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OlasMarz

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Everything posted by OlasMarz

  1. I see it is included in this FOMOD on the CBBE 3BA (3BBB) Nexus page...maybe its included in other CBBE Base mods too? Hopefully this points you in the right direction. You can view the contents of each mod file before downloading them by clicking "Preview File Contents". In this screenshot I previewed the Main File". If you already have this installed, you may have missed a step when going through the FOMOD and might need to reinstall it.
  2. I have had instances of this too. I've experienced: - Plugins being left in my game mods folder even though I have the mod enabled but plugin disabled. - Upon deployment, prompts stating that certain files (which I havent even modified recently) have been deleted outside of Vortex. "Would you like to delete file or revert to original file?") - Deploying (with Autosort enabled), and the new plugins are still disabled after completion. I'm currently using Vortex (Stable 1.10.8) which has been very stuttery. However, I've experienced the above issues on previous versions of Vortex too. I never use the in-game Mod/Plugin Menus.
  3. I'm experiencing this same thing now. I've tried rebooting a couple times and closing all other applications. Vortex version (Stable 1.10.8) Skyrim 1.6.640 System Specs OS: Windows 10 Pro CPU: AMD Ryzen 9 5900X 3.7 GHz Cooler: NZXT Kraken Z73 Liquid CPU Cooler MB: Asus ROG Crosshair VIII Formula ATX AM4 RAM: 2 x (G.Skill Trident Z Royal 32 GB (2 x 16 GB) DDR4-3600) GPU: NVIDIA Founders Edition GeForce RTX 3090 24 GB Game Storage: M.2 WD Black SN850x 4TB (among plenty of other storage disks)
  4. BIG +1 The idea of that portal sounds amazing. It kind of reminds me of Modmapper. I think this would immensely improve user's load orders. I think the easiest way to implement that would be to allow modders/uploaders to simply link the compatibilities/incompatibilities (the same way Nexus currently allows them to link "Requirements/Mods requiring this file" mods to the Nexus description. At the moment everyone just types it in the description or posts a sticky in the comments, ...which is somewhat inconsistent. All of that data (I think) should be able to carry over to Vortex nicely. vvvv Even just adding inter-mod compatibility to the mod page tabs (i.e. Files, Comments, Bugs) could be a huge help a lot just to. vvvvvvv I've just been using google sheets to make compatibility spreadsheets for certain category compatibilities that get confusing for me (like animation mods; MBO, JBO, 360WaRP, Underdog, TDM, TUDM, TK Dodge, etc). Which is annoying, but it is what it is. At the same time, users should still know exactly what they are adding to their game.
  5. I had to change the LoadOrder.txt file for it to work for me. idk why. (FYI, I use NMM) My solution: Copy the "loadorder.txt" file and paste it somewhere as backup (just in case) Open LOOT Assuming everything is sorted, click the vertical ellipsis button in the upper right corner. Click "Copy Load Order". Open MS Excel, paste the data in cell A1, then highlight all the data Select the "Data" tab in Excel, then click the "Text to Columns" button. Click "Next", "Next", "Finish"....then delete the first few columns that don't have the .esp filename in them. Copy all the data... paste it in the text document (replacing the data that was there before). Make sure that the format looks just like it did before. When I ran Merge Plugins again the error was gone. Again...this was just the solution that worked for me.
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