That is indeed the spriggan effect, most likely the 9AA46. Sprigan effect 9AA46 and 9AA38 in the first page are inverted, and also, the addspell and removespell method seems to not work with 9AA46.(and i'm not using at all the uskp) The cureall bat will not work on it because it is not a shader effect, cureall only remove shader effect. I didn't read all the 50 pages, if there is no solution given, knowing the spell, you may have to look for the Visual magic effect ID in the ck to remove it with the sme command very like the wispmother. Wispmother effect, sovngarde glow and DRAGON PRIEST PURPLE SMOKE EFFECT can't be removed with the addspell removespell method if you're not also using the provided fixed scripts for them. If you do without the fixed script, the effect will just get reinforced. I also saw a script for draugr eye glow effect, but the addspell remove spell method seems to work fine even without the fixed script (at least in my case). If you're speaking about the cureall bat in the first page, it won't cure sovngarde glow, because it's not a shader effect and the cureall bat removes only shader effect. That means, it mays actually be the sovngarde glow, but not sure, because sovngarde glow is more like orange. I would say it looks like the DRAGON PRIEST PURPLE SMOKE EFFECT, but since we almost see nothing because you're invisible, try to set your alpha to 1( player.setactoralpha 1) so we can get a better look on it.