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Zemecton

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Everything posted by Zemecton

  1. Hi guys, sorry I completely forgot about this thread. It appears I've already solved the problem. Another game I have required Microsoft XNA Framework 3.5 (even though oddly enough I already had the XNA 4.0 Framework) in order to run and my PC gave me the option to download it so I did, and after that my Morrowind game started working. Go figure. I had no indication at all that this was what I needed or why I needed it and it made no sense since I already had a more recent build of my XNA Framework. I also verified my game cache on Steam and that seems to have fixed something, too.. My game may still fail on me, in which case I will post here again if I am permitted to do so, but in the meantime thanks to both of you for offering to help. @Oblivionaddicted: I have no idea what my load order is. I can tell you in which order each of my ESM mods appear in the launcher but I can't remember in what order I installed them other than that I installed the official plugins patch first, then the unofficial code patch (Skunk Works version), then MGE XE, then MWSE, then the Patch For Purists, all in that order. There were other mods I installed prior to that and many I installed afterward but I forget which of them and when at the moment. Cheers and thanks for reading!
  2. Hi, My computer suffered a random HDD failure several weeks ago so I've had to redownload everything I have on Steam and elsewhere, including the vanilla Morrowind game. That means I need to put in all of my mods again. I have what I think is all of them in their installed and used form as backup but whenever I copy them into the Morrowind executable folder both the executable file and the launcher stop working - as in nothing happens at all when launched from Steam - and when I click on either of them in File Explorer I get an error message saying I am missing a file called "d3dx9_43.dll". I can launch Morrowind just fine before copying over any of my mods and even after copying everything from the Data Files folder I seem to be fine so it must have something to do with any one of the few core mods I was using. I have MGE XE, MWSE, the Morrowind Code Patch, the Patch For Purists mod, and the unofficial Morrowind Official Plugins Patch (though I don't think the last one has any files outside of the Data Files folder) and maybe a few others I've forgotten about but I think that is all of them. I would re-download them again but I got most if not all of them on Discord. They were the newest versions at the time and I am not sure how up-to-date the versions on Nexus are (If I don't use the same versions or newer I will run into problems loading my saved games) so I would much rather use the mod files I currently have. I only store my mod files because if you paste the entire game folder rather than installing it through Steam you tend to come up with other problems and if I paste the entire folder over itself I may just run into the same problem again. Either I am overwriting something I shouldn't be or I am missing some files that were installed outside of the main executable folder. Do any of those mods I mentioned store files in the AppData folder, by any chance? Anyway, in hindsight I should probably be recording all of my Morrowind mods like I do for The Sims 3 and if I can't find out what is going wrong I will try to track down the newest version of everything. Which will be a pain in the butt to do, so any advice anyone on here can provide would be appreciated. Thanks for reading.
  3. Nevermind, I solved it. I needed to re-download the MGE XE 0.10.0 beta and reinstall only that before installing the MWSE. The MGE XE prototype prevents MWSE from working properly, atleast for me.
  4. Hi guys, I've run into an issue with MGE XE and I am not sure how to fix it. First off, I have the MGE XE beta and the MGE XE advanced materials prototype from here: https://www.nexusmods.com/morrowind/mods/26348?tab=description What I did with these two mods is I unzipped each into their own folder and then replaced any files in the beta with identical files from the prototype and added anything from the prototype that the beta did not have, then I put all the files outside of the Data Files folder into the main Morrowind folder. Everything in the MGE XE Data Files folder was copied into its corresponding folder within the Morrowind Game Files folder. I also added this mod because two of the mods I downloaded required it: https://www.nexusmods.com/morrowind/mods/45468 I followed the instructions in the MGE XE readme document, I turned off the Steam overlay, I started up my game and then exited, then opened the MGEXEgui application as Administrator. I get a pop-up telling me: "Unable to find Morrowind registry keys. Please run the game as administrator before installing MGE." When I run Morrowind as administrator and then try to run the MGEXEgui application, I get a pop-up that says this: "Morrowind appears to be currently running. Please quit the game before running MGEXEgui." I do have a MWSE.dll extension that was sent to my game directory after I launched my game the first time. Here are the two mods I apparently need MWSE for - they send me pop-up warnings saying something about longer scripts if I try to launch my game with them turned on: https://www.nexusmods.com/morrowind/mods/43119?tab=description http://download.fliggerty.com/download--33 I also need MWSE for the XE Sky Variations.esp mod that comes with MWSE but it won't let me play my saved games, either, saying something about longer scripts. Ignoring these pop-up warnings creates the Dirty Save issue - I have backups that are only 3 in-game days earlier so I've deleted all of the saved games with dirty save issues. So what do I do? Do I need to get the MGEXEgui application working in order to get my three mods working? Because they still are now working. Did I mess up somewhere when I tried to merge the MGE beta and prototype together? Or am I missing something else? Any advice and/or assistance would be much appreciated. Thanks for reading.
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