesomeRoad.espWMX-GunRunnersArsenal.espWMX-PreOrderPackClassic.espWMX-PreOrderPackCaravan.espWMX-PreOrderPackTribal.espWMX-PreOrderPackMercenary.espWMR_Vanilla_R.espWMR_DeadMoney_R.espWMR_GunRunnersArsenal_R.espWMR_HonestHearts_R.espWMR_LonesomeRoad_R.espWMR_OldWorldBlues_R.espWMR_WMX_GunRunnersArsenal_R.espWMR_WMX_HonestHearts_R.espWMR_WMX_LonesomeRoad_R.espWMR_WMX_OldWorldBlues_R.espProjectRealityMkIv5HDR.espInterior Lighting Overhaul - Ultimate Edition.espILO - GS Shack.espILO - NVInteriors Project - AWOP.espILO - A World of Pain.espILO - NVInteriors Project - AWOP - SLAP.espThe New Bison Steve Hotel.espBashed Patch, 0.esp These are already merged in the bash patch so they are uncheckedIWS-DM.espIWS-HH.espIWS-OWB.espIWS-LR.espCFW-DLC.espDTOBP-ProjectNevada.espMilitary NV Backpacks - No StrapsWMX-AWOP-Overhaul.espWMX-MW-GRA.espWMR-WMX_Vanilla_R.espILO - Pipboy Light
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