Colorblind here, the reason it's bad for us is the yellow, orange, red(?) scheme for difficulty of persuasion. For some types of color deficiency (deut, prot, etc) it's hard to recognize what each color is, as they all look the same for us.Try setting these in the fallout4.ini file:[interface]iDialogueSC_Hard_GlowB=iDialogueSC_Hard_GlowG=iDialogueSC_Hard_GlowR=iDialogueSC_Hard_TintB=iDialogueSC_Hard_TintG=iDialogueSC_Hard_TintR=iDialogueSC_Med_GlowB=iDialogueSC_Med_GlowG=iDialogueSC_Med_GlowR=iDialogueSC_Med_TintB=iDialogueSC_Med_TintG=iDialogueSC_Med_TintR=iDialogueSC_Easy_GlowB=iDialogueSC_Easy_GlowG=iDialogueSC_Easy_GlowR=iDialogueSC_Easy_TintB=iDialogueSC_Easy_TintG=iDialogueSC_Easy_TintR=You'll need to pick colors because I am not sure what will stand out. Each value should be from 0-255, and the RGB triplet makes a color. I'll do that and come back later, I don't have my computer available. Also, anyone know a npc one can spawn or an action to trigger the persuasion? Best colors for this would be (I think) just the hard end of the colorfield. So: Hard: Red + 128 Green Med: Blue + 128 Green Easy: Green For making it more fallouty, I think adding a green tone to them all (except easy ofc) would fix it. EDIT:: I'm actually not sure if that is a good choice of colors. Maybe straight red, blue & green. But the red and green would be to similar.