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Posts posted by Gojirazilla
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SKK50, thank you for taking the time to help me out with this. I really appreciate it.
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I fixed an issue with the script properties, so I am trying again.
Tomorrow I will look into having the script trigger when quest MQ102 begins.
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The new game start you mentioned did occur. The debug message fired off, but no perks were added. What would you suggest as a corrective action?
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Successfully compiled! Awareness needed to be Awareness01 and the second Nuclear Physicist was NuclearPhysicist0 rather than 01. Now it's time to see if it works.
Scriptname CombatEngineerVeteranScript extends Quest
Actor Property PlayerRef Auto Const
Perk Property Armorer01 Auto Const
Perk Property Armorer02 Auto Const
Perk Property Awareness01 Auto Const
Perk Property Basher01 Auto Const
Perk Property BetterCriticals01 Auto Const
Perk Property BetterCriticals02 Auto Const
Perk Property BigLeagues01 Auto Const
Perk Property Blacksmith01 Auto Const
Perk Property Blacksmith02 Auto Const
Perk Property Commando01 Auto Const
Perk Property Commando02 Auto Const
Perk Property Commando03 Auto Const
Perk Property ConcentratedFire01 Auto Const
Perk Property ConcentratedFire02 Auto Const
Perk Property CriticalBanker01 Auto Const
Perk Property DemolitionExpert01 Auto Const
Perk Property DemolitionExpert02 Auto Const
Perk Property DemolitionExpert03 Auto Const
Perk Property DemolitionExpert04 Auto Const
Perk Property GunNut01 Auto Const
Perk Property GunNut02 Auto Const
Perk Property Gunslinger01 Auto Const
Perk Property Gunslinger02 Auto Const
Perk Property Hacker01 Auto Const
Perk Property Hacker02 Auto Const
Perk Property HeavyGunner01 Auto Const
Perk Property HeavyGunner02 Auto Const
Perk Property Inspirational01 Auto Const
Perk Property Inspirational02 Auto Const
Perk Property Inspirational03 Auto Const
Perk Property IronFist01 Auto Const
Perk Property LeadBelly01 Auto Const
Perk Property LocalLeader01 Auto Const
Perk Property LocalLeader02 Auto Const
Perk Property Locksmith01 Auto Const
Perk Property Locksmith02 Auto Const
Perk Property Medic01 Auto Const
Perk Property Medic02 Auto Const
Perk Property MovingTarget01 Auto Const
Perk Property MovingTarget02 Auto Const
Perk Property NuclearPhysicist01 Auto Const
Perk Property QuickHands01 Auto Const
Perk Property QuickHands02 Auto Const
Perk Property Rifleman01 Auto Const
Perk Property Rifleman02 Auto Const
Perk Property Rifleman03 Auto Const
Perk Property Science01 Auto Const
Perk Property Science02 Auto Const
Perk Property Scrapper01 Auto Const
Perk Property Scrapper02 Auto Const
Perk Property Scrounger01 Auto Const
Perk Property Scrounger02 Auto Const
Perk Property Scrounger03 Auto Const
Perk Property Sneak01 Auto Const
Perk Property Sneak02 Auto Const
Perk Property Sneak03 Auto Const
Perk Property Sniper01 Auto Const
Perk Property StrongBack01 Auto Const
Perk Property StrongBack02 Auto Const
Perk Property StrongBack03 Auto Const
Perk Property StrongBack04 Auto Const
Perk Property Toughness01 Auto Const
Perk Property Toughness02 Auto Const
Perk Property Toughness03 Auto Const
Perk Property Toughness04 Auto Const
Perk Property Toughness05 Auto Const
Event OnInit() ; This event will run once, when the script is initialized
PlayerRef.AddPerk(Armorer01)
PlayerRef.AddPerk(Armorer02)
PlayerRef.AddPerk(Awareness01)
PlayerRef.AddPerk(Basher01)
PlayerRef.AddPerk(BetterCriticals01)
PlayerRef.AddPerk(BetterCriticals02)
PlayerRef.AddPerk(BigLeagues01)
PlayerRef.AddPerk(Blacksmith01)
PlayerRef.AddPerk(Blacksmith02)
PlayerRef.AddPerk(Commando01)
PlayerRef.AddPerk(Commando02)
PlayerRef.AddPerk(Commando03)
PlayerRef.AddPerk(ConcentratedFire01)
PlayerRef.AddPerk(ConcentratedFire02)
PlayerRef.AddPerk(CriticalBanker01)
PlayerRef.AddPerk(DemolitionExpert01)
PlayerRef.AddPerk(DemolitionExpert02)
PlayerRef.AddPerk(DemolitionExpert03)
PlayerRef.AddPerk(DemolitionExpert04)
PlayerRef.AddPerk(GunNut01)
PlayerRef.AddPerk(GunNut02)
PlayerRef.AddPerk(Gunslinger01)
PlayerRef.AddPerk(Gunslinger02)
PlayerRef.AddPerk(Hacker01)
PlayerRef.AddPerk(Hacker02)
PlayerRef.AddPerk(HeavyGunner01)
PlayerRef.AddPerk(HeavyGunner02)
PlayerRef.AddPerk(Inspirational01)
PlayerRef.AddPerk(Inspirational02)
PlayerRef.AddPerk(Inspirational03)
PlayerRef.AddPerk(IronFist01)
PlayerRef.AddPerk(LeadBelly01)
PlayerRef.AddPerk(LocalLeader01)
PlayerRef.AddPerk(LocalLeader02)
PlayerRef.AddPerk(Locksmith01)
PlayerRef.AddPerk(Locksmith02)
PlayerRef.AddPerk(Medic01)
PlayerRef.AddPerk(Medic02)
PlayerRef.AddPerk(MovingTarget01)
PlayerRef.AddPerk(MovingTarget02)
PlayerRef.AddPerk(NuclearPhysicist01)
PlayerRef.AddPerk(QuickHands01)
PlayerRef.AddPerk(QuickHands02)
PlayerRef.AddPerk(Rifleman01)
PlayerRef.AddPerk(Rifleman02)
PlayerRef.AddPerk(Rifleman03)
PlayerRef.AddPerk(Science01)
PlayerRef.AddPerk(Science02)
PlayerRef.AddPerk(Scrapper01)
PlayerRef.AddPerk(Scrapper02)
PlayerRef.AddPerk(Scrounger01)
PlayerRef.AddPerk(Scrounger02)
PlayerRef.AddPerk(Scrounger03)
PlayerRef.AddPerk(Sneak01)
PlayerRef.AddPerk(Sneak02)
PlayerRef.AddPerk(Sneak03)
PlayerRef.AddPerk(Sniper01)
PlayerRef.AddPerk(StrongBack01)
PlayerRef.AddPerk(StrongBack02)
PlayerRef.AddPerk(StrongBack03)
PlayerRef.AddPerk(StrongBack04)
PlayerRef.AddPerk(Toughness01)
PlayerRef.AddPerk(Toughness02)
PlayerRef.AddPerk(Toughness03)
PlayerRef.AddPerk(Toughness04)
PlayerRef.AddPerk(Toughness05)
Debug.Notification("Perks successfully added to player.") ;
EndEvent -
The script won't compile for me.
And is this the correct way to go about adding 65 perks?
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Scriptname CombatEngineerVeteranScript extends Quest
Perk Property Armorer01 Auto
Perk Property Armorer02 Auto
Perk Property Awareness Auto
Perk Property Basher01 Auto
Perk Property BetterCriticals01 Auto
Perk Property BetterCriticals02 Auto
Perk Property BigLeagues01 Auto
Perk Property Blacksmith01 Auto
Perk Property Blacksmith02 Auto
Perk Property Commando01 Auto
Perk Property Commando02 Auto
Perk Property Commando03 Auto
Perk Property ConcentratedFire01 Auto
Perk Property ConcentratedFire02 Auto
Perk Property CriticalBanker01 Auto
Perk Property DemolitionExpert01 Auto
Perk Property DemolitionExpert02 Auto
Perk Property DemolitionExpert03 Auto
Perk Property DemolitionExpert04 Auto
Perk Property GunNut01 Auto
Perk Property GunNut02 Auto
Perk Property Gunslinger01 Auto
Perk Property Gunslinger02 Auto
Perk Property Hacker01 Auto
Perk Property Hacker02 Auto
Perk Property HeavyGunner01 Auto
Perk Property HeavyGunner02 Auto
Perk Property Inspirational01 Auto
Perk Property Inspirational02 Auto
Perk Property Inspirational03 Auto
Perk Property IronFist01 Auto
Perk Property LeadBelly01 Auto
Perk Property LocalLeader01 Auto
Perk Property LocalLeader02 Auto
Perk Property Locksmith01 Auto
Perk Property Locksmith02 Auto
Perk Property Medic01 Auto
Perk Property Medic02 Auto
Perk Property MovingTarget01 Auto
Perk Property MovingTarget02 Auto
Perk Property NuclearPhysicist01 Auto
Perk Property QuickHands01 Auto
Perk Property QuickHands02 Auto
Perk Property Rifleman01 Auto
Perk Property Rifleman02 Auto
Perk Property Rifleman03 Auto
Perk Property Science01 Auto
Perk Property Science02 Auto
Perk Property Scrapper01 Auto
Perk Property Scrapper02 Auto
Perk Property Scrounger01 Auto
Perk Property Scrounger02 Auto
Perk Property Scrounger03 Auto
Perk Property Sneak01 Auto
Perk Property Sneak02 Auto
Perk Property Sneak03 Auto
Perk Property Sniper01 Auto
Perk Property StrongBack01 Auto
Perk Property StrongBack02 Auto
Perk Property StrongBack03 Auto
Perk Property StrongBack04 Auto
Perk Property Toughness01 Auto
Perk Property Toughness02 Auto
Perk Property Toughness03 Auto
Perk Property Toughness04 Auto
Perk Property Toughness05 Auto
Actor Property PlayerRef Auto
Event OnInit() ; This event will run once, when the script is initialized
PlayerRef.AddPerk(Armorer01)
PlayerRef.AddPerk(Armorer02)
PlayerRef.AddPerk(Awareness)
PlayerRef.AddPerk(Basher01)
PlayerRef.AddPerk(BetterCriticals01)
PlayerRef.AddPerk(BetterCriticals02)
PlayerRef.AddPerk(BigLeagues01)
PlayerRef.AddPerk(Blacksmith01)
PlayerRef.AddPerk(Blacksmith02)
PlayerRef.AddPerk(Commando01)
PlayerRef.AddPerk(Commando02)
PlayerRef.AddPerk(Commando03)
PlayerRef.AddPerk(ConcentratedFire01)
PlayerRef.AddPerk(ConcentratedFire02)
PlayerRef.AddPerk(CriticalBanker01)
PlayerRef.AddPerk(DemolitionExpert01)
PlayerRef.AddPerk(DemolitionExpert02)
PlayerRef.AddPerk(DemolitionExpert03)
PlayerRef.AddPerk(DemolitionExpert04)
PlayerRef.AddPerk(GunNut01)
PlayerRef.AddPerk(GunNut02)
PlayerRef.AddPerk(Gunslinger01)
PlayerRef.AddPerk(Gunslinger02)
PlayerRef.AddPerk(Hacker01)
PlayerRef.AddPerk(Hacker02)
PlayerRef.AddPerk(HeavyGunner01)
PlayerRef.AddPerk(HeavyGunner02)
PlayerRef.AddPerk(Inspirational01)
PlayerRef.AddPerk(Inspirational02)
PlayerRef.AddPerk(Inspirational03)
PlayerRef.AddPerk(IronFist01)
PlayerRef.AddPerk(LeadBelly01)
PlayerRef.AddPerk(LocalLeader01)
PlayerRef.AddPerk(LocalLeader02)
PlayerRef.AddPerk(Locksmith01)
PlayerRef.AddPerk(Locksmith02)
PlayerRef.AddPerk(Medic01)
PlayerRef.AddPerk(Medic02)
PlayerRef.AddPerk(MovingTarget01)
PlayerRef.AddPerk(MovingTarget02)
PlayerRef.AddPerk(NuclearPhysicist0)
PlayerRef.AddPerk(QuickHands01)
PlayerRef.AddPerk(QuickHands02)
PlayerRef.AddPerk(Rifleman01)
PlayerRef.AddPerk(Rifleman02)
PlayerRef.AddPerk(Rifleman03)
PlayerRef.AddPerk(Science01)
PlayerRef.AddPerk(Science02)
PlayerRef.AddPerk(Scrapper01)
PlayerRef.AddPerk(Scrapper02)
PlayerRef.AddPerk(Scrounger01)
PlayerRef.AddPerk(Scrounger02)
PlayerRef.AddPerk(Scrounger03)
PlayerRef.AddPerk(Sneak01)
PlayerRef.AddPerk(Sneak02)
PlayerRef.AddPerk(Sneak03)
PlayerRef.AddPerk(Sniper01)
PlayerRef.AddPerk(StrongBack01)
PlayerRef.AddPerk(StrongBack02)
PlayerRef.AddPerk(StrongBack03)
PlayerRef.AddPerk(StrongBack04)
PlayerRef.AddPerk(Toughness01)
PlayerRef.AddPerk(Toughness02)
PlayerRef.AddPerk(Toughness03)
PlayerRef.AddPerk(Toughness04)
PlayerRef.AddPerk(Toughness05)
Debug.Notification("Perks successfully added to player.") ;
EndEvent
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I've looked in various places online for help, but am getting nowhere. So far this is a version of my script (in next post).
Need help writing script to add perks on game load for character background mod.
in Creation Kit and Modders
Posted
It works correctly. Thank you so much for all of your help. I really appreciate it.