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Zenas

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  1. Hey guys - I'm playing around with the sneak variables, but I'm having a hard time figuring out what triggers enemies to [Danger] state when I bump into them. So an example is an enemy is moving towards you while on [Hidden] state and you melee VATS them with a short range melee you sometimes get detected instantly. Anyone know what I could play around with on FO4edit to Increase/decrease/remove what causes this to happen?
  2. So now with the release of SotFS I was wondering if it would be possible to create a mod that would randomize the enemies that spawn around the map. Maybe the actual spawn position would be the same, but I think it would be hilarious if one starts a character and instead of the small trolls a the beginning of the game, that the trolls would be Alonne Knights, Turtles and Pursuers.
  3. So there are a bunch of armors that simply look amazing, or give you a different feeling of the game over all. But most of them are either too high level on stats or by the time you get them you get instakilled. Or maybe you just want to run around on those prisoner rags while you slaughter hoards of bandits and the dragon who happens to fly by while you were killing them bandits I mentioned just a second agooo. Well my request is a feature that would let you equip 2 armors at the same time. An aesthetic set which would determine how you look, and another set that would determine your stats. The idea is to give players the freedom to dress (or not dress at all) how ever they want with basically no penalty their survibability or maybe for those hardcore players it could be the other way around. I was thinking that the same way both mouse buttons are used to determine where a sword will be equipped, maybe something like that can be implemented to determine the sets. Or simply just a feature that would just let you equip two of any armor piece and void the visuals of one piece while voiding the stats of the other. What do you guys think?
  4. So honestly the only thing that really really frightens me in Vanilla Skyrim are the Hired Thugs. Why? Well they simply walk towards you no matter where you are, the whole time they are looking right at you, does not matter if you are invisible or if you have +78392649 Sneak, they are focused on their task... beatin' yo ass. So I was wondering if a mod could be made to spawn an npc, for example one that looks like Slenderman, or a CLOWN. He would spawn at a random (or fixed point in the map) and from then on he would simply walk towards where ever the player is located. Until he reaches the player, maybe he can do some kind of noise, or have a song play when he is at a certain distance even if its kinda far, just to build up tension. If the player kills him then he gets some nice loot but after a couple of days the npc would simply spawn again. So what do you guys think?
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