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Blaze340

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  1. The only thing preventing me from simply moving on to SSE is it not having a complete S.T.E.P project page as several mods there rely on skse. And I'm assuming many mod authors aren't exactly motivated to port their mods (Or even play SSE) unless SKSE64 was available (Even if their mods don't require them). Unless somebody can provide a decent list of mods that could be labeled "essential" for SSE (And work as a replacement to S.T.E.P), this is where I stand...
  2. Topic title? I've looked at SOME written guides searching around the internet, but I still can't wrap my head around the process. Mostly because I never got into scripting before (Definitely willing to learn buuuut....meh) and the guides I've come across weren't really written in a step-by-step process. Much appreciated...
  3. Ha! Thanks! Took me a few hours to finally understand and finish up what I was doing (CK kept crashing every time I modified the conditions or procedure of the AI package in a particular way)....
  4. I'm trying to get an NPC to run from one location to the next (Say Robbers Gorge to Whiterun Plains District), but when they get to their destination, they switch to walking and sandbox in that area. My question would be, is there a way to achieve what I want in a single package or do I seriously need to create multiple packages to make it work? (One package to have him RUN to Whiterun and another for him to sandbox there without the running?) Main reason I'm asking is because I found out the hard way that there's a limit to the amount of packages you can load onto an NPC (Ended up adding multiple packages doing exactly what I said above) so now I'm trying to consolidate them and fit in the remaining package needed for him to be complete...
  5. Does AFT also have that feature where I can tell followers to look out and pick up specific things? Like have one follower pick up books, another one picking up weapons, and another one picking up armor? If it has that particular feature, I think I'll be trying that out...
  6. I'm aware that by default no one but the player is able to use it, but Is there anyway to make it where followers/NPC are able use the projectile attacks of Bloodskal or is it impossible to do? I ask because I'm trying to have one of my followers outfitted in a way that he's able to attack from afar by using just his sword (attacking in a way as if he's using a bow/arrow or say...magic but knows how to go back into melee mode if someone gets within striking distance). I just want him to be a strictly sword user without compromising the ability to use long distance attacks...
  7. I was wondering is there a way to edit the activate percentage of when the 3 elements become capable of activating. (For those not entirely sure which enchantment I'm talking about, its the one on Champions Cudgel hammer) You see, instead of having all three activated separately, I'd like for them to activate all at once, but at a 15% activation rate. I'd increase all three damage output to 40 too. However I'm not entirely sure how I'd go about changing the activation rate, or if it can even be done. Do anyone have any advice on how to change that activation rate?...
  8. Meh, after near 3 hours of troubleshooting (Manually going mod to mod deactivating and reactivating, starting with my plugins then going to my entire installed mod list), I finally figured out which mod was the culprit. Not sure how or why, but the Race Menu mod suddenly became the reason why I couldn't exit that room. Once I removed that mod, I was finally able to exit that room without getting that error message...
  9. ..Nevermind. I see you actually have that mod...
  10. You seriously can't close Skyrim with task manager? Ending the task of Skyrim doesn't work, but ending the PROCESS of TESV.exe (Skyrims process) when my game freezes usually does the trick. Unless task manager simply don't comes up for you when trying to bring it up. Never had that problem so I can't help you there. Posting your computer specs could help out. Overtasking your computer with enhancement mods could be the problem...
  11. The game was working decently (There were issues, but they were performance problems such as infinite loading or the game just randomly locking up when turning the camera different directions) up til I got to a certain point in the dragonborn quests. The quest I was doing involved following a girl name Frea into Miraak's temple. Now, I'm nearing the end of this quest, got to the last room where I pick up the black book that sends me to where Miraak is, was attempting to follow Frea outside to Skaal Village, only to have an Microsoft visual C++ Runtime error pop up in the background saying an abnormal operation from my TESV.exe caused the termination. I can't leave that area from where I entered it nor where Frea left at without getting that error, but can use the Black books to go to the same world Miraak is in. Now, disabling ALL of my mods is able to fix the problem where I can leave the temple, however, attempting to load all my mods back up when I save outside results in the error message preventing that save from loading. I haven't added a new mod since starting the Dragonborn segment and I've completed many quests back in Skyrim prior to going Solstheim, also completed many quest there too before starting the main dragonborn quest. Since its obvious one of the mods I have is causing the problem, I was hoping someone can point me to which one may possibly be causing the problem. Here's my mod list: Skyrim.esm Active Update.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Contains dirty edits: 92 ITM, 3 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Unofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Dawnguard.esm ActiveContains dirty edits: 619 ITM, 82 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Bash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Dawnguard Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}HearthFires.esm ActiveContains dirty edits: 184 ITM, 11 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Unofficial Hearthfire Patch.esp ActiveDragonborn.esm ActiveUnofficial Dragonborn Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev}}Falskaar.esm ActiveWyrmstooth.esp ActiveApachiiHair.esm ActiveApachiiHairFemales.esm ActiveApachiiHairMales.esm ActiveSkyrim Project Optimization - Full Version.esm ActiveClimatesOfTamriel.esm ActiveWarning: Due to conflicts between Sounds of Skyrim - Civilization and ClimatesOfTamriel.esm it is recommended you use the appropriate compatibility patch found here.Lanterns Of Skyrim - All In One - Main.esm ActiveSPIKE.esm ActiveHighResTexturePack01.esp ActiveHighResTexturePack02.esp ActiveHighResTexturePack03.esp ActiveBrawl Bugs CE.esp ActiveUnofficial High Resolution Patch.esp ActiveWeapons & Armor Fixes_Remade.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}Morning Fogs.esp ActiveRainbows.esp ActiveSplashofRain.esp ActiveSupreme Storms.esp ActiveExpandedSnowSystems-CoT.esp ActiveADS.esp ActiveAOS.esp ActiveNote: See also AOS compatibility patches page on Nexus.BWS.esp ActiveIHSS.esp ActiveImproved Combat Sounds v2.2.esp ActiveAOS_ICS Patch.esp Activerandomthunder.esp ActiveThundering Shouts.esp Activemintylightningmod.esp ActiveMintyLightningMod_COT_Patch.esp ActiveStaticMeshImprovementMod.esp ActiveStaticMeshImprovementMod-DragonbornTernFix.esp ActiveStaticMeshImprovementMod-FurnitureChestSnowFix.esp ActiveTradeBarter.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}83Willows_101BUGS_V4_HighRes.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Ars Metallica.esp ActiveArs Metallica - Dawnguard.esp ActiveArs Metallica - Hearthfire.esp ActiveArs Metallica - Dragonborn.esp ActiveAuto Unequip Ammo.esp ActiveBirdsHFclean.esp ActiveContains dirty edits: 48 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.BLESSINGS - Altar Descriptions.esp ActiveBring Out Your Dead.esp ActiveChesko_WearableLantern.esp ActiveClamsDropPearls.esp ActiveDead Body Collision.esp ActiveDisease Descriptions.esp ActiveDD_Dawnguard Additions.esp ActiveDD_Dragonborn Additions.esp ActiveDual Sheath Redux.esp ActiveRequires: Java Runtime Environment 7 update 17+fFastTravelSpeedMult_4.esp Activemanny Lantern Caretakers.esp ActiveMore Salt Please.esp ActiveMore Salt Please - Dragonborn addon.esp ActiveMoss Rocks.esp ActiveMoss Rocks_DB.esp ActiveORM-Arvak.esp ActivePilgrimsDelight.esp ActivePoint The Way.esp ActiveRabbitsPlus.esp ActiveRadiant and Unique Potions Poisons and Booze.esp ActiveShootingStars.esp ActiveSkyrim Flora Overhaul.esp ActiveSkyrimImprovedPuddles-DG-HF-DB.esp ActiveNote: Use only one SkyrimImprovedPuddles esp.SMDropLitTorch.esp ActiveTraps Make Noise.espWetandCold.esp ActiveWetandCold - Ashes.esp ActiveFootprints.esp ActiveFootprints - Ash.esp ActiveNoxUE2.00.esp ActiveRaceMenu.esp ActiveRaceMenuPlugin.esp ActiveNote: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.SkyUI.esp ActiveiHUD.esp ActiveCraftable Triss armor.esp ActiveDLE_en.esp ActiveElemental Staves.esp ActiveExplosiveBoltsVisualized.esp ActiveImmersive Weapons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}imp_helm.esp Activeimp_helm_imp.esp Activeimp_helm_dawn.esp Activeimp_help_dbrn.esp Activeimp_guard_helm.esp Activemh3_mod.esp ActiveZangetsuAllForms.esp ActiveLock Overhaul.esp ActiveGildergreen Regrown.esp ActiveRun For Your Lives.esp ActiveWhen Vampires Attack.esp ActiveThe Paarthurnax Dilemma.esp ActiveSkyrimCoinReplacerRedux.esp ActiveBash Tag suggestion(s): {{BASH: Delev}}Appropriately Attired Jarls Redux.esp ActiveBetterQuestObjectives.esp ActiveBetterQuestObjectives-Dawnguard.esp ActiveBetterQuestObjectives-Hearthfire.esp ActiveBetterQuestObjectives-PaarDilemmaPatch.esp ActiveBetterQuestObjectives-DBForevertoMisc.esp ActiveBlockSparkles.esp ActiveAOS_BlockSparkles Patch.esp ActiveDistant DetailHF.esp ActiveContains dirty edits: 694 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.DiversePriests.esp ActiveDiversePriests_BringOutYourDeadPatch.esp Activedynamic fires.esp ActiveGuard Dialogue Overhaul.esp ActiveNote: Do not clean. "Dirty" edits are intentional and required for the mod to function.Convenient Horses.esp ActiveNote: Do not clean. "Dirty" edits are intentional and required for the mod to function.AOS_EBT Patch.espTheChoiceIsYours.esp ActiveTheChoiceIsYours_Dawnguard.esp ActiveBetterQuestObjectives-TheChoiceIsYoursPatch.esp ActiveaMidianborn_Skyforge_Weapons.esp ActiveBetterQuestObjectives-AMBSkyforgePatch.esp ActiveChesko_Step418_SN.esp ActiveOblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp ActiveSoS - The Dungeons.esp ActiveNote: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.SoS - Civilization.esp ActiveNote: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.ClimatesOfTamriel-Sound.esp ActiveRealistic Lighting Overhaul - Dungeons.esp ActiveRealistic Lighting Overhaul - Dawnguard Interiors.esp ActiveRealistic Lighting Overhaul - Major City Exteriors.esp ActiveRealistic Lighting Overhaul - Major City Interiors.esp ActiveRealistic Lighting Overhaul - Minor Cities and Town Interiors.esp ActiveClimatesOfTamriel-Dawnguard-Patch.esp ActiveClimatesOfTamriel-Dragonborn-Patch.esp ActiveClimatesOfTamriel Falskaar.esp ActiveSupreme Storms - Cot Version.esp ActiveCoT-WeatherPatch.esp ActiveCoT-WeatherPatch_DB.esp ActiveCoT-WeatherPatch_Snow-40.esp ActiveCoT-WeatherPatch_SupStorms.esp ActiveCoT-WeatherPatch_ESS.esp ActiveSoS - The Dungeons-PatchRLODungeons.esp ActiveSoS - The Dungeons-PatchRLOMajorCityInteriors.esp ActiveSoS - Civilization-PatchRLOMajorCityInteriors.esp ActiveSoS - Civilization-PatchRLOMinorCities.esp ActiveSoS - Civilization-PatchCoT.esp ActiveNote: Use only one Sounds of Skyrim - Civilization and CoT patch.SoS - Civilization -PatchCoTSounds.esp ActiveNote: Use only one Sounds of Skyrim - Civilization and CoT patch.DeadlySpellImpacts.esp ActiveAOS_DSI Patch.esp ActiveDual Wield Parrying_SKSE.esp ActiveNote: Use only one Dual Wield Parrying*.esp.dD-No Spinning Death Animation.esp Active3DNPC.esp ActiveUFO - Ultimate Follower Overhaul.esp ActiveNote: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page.Contains dirty edits: 18 ITM, 0 UDR records Needs TES5Edit cleaning. A cleaning guide is available here.UFO - Dragonborn AddOn.esp ActiveUFO - Dawnguard AddOn.esp ActiveContains dirty edits: 18 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.UFO - Heartfire AddOn.esp ActiveContains dirty edits: 29 ITM, 18 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Slightly Reduced Distance NPC Greetings.esp ActiveSPTConsistentOlderPeople.esp ActiveNote: If this is not newer than v1.3, update to the latest version.NPC_Overhaul_1_3_.esp ActiveFollower_Addon_V2_.esp ActivemoveitLWT.espNonEssentialChildren.esp ActiveBash Tag suggestion(s): {{BASH: Delev}}BetterQuestObjectives-NECPatch.esp ActivedD - Realistic Ragdoll Force - Realistic.esp ActiveNote: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.Animated Weapon Enchants.esp ActiveDawnguardRuneWeaponsFXSReplacer.esp ActiveRealisticWaterTwo.esp ActiveRealisticWaterTwo - Legendary.esp ActiveRealisticWaterTwo - Wyrmstooth.esp ActiveRealisticWaterTwo - Waves - Wyrmstooth.esp ActiveRealisticWaterTwo - Falskaar.esp ActiveRealisticWaterTwo - Waves - Falskaar.esp ActiveAOS_RWT Patch.esp ActiveAOS_ADS Patch.esp ActiveDiversePriests_ConsistentOlderPeoplePatch.esp ActiveAOS_WetandCold Patch.esp ActiveBashed Patch, 0.esp ActiveDual Sheath Redux Patch.esp ActiveImproved Closefaced Helmets_Legendary.esp ActiveSkyFalls + SkyMills + DG + DB + FS + WT.esp ActiveRelicsofHyruleDragonborn.esp ActiveSTEP Core Patch.esp ActiveRealistic Nights NightEyePredatorVision.esp ActiveRealisticNights brightness opt 2.esp ActiveRealisticNights COTWP brightness opt 2.esp ActiveRealisticNights DB brightness opt 2.esp ActiveRealisticNights DG brightness opt 2.esp ActiveRealisticNights torches magic lights.esp ActiveRealisticNights+COT+DB+DG.esp ActiveRealisticNights-COTWP-SS-ESSpatch.esp ActiveIf it helps, I ran TESedit and it came up with no problems (outside the edits)
  12. Hm. Look like I managed to solve the problem. I'm going out on a limb in thinking that it has something to do with SKSE and SkyUI not being properly installed on my computer (I kept getting an error 4 with SkyUI but couldn't figure out why I kept getting it. Turns out I didn't quite install SKSE properly. Using this video helped me install SKSE properly. Also, installing the 7z archive and MANUALLY installing it instead of using the installer made all the difference for me). I didn't initially go out of my way to get SkyUI working or SKSE properly installed thinking it would solve everything. But right after I got those two properly installed, every mod I had installed for Skyrim began working properly. Every thing that was once invisible became visible and all the NPC character enhancement mods finally began showing. So I'm guessing that was the culprit...
  13. Bump. Someone must know a fix... :sad: Oh and dropping any invisible item causes that item to completely vanish off the face of Skyrim. Its like, as soon as I choose drop, the game instead treats it like I just brought up the console, clicked the item, and type in "markfordelete" command because that item is simply removed from the game instead of falling to the ground...
  14. I've download a few mods such as: Bleach Zangetsu Relics of Hyrule (Which has a massive amount of content from modified monsters to weapons/armor, with all except for a few weapon/armors that already had Skyrim models (Like an Orscish sword with slightly modified stats and enchantments) being the only visible items in the mod. Even the extra monsters appear invisible.) FF7 Blades at the forge and Master Sword and Hylian Shield (Though the Master sword and shield in this mod IS visible. However, the other weapons provided in this mod are for whatever reason invisible). And within each mod, many if not all of its contents appear invisible in the menu and equipped. Here are pictures for example: http://imagizer.imageshack.us/v2/320x240q90/40/d5dq.png http://imagizer.imageshack.us/v2/320x240q90/580/c76z.png http://imagizer.imageshack.us/v2/320x240q90/546/r28f.png http://imagizer.imageshack.us/v2/320x240q90/18/nr6p.png http://imagizer.imageshack.us/v2/320x240q90/22/8vzl.png http://imagizer.imageshack.us/v2/320x240q90/835/a7jz.png No matter what I do, I can't seem to get any of those items to appear. I've tried manually installing the mod, reinstalling them a few times, using NMM to install a mod, reinstalling Skyrim altogether, and had one of the mentioned mods above as the only active plugin (Besides Dawnguard, Hearthfire, and Dragonborn) after a clean reinstall of Skyrim with no success. Was hoping someone could point me in the right direction to fixing this problem. I have Skyrim Legendary Edition installed in my computer...
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