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Gojirazilla

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Posts posted by Gojirazilla

  1. Successfully compiled! Awareness needed to be Awareness01 and the second Nuclear Physicist was NuclearPhysicist0 rather than 01. Now it's time to see if it works.

     

    Scriptname CombatEngineerVeteranScript extends Quest

    Actor Property PlayerRef Auto Const
    Perk Property Armorer01 Auto Const
    Perk Property Armorer02 Auto Const
    Perk Property Awareness01 Auto Const
    Perk Property Basher01 Auto Const
    Perk Property BetterCriticals01 Auto Const
    Perk Property BetterCriticals02 Auto Const
    Perk Property BigLeagues01 Auto Const
    Perk Property Blacksmith01 Auto Const
    Perk Property Blacksmith02 Auto Const
    Perk Property Commando01 Auto Const
    Perk Property Commando02 Auto Const
    Perk Property Commando03 Auto Const
    Perk Property ConcentratedFire01 Auto Const
    Perk Property ConcentratedFire02 Auto Const
    Perk Property CriticalBanker01 Auto Const
    Perk Property DemolitionExpert01 Auto Const
    Perk Property DemolitionExpert02 Auto Const
    Perk Property DemolitionExpert03 Auto Const
    Perk Property DemolitionExpert04 Auto Const
    Perk Property GunNut01 Auto Const
    Perk Property GunNut02 Auto Const
    Perk Property Gunslinger01 Auto Const
    Perk Property Gunslinger02 Auto Const
    Perk Property Hacker01 Auto Const
    Perk Property Hacker02 Auto Const
    Perk Property HeavyGunner01 Auto Const
    Perk Property HeavyGunner02 Auto Const
    Perk Property Inspirational01 Auto Const
    Perk Property Inspirational02 Auto Const
    Perk Property Inspirational03 Auto Const
    Perk Property IronFist01 Auto Const
    Perk Property LeadBelly01 Auto Const
    Perk Property LocalLeader01 Auto Const
    Perk Property LocalLeader02 Auto Const
    Perk Property Locksmith01 Auto Const
    Perk Property Locksmith02 Auto Const
    Perk Property Medic01 Auto Const
    Perk Property Medic02 Auto Const
    Perk Property MovingTarget01 Auto Const
    Perk Property MovingTarget02 Auto Const
    Perk Property NuclearPhysicist01 Auto Const
    Perk Property QuickHands01 Auto Const
    Perk Property QuickHands02 Auto Const
    Perk Property Rifleman01 Auto Const
    Perk Property Rifleman02 Auto Const
    Perk Property Rifleman03 Auto Const
    Perk Property Science01 Auto Const
    Perk Property Science02 Auto Const
    Perk Property Scrapper01 Auto Const
    Perk Property Scrapper02 Auto Const
    Perk Property Scrounger01 Auto Const
    Perk Property Scrounger02 Auto Const
    Perk Property Scrounger03 Auto Const
    Perk Property Sneak01 Auto Const
    Perk Property Sneak02 Auto Const
    Perk Property Sneak03 Auto Const
    Perk Property Sniper01 Auto Const
    Perk Property StrongBack01 Auto Const
    Perk Property StrongBack02 Auto Const
    Perk Property StrongBack03 Auto Const
    Perk Property StrongBack04 Auto Const
    Perk Property Toughness01 Auto Const
    Perk Property Toughness02 Auto Const
    Perk Property Toughness03 Auto Const
    Perk Property Toughness04 Auto Const
    Perk Property Toughness05 Auto Const

    Event OnInit() ; This event will run once, when the script is initialized

    PlayerRef.AddPerk(Armorer01)

    PlayerRef.AddPerk(Armorer02)

    PlayerRef.AddPerk(Awareness01)

    PlayerRef.AddPerk(Basher01)

    PlayerRef.AddPerk(BetterCriticals01)

    PlayerRef.AddPerk(BetterCriticals02)

    PlayerRef.AddPerk(BigLeagues01)

    PlayerRef.AddPerk(Blacksmith01)

    PlayerRef.AddPerk(Blacksmith02)

    PlayerRef.AddPerk(Commando01)

    PlayerRef.AddPerk(Commando02)

    PlayerRef.AddPerk(Commando03)

    PlayerRef.AddPerk(ConcentratedFire01)

    PlayerRef.AddPerk(ConcentratedFire02)

    PlayerRef.AddPerk(CriticalBanker01)

    PlayerRef.AddPerk(DemolitionExpert01)

    PlayerRef.AddPerk(DemolitionExpert02)

    PlayerRef.AddPerk(DemolitionExpert03)

    PlayerRef.AddPerk(DemolitionExpert04)

    PlayerRef.AddPerk(GunNut01)

    PlayerRef.AddPerk(GunNut02)

    PlayerRef.AddPerk(Gunslinger01)

    PlayerRef.AddPerk(Gunslinger02)

    PlayerRef.AddPerk(Hacker01)

    PlayerRef.AddPerk(Hacker02)

    PlayerRef.AddPerk(HeavyGunner01)

    PlayerRef.AddPerk(HeavyGunner02)

    PlayerRef.AddPerk(Inspirational01)

    PlayerRef.AddPerk(Inspirational02)

    PlayerRef.AddPerk(Inspirational03)

    PlayerRef.AddPerk(IronFist01)

    PlayerRef.AddPerk(LeadBelly01)

    PlayerRef.AddPerk(LocalLeader01)

    PlayerRef.AddPerk(LocalLeader02)

    PlayerRef.AddPerk(Locksmith01)

    PlayerRef.AddPerk(Locksmith02)

    PlayerRef.AddPerk(Medic01)

    PlayerRef.AddPerk(Medic02)

    PlayerRef.AddPerk(MovingTarget01)

    PlayerRef.AddPerk(MovingTarget02)

    PlayerRef.AddPerk(NuclearPhysicist01)

    PlayerRef.AddPerk(QuickHands01)

    PlayerRef.AddPerk(QuickHands02)

    PlayerRef.AddPerk(Rifleman01)

    PlayerRef.AddPerk(Rifleman02)

    PlayerRef.AddPerk(Rifleman03)

    PlayerRef.AddPerk(Science01)

    PlayerRef.AddPerk(Science02)

    PlayerRef.AddPerk(Scrapper01)

    PlayerRef.AddPerk(Scrapper02)

    PlayerRef.AddPerk(Scrounger01)

    PlayerRef.AddPerk(Scrounger02)

    PlayerRef.AddPerk(Scrounger03)

    PlayerRef.AddPerk(Sneak01)

    PlayerRef.AddPerk(Sneak02)

    PlayerRef.AddPerk(Sneak03)

    PlayerRef.AddPerk(Sniper01)

    PlayerRef.AddPerk(StrongBack01)

    PlayerRef.AddPerk(StrongBack02)

    PlayerRef.AddPerk(StrongBack03)

    PlayerRef.AddPerk(StrongBack04)

    PlayerRef.AddPerk(Toughness01)

    PlayerRef.AddPerk(Toughness02)

    PlayerRef.AddPerk(Toughness03)

    PlayerRef.AddPerk(Toughness04)

    PlayerRef.AddPerk(Toughness05)

    Debug.Notification("Perks successfully added to player.") ;

    EndEvent

  2. Scriptname CombatEngineerVeteranScript extends Quest

     

    Perk Property Armorer01 Auto

     

    Perk Property Armorer02 Auto

     

    Perk Property Awareness Auto

     

    Perk Property Basher01 Auto

     

    Perk Property BetterCriticals01 Auto

     

    Perk Property BetterCriticals02 Auto

     

    Perk Property BigLeagues01 Auto

     

    Perk Property Blacksmith01 Auto

     

    Perk Property Blacksmith02 Auto

     

    Perk Property Commando01 Auto

     

    Perk Property Commando02 Auto

     

    Perk Property Commando03 Auto

     

    Perk Property ConcentratedFire01 Auto

     

    Perk Property ConcentratedFire02 Auto

     

    Perk Property CriticalBanker01 Auto

     

    Perk Property DemolitionExpert01 Auto

     

    Perk Property DemolitionExpert02 Auto

     

    Perk Property DemolitionExpert03 Auto

     

    Perk Property DemolitionExpert04 Auto

     

    Perk Property GunNut01 Auto

     

    Perk Property GunNut02 Auto

     

    Perk Property Gunslinger01 Auto

     

    Perk Property Gunslinger02 Auto

     

    Perk Property Hacker01 Auto

     

    Perk Property Hacker02 Auto

     

    Perk Property HeavyGunner01 Auto

     

    Perk Property HeavyGunner02 Auto

     

    Perk Property Inspirational01 Auto

     

    Perk Property Inspirational02 Auto

     

    Perk Property Inspirational03 Auto

     

    Perk Property IronFist01 Auto

     

    Perk Property LeadBelly01 Auto

     

    Perk Property LocalLeader01 Auto

     

    Perk Property LocalLeader02 Auto

     

    Perk Property Locksmith01 Auto

     

    Perk Property Locksmith02 Auto

     

    Perk Property Medic01 Auto

     

    Perk Property Medic02 Auto

     

    Perk Property MovingTarget01 Auto

     

    Perk Property MovingTarget02 Auto

     

    Perk Property NuclearPhysicist01 Auto

     

    Perk Property QuickHands01 Auto

     

    Perk Property QuickHands02 Auto

     

    Perk Property Rifleman01 Auto

     

    Perk Property Rifleman02 Auto

     

    Perk Property Rifleman03 Auto

     

    Perk Property Science01 Auto

     

    Perk Property Science02 Auto

     

    Perk Property Scrapper01 Auto

     

    Perk Property Scrapper02 Auto

     

    Perk Property Scrounger01 Auto

     

    Perk Property Scrounger02 Auto

     

    Perk Property Scrounger03 Auto

     

    Perk Property Sneak01 Auto

     

    Perk Property Sneak02 Auto

     

    Perk Property Sneak03 Auto

     

    Perk Property Sniper01 Auto

     

    Perk Property StrongBack01 Auto

     

    Perk Property StrongBack02 Auto

     

    Perk Property StrongBack03 Auto

     

    Perk Property StrongBack04 Auto

     

    Perk Property Toughness01 Auto

     

    Perk Property Toughness02 Auto

     

    Perk Property Toughness03 Auto

     

    Perk Property Toughness04 Auto

     

    Perk Property Toughness05 Auto

     

    Actor Property PlayerRef Auto

     

    Event OnInit() ; This event will run once, when the script is initialized

     

    PlayerRef.AddPerk(Armorer01)

     

    PlayerRef.AddPerk(Armorer02)

     

    PlayerRef.AddPerk(Awareness)

     

    PlayerRef.AddPerk(Basher01)

     

    PlayerRef.AddPerk(BetterCriticals01)

     

    PlayerRef.AddPerk(BetterCriticals02)

     

    PlayerRef.AddPerk(BigLeagues01)

     

    PlayerRef.AddPerk(Blacksmith01)

     

    PlayerRef.AddPerk(Blacksmith02)

     

    PlayerRef.AddPerk(Commando01)

     

    PlayerRef.AddPerk(Commando02)

     

    PlayerRef.AddPerk(Commando03)

     

    PlayerRef.AddPerk(ConcentratedFire01)

     

    PlayerRef.AddPerk(ConcentratedFire02)

     

    PlayerRef.AddPerk(CriticalBanker01)

     

    PlayerRef.AddPerk(DemolitionExpert01)

     

    PlayerRef.AddPerk(DemolitionExpert02)

     

    PlayerRef.AddPerk(DemolitionExpert03)

     

    PlayerRef.AddPerk(DemolitionExpert04)

     

    PlayerRef.AddPerk(GunNut01)

     

    PlayerRef.AddPerk(GunNut02)

     

    PlayerRef.AddPerk(Gunslinger01)

     

    PlayerRef.AddPerk(Gunslinger02)

     

    PlayerRef.AddPerk(Hacker01)

     

    PlayerRef.AddPerk(Hacker02)

     

    PlayerRef.AddPerk(HeavyGunner01)

     

    PlayerRef.AddPerk(HeavyGunner02)

     

    PlayerRef.AddPerk(Inspirational01)

     

    PlayerRef.AddPerk(Inspirational02)

     

    PlayerRef.AddPerk(Inspirational03)

     

    PlayerRef.AddPerk(IronFist01)

     

    PlayerRef.AddPerk(LeadBelly01)

     

    PlayerRef.AddPerk(LocalLeader01)

     

    PlayerRef.AddPerk(LocalLeader02)

     

    PlayerRef.AddPerk(Locksmith01)

     

    PlayerRef.AddPerk(Locksmith02)

     

    PlayerRef.AddPerk(Medic01)

     

    PlayerRef.AddPerk(Medic02)

     

    PlayerRef.AddPerk(MovingTarget01)

     

    PlayerRef.AddPerk(MovingTarget02)

     

    PlayerRef.AddPerk(NuclearPhysicist0)

     

    PlayerRef.AddPerk(QuickHands01)

     

    PlayerRef.AddPerk(QuickHands02)

     

    PlayerRef.AddPerk(Rifleman01)

     

    PlayerRef.AddPerk(Rifleman02)

     

    PlayerRef.AddPerk(Rifleman03)

     

    PlayerRef.AddPerk(Science01)

     

    PlayerRef.AddPerk(Science02)

     

    PlayerRef.AddPerk(Scrapper01)

     

    PlayerRef.AddPerk(Scrapper02)

     

    PlayerRef.AddPerk(Scrounger01)

     

    PlayerRef.AddPerk(Scrounger02)

     

    PlayerRef.AddPerk(Scrounger03)

     

    PlayerRef.AddPerk(Sneak01)

     

    PlayerRef.AddPerk(Sneak02)

     

    PlayerRef.AddPerk(Sneak03)

     

    PlayerRef.AddPerk(Sniper01)

     

    PlayerRef.AddPerk(StrongBack01)

     

    PlayerRef.AddPerk(StrongBack02)

     

    PlayerRef.AddPerk(StrongBack03)

     

    PlayerRef.AddPerk(StrongBack04)

     

    PlayerRef.AddPerk(Toughness01)

     

    PlayerRef.AddPerk(Toughness02)

     

    PlayerRef.AddPerk(Toughness03)

     

    PlayerRef.AddPerk(Toughness04)

     

    PlayerRef.AddPerk(Toughness05)

     

    Debug.Notification("Perks successfully added to player.") ;

     

    EndEvent

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