Hey guys, been a while you may have seen a post from me here but I have recently released the source code of my Unreal Library that is part of UE Explorer and is what makes up the whole UnrealScript part of the program(basically anything but its interface). You can fork the source code is released under MIT at https://github.com/EliotVU/Unreal-Library It is bigger than you might think! Although not the most clean code (: Files of interest: https://github.com/EliotVU/Unreal-Library/blob/master/Core/Decompilers/UnDecompiler.cs This is the file that outputs most of the code you see in function blocks.https://github.com/EliotVU/Unreal-Library/blob/master/UnrealPackage.cs Deserializes the package summary and holds references to all objects within the package.https://github.com/EliotVU/Unreal-Library/blob/master/UnrealTables.cs Deserializes all table structures: Names, Exports, Imports, and so on.https://github.com/EliotVU/Unreal-Library/blob/master/UnrealStream.cs Provides an interface of methods to read common unreal data types. Warning: Really messy and hacked together mostly due the wide support of UE1, UE2, UE3, and multiple games all in onehttps://github.com/EliotVU/Unreal-Library/blob/master/UnrealTokens.cs All recognized unreal bytecode tokens, the numbers may be off and changed at runtime to adjust for UE3 packages! What can I do with the Unreal Library?: Add custom games support for UE Explorer and other tools.Build your own tools for .upk files.Enhance the code output in the way that you may like it.The Eliot.UELib.dll can be replaced by your custom one, so long as it doesn't break compatibility. If you got a question or suggestion please do it here :smile: thanks!