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H8Cr1me

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  1. HAHAHAHA When Skyrim was coming out I thought to myself that after so much of my life was wasted modding Oblivion, I wanted to hurry up and play through the game before the Creation Kit and all the mods started coming out because I knew as soon as I started browsing through mods I'd wind up in modding purgatory. I tried fighting the urge to look at the Nexus but the temptation was just too strong. Hundreds of hours spent with Oblivion and Skyrim, and I've yet to get anywhere near the end of either.
  2. How does Nexus Mod Manager handle mod components that are overwritten when you install a mod and then uninstall it? For example if I install Texture Pack A, and then overwrite some of those textures with Texture Pack B, and then uninstall Texture Pack B; will NMM revert to the texture files from Texture Pack A, or are the overwritten files removed completely from both texture packs? If I recall, BAIN would keep track of your mod file install order and it would reinstall any files from Texture Pack A that were overwritten with Texture Pack B if you uninstall Texture Pack B. Does NMM work the same way?
  3. Dude, I would like to thank you for your comprehensive and very useful reply. I'm increasingly losing faith in every forum community on the internet. Nobody ever actually answers my seemingly cut-and-dry questions, and forum posts quickly degrade into something COMPLETELY off the original topic. So while you might not have provided an answer to any of my questions, I appreciate the fact that you have provided a better solution. I've modded Oblivion a few times before but never put this much thought into it. I haven't put too much thought into the PyFFI thing before but I think hitting up the BSAs like you mentioned sounds like a good idea. I have a pretty beefy rig and I can almost run a disgustingly high resolution Oblivion. I just need to cut those few little unnoticeable corners. I think a full BAIN install and this PyFFI thing should lead me to the promised land. Thanks again
  4. I am wondering if running TES4LODGen after Optimised Distant Land MAX screw up ODLM? <-------THIS IS MY MAIN QUESTION!!!!! I am also wondering if the Unique Landscape Patches for ODLM are NEEDED or can I just let the higher poly area that comes with UL take over and be fine? Will I visibly notice any graphical oddities due to a lower-poly landscape joining with the higher-poly landscape? There are a lot more Unique Landscapes than there are patches for Optimised Distant Land MAX that was last updated in June 2008. Will I have issues surrounding other Unique Landscapes that don't have a patch?
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