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GetsuYorokai

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  1. No, I am learning A LOT. And thank you so much, for your patience and persistence. Remember I only used it once for a couple of minutes a looong time ago. But I am listening and you keep giving me new revelations about this program. My next responses are not about the details of the program... YES! and this is why I say, MOD PACKS!!! Who cares about reading or looking or finding or learning. JUST click here and there and there and bing bang boom, you installed MxR's 100 recommended mods to skyrim! Problems down by 98%!!! What some people refuse to accept is the multiplication of wasted time. IMAGINE if every time you wanted some food you had to spend all day hunting, then gutting, then cutting, then cooking. Not to mention you had to spend SO much time learning these skills and it still turns out your a horrible cook! Why not just stick to one thing your good at, like picking flowers and arranging them for some made up holiday, make some money, then exchange that money, to someone who is really good at all that entails for making good food. BUT what some people want is for EVERYONE who wants to experience portal guns in skyrim to have a bachelors degree from VORTEX University that only took, according to one of the comments on this post THREE MONTHS before they can properly navigate the program. It make NO sense! MOD PACKS YeahH!!! *jazz hands* And in this case the idiots holding the hammer are the developers and the hammer is mod packs and they aren't even trying to use it, they see it and run away and cower in the corner in a fetal position. Dear Devs, dont take this as me not appreciating or respecting everything you guys have done so far, it just seems so half-cocked to do all this and not include them. Why even bother if your ultimate goal isnt to get as many mods possible into as many peoples games possible? It would be like Bethesda making a game to ONLY allow other developers play it.
  2. I'm starting to understand the REAL problems with all these mod managers. USER FRIENDLINESS, and AVAILABILITY OF AN ACTUAL MANUAL (PDF STYLE with index included). These manuals should include an explanation of how and why things work the way they do. Its not enough to know how things work, people need to know why. Im sure these forums would be a lot less active if such a thing existed, and poor HadToRegister could spend his time doing something more productive than arguing with a bunch of ignorant lazy idiots like myself who just want all the information handed to then, like say in a handy, dandy, pdf styled manual... OH SNAP! Sorry HadToRegister, it was Pickysaurus who locked my Topic. Sorry bud, you were just involved in the topic with us! SORRY!
  3. You REFUSE to understand what I'm telling you, and you just repeat back to me what I've already told you, and you keep suggesting features that are already in Vortex. You're planning on making Mod Packs and you don't even know what LOOT is? You're going to make some crashy mod packs then. You don't even know the tools that you'll be using, that's not a good start. LOOT is a database of MOD LOAD ORDERS The only Conflicts that happen between MODS, is Textures and Meshes, so far you have said nothing new. Vortex goes STEP BY STEP and you can even select each individual file if you want, you would know this if you used it, everything you are proposing has already been implemented in Vortex. You can choose between Mod A, B, or C, as to which mod will "WIN" and overwrite the other two mods, OR, you can select each file individually if you're a masochist. Vortex then unzips all three mods A, B, and C into the Mod Staging Folder, however, Vortex only makes Hardlinks or Symlinks for the "Winning" Textures, however, if you change your mind, and want one of the other 3 Mods to "Win" the conflict, then you simply tell that mod to LOAD AFTER the other two mods, and Vortex will get rid of the original Hardlinks or Symlinks, and make new ones to the new textures. That is MUCH easier than having to completely uninstall all three Mod files and reinstall them in the correct order, because you only get ONE CHANCE to do it right using NMM, and if you overwrite the wrong ones, then you have to uninstall all three and try again and reinstall all three in a different order With Vortex, all you have to do is change LOAD BEFORE, to LOAD AFTER, or Vice Versa and it's all done for you. I just want to clarify, I am genuinely grateful for your time and clarifications! So, Thank you! Now, I wasn't saying that I am going to make a mod pack. I want Vortex to have the ability to. Now, Thanks to you, I know the best way to implement it very fast. On another note thought, what about tools like BOSS or big mods that are needed by other mods like, what was it, CBBD or something like that? These ones that you install and they show on the game's menu buttons in vortex's main screen. I hope that isnt too obscure of a description, as I reread it... My previous post was made in order to gather the problems and probable solutions to those problems in one place for everyone to find and contribute.
  4. It's not "your own choices"... It's 'choices' forced upon you by short-sighted folk who think a mod manager should look like a christmas tree. Underneath the jingle bells and lights, there's probably a decent mod manager somewhere, but developers keep doing their best to NOT make that aparent. Vortex stinks from miles away. Hit the link in my sig for the latest updates for Nexus Mod Manager. it is your own choice. no-one makes anyone do anything. if you want to use it, use it, if you don't don't. if you have a problem with it post about it and get it remediated by the community or by the devs. posting to simply tell people you're too thick to use it just makes you look a bit silly. WAIT! what is this "remediated" you speak of??? Please explain further! And tell me how I can make mod packs a reality next week!!!
  5. All of your claims show just how little you know of Vortex, and I suspect you don't even use it, because all of your claims are severely uninformed. Vortex is light years above NMM, NMM actually has the ability to Download, and Unzip Mods, that's about it. Here's something you obviously don't know. NMM - When installing two Texture Mods, where Mod B needs to overwrite Mod A's textures, you have ONE chance to do it right, and if you screw up, you have to start over. Step 1: You make sure to install Mod A first Step 2: When you install Mod B, you make sure to tell NMM to Overwrite all of Mod A's textures. Now, say you load up the game, and find out you were supposed to Install Mod B first, and were supposed to overwrite Mod B's Textures with Mod A...well, now, with NMM you have to uninstall BOTH Mod A and Mod B, and Start over. Now, let's look at that same scenario with Vortex. Vortex - When installing two Texture Mods, where Mod B needs to overwrite Mod A's textures, but it's no big deal, because you can install them in any order you want, and if you set the load order rule wrong, you can change it later. Step 1: Install Mod A, or Mod B, it doesn't matter which order you install them. Step 2: Vortex will tell you that there's a conflict between Mod A and Mod B (Same example as above) Step 3: Let's say you pick the same option as the NMM example and tell Vortex to Load Mod B AFTER Mod A (Same as telling NMM to overwrite all of Mod A's textures) Now, say you load up the game, and find out you that Mod A was supposed to overwrite Mod B's textures instead... Well, instead of Uninstalling BOTH Mod A and Mod B like you would have to do with NMM, you can instead just open up the "Manage Rules" panel, and tell Vortex to load Mod A AFTER Mod B....and now Vortex restores the overwritten Files, and fixes everything for you, without uninstalling and reinstalling a thing on your part. Good Sir! I would have you know that I absolutely do not know either NMM OR Vortex, because I paid for 3 months to mod skyrimVR and was never able to finish because of updates and such. DO YOU not remember me from the topic you so deftly closed Pinned MOD Packs discussion??? You know all these complaints could be resolved with mod packs right? But that aside, my previous comment was more of my thought process of how it SHOULD work, and not how it does. I understand, without really ever using them for too long that the differences between NMM and Vortex is that Vortex can be seen as a sandbox for each game that loads mods rather than what NMM is, which is a hard installer. This is why you would have to install the mods in the proper order or restart the install process of the mods. BUT YOU REFUSE to understand my point in this. But have hinted at it. It is not what vortex can do for me, but what I can do with it. What I said in my previous post is what vortex should do. Basically hold your hand. But here is an even better one! I honestly dont know what loot is. But I am hoping that it is a database of mod orders gathered from the community. If that is so, and it is used in Vortex and NORMALLY, every mod IS put in the correct order, then the only conflicts to ever happen should be those of textures. In the case of textures, Vortex, should go STEP BY STEP, and ask the user about each conflict and show the textures if it could. SO if 3 mods are trying to change the same texture, After hitting the Mod button, vortex will bring up a new window, this window will say, "the [butt texture] is trying to be modded by [3] different mods. Which would you like to replace (3d model with butt texture) a. (3d model with butt mod a texture) (Name of mod a) b.(3d model with butt mod b texture) (Name of mod b) c.(3d model with butt mod c texture) (Name of mod c) "Please enter a, b, or c then hit return for your choice." Or they can just point and click on the 3d model of their choice. All this aside, does vortex LOAD into memory only the mods every time before the game starts, OR does it write all the mods into the game folder like what NMM would do? The only difference being that vortex still saves the original mod on a seperate location as a copy? And if it loads into memory, what complications can that creat compared to physically rewriting the files on the hard drive? Thanks for your time mods!!!
  6. It does. We've had people in here asking for help when the Error message literally tells them what is wrong AND how to fix the problem. Apparently, people don't even read the error messages. Maybe a counsel that records the messages so the user can go back to it? A history of sorts. I for one have no clue, having decided to wait for mod packs before doing anything with modding skyrimVR. BOSS is completely outdated. You should at least be using LOOT, which is built into Vortex. I actually meant, LOOT. Couldn't remember the name. But yeah, can't get the game to run at all on Vortex. Immediate CTD's every time, if it ran at all. NMM runs it perfectly, though. Vortex couldn't run because you never understood how to tell Vortex to load one mod BEFORE or after another. Meanwhile, NMM let's you do that because NMM doesn't know about mod conflicts, or anything else for that matter. Are you saying that Vortex INTENTIONALLY stops you from starting the game because it thinks the mod orders may be incorrect? If so, why wouldn't it tell you what and how to fix it? Or even better, since it uses loot, why wouldn't it fix it for you? In fact, shouldn't it fix it by itself? And if the conflicts are the things that prevent it from starting, why would using loot on NMM allow it to run but Vortex wont? As a suggestion, user friendly means that the user doesn't have to know anything to do something. For instance, the fact that you have to press Ctrl-a to select all. This could be user-friendly if there was a button that says, "select all" that you could press with your mouse on the page. Imagine, if you will, a paper clip that constantly holds your hand and shows you how to do things, but without the paperclip. Its sad how User friendly has been abandoned for the, "we know whats good for you" method that makes developers remove options and abilities in favor of forced "better methods". Vortex does inform you of the problem and the reason, it's just a case that a lot of users simply do not read the text in the messages it shows. If you have read it and had a hard time understanding it we're open to feedback on how the message can be improved. Perhaps it needs to be reworded? I dont understand. How is it worded now? It would be simple, right? "mod a" is overwriting "part a" in "mod b". Would you like "part a(picture of item)" from "mod a" or "part a(Picture of item)" from "mod b"? Please choose. {Mod a} {Mod b} You choose and the program now knows which to prioritize and does another check after moving it to make sure the two dont have another conflict. This is looped until all conflicts are resolved, either by simply moving the mod or having the user tell Vortex which they would prefer. Alternatively, when this message pops up, at the bottom, you can always have a "run anyways" button that will allow it to run. Vortex will do its best to prioritize mods and solve conflicts on its own to allow the game to run. Another question. The loop referred above is what it is doing now right? except without user input? This way, it doesn't matter in what order you install your mods. It also must compartmentalize utilities like the one needed to change character models. So that it can insert them in the necessary order. There was a scene in Ghost in the shell that really explained "User Friendly". They were driving in a car and explaining how the car worked. Inside the car are systems and subsystems of complicated mechanics and electronics that work together to make the car function as it does. But above that are the very simple controls. All the systems work together in order to make the handling of the car as simple as possible. It is their secondary function. Thats why a system menu is so important. It gives the user the choices of what to include for them to decide and what to be automated by the system. SO in essence the more options you give your user, the better everyone will be. These options always include the ability for the system to do it for them. This allows the program to adapt to each users levels of competency. This is why window 98 was superior to all after. It was the last OS that gave the user easy and uninhibited access to everything in the system while still keeping automation of those systems optional. After that, they decided what we can handle and what we cannot. And with each new iteration of windows we, the users, loose more power over the system in favor of control to MS. Look at teslar cars. They are in control of your car and can switch functions on and off as THEY see fit. You will soon need a subscription to access functions like heated seats. Even though its yours. Vortex is supposed to improve upon NMM, this means that, not only should Vortex have ALL the functions and abilities of NMM, but it makes them better without loss of functions. This is what the OP is upset about. You guys pulled a Mozilla and "trashed" firefox in exchange for a chrome looking firefox. ITS NOT FF its Chrome now!!!
  7. BOSS is completely outdated. You should at least be using LOOT, which is built into Vortex. I actually meant, LOOT. Couldn't remember the name. But yeah, can't get the game to run at all on Vortex. Immediate CTD's every time, if it ran at all. NMM runs it perfectly, though. Vortex couldn't run because you never understood how to tell Vortex to load one mod BEFORE or after another. Meanwhile, NMM let's you do that because NMM doesn't know about mod conflicts, or anything else for that matter. Are you saying that Vortex INTENTIONALLY stops you from starting the game because it thinks the mod orders may be incorrect? If so, why wouldn't it tell you what and how to fix it? Or even better, since it uses loot, why wouldn't it fix it for you? In fact, shouldn't it fix it by itself? And if the conflicts are the things that prevent it from starting, why would using loot on NMM allow it to run but Vortex wont? As a suggestion, user friendly means that the user doesn't have to know anything to do something. For instance, the fact that you have to press Ctrl-a to select all. This could be user-friendly if there was a button that says, "select all" that you could press with your mouse on the page. Imagine, if you will, a paper clip that constantly holds your hand and shows you how to do things, but without the paperclip. Its sad how User friendly has been abandoned for the, "we know whats good for you" method that makes developers remove options and abilities in favor of forced "better methods".
  8. I did, indeed, read your comments. However, in your first two posts in this thread, as they stand right now, you make NO mention of any technical issues involved with Vortex handling mod packs. I believe that you have a fundamental confusion regarding the Nexus, and Vortex. The Nexus is a website that hosts files. It offers a few premium services to members in exchange for money, and also provides a service where users can make donations to mod authors. Vortex, however, is a program that resides on your PC. Its job is to handle mods you download, either manually or via the program, and configures them so that your games can use them. Vortex never handles money. Let me remind you of the purpose of this forum, as shown on the forum page: "Discuss Vortex and give us your feedback. Let us know what you think of Vortex here, what you like, don't like, and what you'd like to see improved". In your first post, you discuss payment for mods, and the attribution of credit. These are Nexus functions, not Vortex functions. In your second, you en passant mention a structure for mod packs, but the rest of your post appears to be devoted to praising the virtues of mod packs. In your third significant post, you finally get to discuss the mechanics of mod packs. By all means, feel free to discuss mod packs; it's a discussion that, I fear, we'll have to have. However, please take this elsewhere. To conclude, I refer you to this article: https://www.nexusmods.com/fallout4/articles/2037 After reading this, you may understand just why some mod authors have reservations about mod packs, and also why mod packs may not be as good for users, like you, as you expect. I understand that it may seem that I have skipped a beat, I apologize for not being thorough from the beginning. But I have seen and discussed this problem on said forums and have already run into the same issues. Regardless of how I start the conversation or where I wish it to go, it will always come back to the money issue. I came to the Vortex Forums to get the Vortex team to make this happen. As I said before, the design of the Mod and How finances will be handled go hand in hand and everyone drags the financial part out when you start discussing design. I feel this is an appropriate discussion which wholey involves Vortex. Even if Nexus disregards everything else with this subject. Vortex could still implement a system for others to use. Take our current conversation as an example of derailment. I came here to discuss Mod Packs that are handled by Vortex, not Mod Organizer or some other program, not Nexus. But To get VORTEX to make it happen. I started with the issue of monetization and recognition because of both, the post you referenced and my previous experience with other posts. Almost immediately, people start pointing out Mod Author's concerns. And it will continue to go there. HALF of the post you reference is discussing that issue alone. You missed my previous posts in other forums and sections where I discussed this. I want an easy place to find and have these discussions. BUT ONLY FOR VORTEX. I dont care about any other sites or programs. I would like to use vortex in this pursuit. This is only a discussion about Vortex putting Mod Pack capabilities in their next update. Nexus may be the funding side, but the main point here is getting it on VORTEX. IF Vortex implemented it, people could host their own packs and their own install scripts, or just install scripts, Nexus would not need to have a hand in it. So Vortex is the key, not Nexus. So I am here discussing why Vortex will not make this their next priority. And how can we convince the team to make it happen. Oh, wait, they have to get permission from their bosses, Nexus. Oh, wait, Nexus will be doing the funding. SO why not on Nexus forums? Because when anyone wonders if Vortex can DO Mod Packs, they look in the Vortex Forums. They only look in the Nexus Forums when they are looking for the actual Packs because Nexus hosts the mods not the install scripts for Mod packs. I think the problem here, is how you are looking at mod packs. You are looking at mod packs as a SINGLE download from one Author. Just like any normal mod. One page to rule them all! If the Mod Pack Author so chooses, they dont have to give credit or thanks or funding to any other Authors. And so, the issue would be best on Nexus Forums because the page will be on Nexus and so all of this will go on Nexus shoulders. But the solution is make the mod pack system in such a way that it makes all mod authors involved in the Mod Pack automatically included. So the solution is within the Vortex program, and not the Nexus website. In fact! Very little will change on the Nexus side. All Changes will have to be made in Vortex. So this discussion is one of Vortex and not Nexus, thus, it belongs here the the Vortex Discussion Forum and not the Nexus one. It is also an issue of download management which would be handled by Vortex and not Nexus. Nexus already has its systems done but Vortex does not. This could easily go in the suggestion Forums for Vortex, but because of the complexity of the subject a DISCUSSION is more appropriate rather than a simple suggestion. I mean, look at us, we have to have a discussion, about whether or not this discussion belongs to this forum's discussion! You two have barely discussed the actual issue at hand. Getting vortex to start working on adding this feature. So if I start a new Post, I would try starting it by addressing the previous points made in this and my other discussions, apparently including a defense for why I think the post belongs in that particular forum. Before the forum issue, the main concerns were monetization and authors. So I addressed those when I started this post. This discussion is not limited in its scope to just these things, but everything needed to make mod packs happen within Vortex. So again, I ask for help to get this pinned. If we need, we can get another post pinned on the Nexus Forums as well. ANYTHING to bring MORE attention to this subject, because I REALLY want to play skyrim VR Modded to high waters! But despite that this issue will bring SO many more people to the modding community. It will grow it fast because it simplitfies the process of adding mods to our favorite games and it allows us to consolidate our time as well. So instead of all humanity wasting a kadrillion combined man hours on modding our games a couple of curators can do so in a couple of hours and we can spend more of our time playing. If any one need any more arguments for this, look no further than beat saber. They have a very streamlined system going with packs included and authors are not left out! These concerns are relevant, but I believe people are looking for arguments rather than solutions to these problems due to a combination of arrogance, fear, and pride. If I am deleted tommarow because of the V, I will never have played something said to be truly remarkable just because no-one even wants to talk about it! Mod lists will also be an issue for Mod Organiser, and any other mod manager that appears in the future, as well as for the sites that host mod packs, and those that hold the original mods. To say nothing, of course, of mod authors. Never-the-less, as I observed, mod packs are not a specifically Vortex issue. Further, given that the OP's comments did not refer to how mod managers will handle mod packs, but rather the distribution of money and credit (issues irrelevant to Vortex) I maintain that this thread does not belong on this discussion forum. Agree, plus it's not, nor ever has been "pinned" The title was made to get an Admins attention, so they WOULD pin it. Hence the HOPEFULLY. Please if any one can, I ask that this be pinned. Even if I rarely update it myself, I would like this to be a constantly discussed issue until it is implemented. If I get deleted tomorrow, I will have the regret of never having played SkyrimVR modded. Every time I get a chance to play VR, I am sad that I dont have the chance to play SkyrimVR. If anyone lives close to me, and would like to come and mod my game for me. I would be very happy! I'll pay you twenty dollars! and five every time it needs updated! PM for my general location! WRONG FORUM I do appreciate the fact that you are taking the time to read and respond. But a little more information would help and maybe some good arguments as to why. Both of you make me very happy to at least be able to start discussing this. Please help get this pinned here!
  9. Mod lists will also be an issue for Mod Organiser, and any other mod manager that appears in the future, as well as for the sites that host mod packs, and those that hold the original mods. To say nothing, of course, of mod authors. Never-the-less, as I observed, mod packs are not a specifically Vortex issue. Further, given that the OP's comments did not refer to how mod managers will handle mod packs, but rather the distribution of money and credit (issues irrelevant to Vortex) I maintain that this thread does not belong on this discussion forum. Agree, plus it's not, nor ever has been "pinned" The title was made to get an Admins attention, so they WOULD pin it. Hence the HOPEFULLY. Please if any one can, I ask that this be pinned. Even if I rarely update it myself, I would like this to be a constantly discussed issue until it is implemented. If I get deleted tomorrow, I will have the regret of never having played SkyrimVR modded. Every time I get a chance to play VR, I am sad that I dont have the chance to play SkyrimVR. If anyone lives close to me, and would like to come and mod my game for me. I would be very happy! I'll pay you twenty dollars! and five every time it needs updated! PM for my general location!
  10. Mod lists will also be an issue for Mod Organiser, and any other mod manager that appears in the future, as well as for the sites that host mod packs, and those that hold the original mods. To say nothing, of course, of mod authors. Never-the-less, as I observed, mod packs are not a specifically Vortex issue. Further, given that the OP's comments did not refer to how mod managers will handle mod packs, but rather the distribution of money and credit (issues irrelevant to Vortex) I maintain that this thread does not belong on this discussion forum. Actually, The issue was about Vortex adding the ability to install mod packs. Since Vortex is the official Mod Organizer for the site that hosts all the mods. The discussion led to monetization and its role in copy rites. I'm not sure if you read my comments. But! HOW mod packs are implemented will depend entirely on HOW they handle the split of money and copyright issues. Implementation is actually very simple if we get technical. Basically, a mod pack would be export and import of a persons procedures and settings. It would be somewhat like a batch file install that could use simple language. (think of the mods that already have optional installs that require user input) Many issues would be avoided by simplifying update procedures as well. As long as all versions of all mods are hosted, updating can be scripted easily. A simple If<else loop would determine if a clean install would be preferable which would help keep bandwidth use as low as possible. A troubleshoot system is the thing needed to address individual system issues. The forums would be responsible for this. A contribution point system would help assure people come back to give their results since many people dont return and tell if the issue was resolved. People with negative points would be ignored since they will not likely return and waste the time of the community. Many Authors are worried about recognition and/or donations. Nexus is worried about copy rites shutdowns. So before we would even discuss Implementation of the feature we need to resolve money and legal issues. I hope this Post would be stickied because it is generally disregarded. And Nexus seems to actively avoid this issue. Just like the big AAA game companies, they will not do anything about it unless there is a BIG uproar about it. Hey I understand, people are scared. Lets not let our fear of change to control us. But before you start arguing with me. Please read the first couple of post Im involved in the beginning. I still have not played SkyrimVR because I dont have the time to mod it. Barely have time to play VR as it is. So this issue is very important to me. There are LOTS of people who feel the same as I do, but instead of being vocal about the issues of how people look down to them and say, dont be lazy, they would prefer to spend what little time they do have to play other unmodded VR games. This in my opinion is a bigger slap in the face to modders than not getting recognition. Some modders might say that they make the mod for themselves and not others and we should be lucky that they are sharing. Imagine if the inventor of the internet felt the same way and where we would be if they never gave it to us. Where would they be? Mod packs have a lot of things to unpack. I just started this post to have a place to collect everyone's ideas and to hopefully bring to attention to Nexus how much we ALL are losing because of their refusal to add this feature.
  11. @TOLOVERU - If you pay a sub to this site, that is essentially what your doing. No one said that the mods would be paid. The mods are still free. They will be just like they are now. MOD PACKS are essentially a batch file that automates the process. Your paying to get access to the unlimited bandwidth for the site, and the site is the one that donates to the modders. Just like you do now, Ive paid for 4 months and still dont have my skyrim modded... So, to re-iterate, if you dont like it, you dont have to "buy" into it. @sinsoft76 - Lifetime Memberhips have nothing to do with Mod Pack services. It is a product unto itself. And just as I explained to Tolo, you dont have to use it, and nothing will change. I understand that the YT channels are end users, but they put in work as well with testing, feedback, and compatibility issues. They spend a lot of time and effort in getting things just right. So they deserve something for that as well. Fallowing someone elses setup is not lazy, its smart. Do you mean to tell me that every mathematician need to learn math by themselves otherwise its lazy? Does each factory have to learn EVERYTHING before it can make something new? By your logic, we should all have to make each of our mods from scratch ourselves, and even the games, and compile them ourselves. Do you know why, I dont spend my time LEARNING how to add all the mods or even just fallowing a long list of instructions to install them. Because I dont have a lot of time. I would prefer to spend what little of my time playing the games. Can you please tell me how installing a game, or mods(dlc), is insulting? Is it insulting when you get normal DLC? Do you really thing, people like me, READ everything in the mod listing? Or for that matter, somehow show, in an actual way, our appreciation? Do you show appreciation for the cow that gave its life, and the people that wasted their time, as you shove that hamburger down your face? Im sorry, but your points dont make any sense. WHY WOULD THESE MODDERS MAKE THESE MODS, IF NOT TO GIVE THE WORLD, THE BEAUTIFUL, AND HEAVENLY EXPERIENCE OF THEIR MODS? It would be like Michealangalo making his painting then saying that only those as good as him can ever see them. You show your respect by using mods. Whats the worst way someone can dis you? By giving you NO attention and pretending you dont even EXIST. AND to many, MANY, people such as myself, almost all these mods, might as well not exist, because Im not playing them. WHY, because I dont have the time. BUT HEY, I have money. IF I paid you 20/hr would you come install them for me??? BET YOU WOULD. Finally @sinsoft76 - Let me help you fix your understanding of money. You see, you dont REALLY know what money is. You were raised in a privileged time, in a privileged place. Please take this with you the rest of your life, and everyone around you. Their is one commodity, one resource, one thing, that all of us creatures on this earth have that is THE MOST valuable thing we will EVER have. OUR LIVES, Litterally. We have a very limited amount of TIME before we die. AND the worse thing IS, we dont even know HOW much time we have. It could be days, or centuries. But we know it is limited. So when we work, when we do ANYTHING, what we are doing is giving our time, OUR LIVES, to whatever it is we are doing. We can GIVE time to family and friends, and only ask that they do the same in return. You see, we just exchanged goods. We TRADED our time with each other. Trading is all we ever do. In the old days, we could only trade directly. I Spent a year making wheat, I'll exchange it for a chicken, which you spent your life(time) raising to be plump and juicy. But what happens when we make something that isnt real, like spending time to tell a story. What can I trade, but time ITSELF. And that is where money comes in. MONEY is the thing you get for your time. So, If im good at making burgers, but I cant trade a modder directly for a mod, then I could send them money. I will make someone else a burger, USING UP my life, in exchange for money, which they USED UP thier life to get, so that I can give a part of my life (my time) to the modder, for his services. SO, I am willing to give up a part of my life, for someone else to mod my PC for me. IT TOOK ME WORK to make that money. SO HOW IS THAT LAZY? If I can make burgers faster than a modder, but a modder can make a cool skin faster than me, then wouldnt it be more efficient, if I make burgers and he makes mods, instead of both of us having to do both? And would we also save A LOT more time? Well mod packs are just that! The complicated part is the legal aspect of payment. Which is why, this is all donation based, which is WHY modding will stay the same, FREE, but If you wish to donate money, why not be rewarded with mod packs? And why not reward everyone included, with some donations as well????
  12. Hi, I'm starting this topic in hopes that Nexus uses this or starts their own and deletes this one, pinned discussion about Mod Packs and the progress toward them. I understand that there are many facets of nuance to consider when discussing Mod Packs and the time, effort, resources and especially money, that are involved with such a thing. So!!!! This is my proposed solution to the biggest two problems, money and recognition. But before I do, let me say, I have paid for several months, not all one after another, in order to mod Skyrim VR without download limits, and still cant bring myself to finish it! Why? Because it is such a mess!!! And easily overwhelms me, when, I just want to relax and play. I spend my energy doing to things I need to live, when I want to play, I dont have enough left to mod, and if I do, I would prefer to spend that energy on 3D printing and making instead. I NEED MOD PACKS! So, My solution is to charge $10US for a mod pack that is curated by a host like a youtuber. The mods will be listed on the nexus page along with their perspective authors. The charge is two fold, an access fee for unlimited bandwidth download of said mods in the list, available for 4 days or such. And the rest is split and donated to the mod authors and the mod pack curator. The next challenge is figuring out how much each person gets. Nexus should determine their cut based on bandwidth while, the rest is cut based on a rating system made with both an algorithm and voting scores on the website. There are two factors each mod must be considered for, the first is utility, or dependency. Things that many other mods depend on, have a higher rating and thus get a slightly bigger cut. The more useful it is, the higher the rating. The second is popularity, if a modder makes beautiful armor, and gets higher rating, they should get a bit more, right? The second thing is recognition. Each modder will get a special page that they get to use how ever they want, that will then be displayed as the mods download and install. People can click to go to the next one or back to view old ones, and if they dont click, they will just rotate on their own. People should be encouraged to head to the Mod pack page to and search for Mods, they noticed in game that they really like and upvote them to help get them some more donations. They can also recommend new mods to be added to the mod pack! Please discuss possible problems with this system below, but for each problem you recognize I ask you also post with it a possible solution. Were not looking for reasons not to do this, we are looking for solutions in order to achieve our goal of implementing mod packs. Thank you!
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