Hello! I'm on my way of creating my own power armour to put into Fallout 4, properly built around the frame taken from the game files. Now, I've looked at a few resources on how to properly implement and through trial and error I've only managed to show the model from the "inspect" menu. However it won't appear on the PA itself when equipped, it'll show the original model the power was based on - seeing that it was a copy paste of the T60 ID from the creation kit. I'm aware that there are two states of power armour of being both a furniture and an equipped object, but I'm not exactly sure what I'm looking for when it comes editing the file itself. I'm using FO4edit to skim through the file but I'm wondering if I needed to extract more from the B.A.E, seeing what I'm assuming I didn't actually take the equipped model to begin with? - I also know its textures aren't correct, they're the original power armour textures, and that the co-ordinance for the inspection menu is off-center (I've fixed the latter already). any help or points in the right direction would be greatly appreciated! Cheers guys!