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About JazzIRevan

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Good morning, I downloaded an absolutely brilliant mod, but it has an absolutely horrible bug. I played the game for the first time without it for several dozen hours. No problem. Then I restarted the game with the C2 Special Combat Moves mod, using it quite often C2 moves: https://www.nexusmods.com/oblivion/mods/47460 As the game progresses, loading times become longer and longer. I went from 1 second to go through a door... to 2, 3, 5, 10 and finally 20 seconds of waiting between each door over the hours. And in the Shivering Isles, the fx and magic are terribly slowed down, while the NPCs are at normal speed.
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Hello, hello ^^ So there you have it, In TESCS > Object Window > Magic > Spell Between "Editor ID" and "Count", hidden between the 2 vertical lines, the "FORM ID" For example, for a vanilla spell called Weak Fireball. It says 0001EF7F And For a custom spell created under the name of slip cracking. It says 010BBE8D I save and launch the game. I open the console with ² I'm trying to give the spell "weak fireball" with the console to an NPC. (addspell 0001EF7F) No problem On the other hand, when I try to give a custom spell to myself or to an NPC, for example: (addspell 010BBE8D) The Form ID is not recognized in mid-game. Does anyone have a solution?
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I will try that. ^^ Stream Music didn't work either.
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Thank you Pellape. I will test this. Yes, they all work on VLC. :/No audio enhancement software
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Alright, I think I found it. This is from the "Smite Of Order" mod. ^^' The Sound FX file is enough to bug the music. Even without esp. That's quite strange, did you also found why is that? Is it because of location or something with file itself? Normally you must define sound object in CS first to play it, also if file was located in Data/Sound/fx/... it shouldn't interfere with music. In fact, I don't understand anything. Because it's not the only file that bugs my music. :/ I also asked myself the question. ^^' So I intentionally attacked a guard to see if any music was going on. But nothing. :/ No music seems to fail. I also tested Oblivion without added music. Same problems. ^^' I removed these folders that must belong to mods: "distantlod", "LSData", "trees", "Sound/FX/Smiteoforder", "Sound/FX/NPC/Boar/Foot" And just when I thought the sound would come back. The music stopped after 1h34.
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Alright, I think I found it. This is from the "Smite Of Order" mod. ^^' The Sound FX file is enough to bug the music. Even without esp. That's quite strange, did you also found why is that? Is it because of location or something with file itself? Normally you must define sound object in CS first to play it, also if file was located in Data/Sound/fx/... it shouldn't interfere with music. In fact, I don't understand anything. Because it's not the only file that bugs my music. :/
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Alright, I think I found it. This is from the "Smite Of Order" mod. ^^' The Sound FX file is enough to bug the music. Even without esp.
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Thank you for the response. ^^ I don't have this problem with the CD version. Only over time. The cd will end up being scratched. The reason why I took the steam game. In addition to the dlcs that I did not have at the time.
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No, I take back what I said. Even without mods. More music after 1 hour. :/
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Yes indeed. Disabling all my mods. The music is back to normal. I tried just enabling the voice changing mods. No problem on that side. I will have to test each mod.
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Hello, I'm sorry to bother you with my problems. ^^' I have 2 versions of Oblivion. 1 on CD media and the Steam version. My problem is on the Steam version. In full play, after 30 minutes. There is no more music. One music ends and then no other music restarts. Do you have a solution please?
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FOMM / FOSE don't work anymore
JazzIRevan replied to JazzIRevan's topic in Fallout 3's Mod Troubleshooting
Thank you very much. ^^ -
Hello Hello. I'm sorry to bother you. I have a big worry. There you are, a few months ago, everything was working fine. And then today, I wanted to relaunch Fallout 3 (which I bought on steam). I can launch the game through Steam. So far, no problem. In contrast... It is Fomm / Fose which refuses to function. Like that. Without reason. While everything was going well before. I turn it on, do "Launch FOSE", and this is what it gives me : Does anyone have a solution please?
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(Mod Request) Male Shep Hair pleeeaaassseee
JazzIRevan replied to squarezero's topic in Mass Effect's Legendary Edition
And There you go. Beautiful Hair for Male Shepard (Mass Effect Legendary Edition) : LE2 : https://www.nexusmods.com/masseffectlegendaryedition/mods/693?tab=description LE3 : https://www.nexusmods.com/masseffectlegendaryedition/mods/686?tab=description -
(Mod Request) Male Shep Hair pleeeaaassseee
JazzIRevan replied to squarezero's topic in Mass Effect's Legendary Edition
Absolutely agree too. I don't know why there is NO hair mod for male Shep on mass effect legendary edition. So I can already imagine the comments like "this is the army". ^^' Looks like this Vietnam War veteran doesn't agree with getting done. XD Yes. It's a fictitious army. With alien. Just like the stargate SG1 and Stargate Atlantis. ^^ And I'd love to make Jason Momoa shepards : or Daniel Jackson Shepard : There are hair mods for the old mass effect trilogy that are unfortunately incompatible with the mass effect legendary edition : https://girlplaysgame.com/mods/hair/#71 So, are there any modders who know how to adapt these hairstyles for Shepard, or at worst. Give us a good tutorial to learn how to do it ourselves on mass effect legendary ? ^^ '