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NickHodges

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Everything posted by NickHodges

  1. So...say I made fins for an argonianâs body. I make them in blender and have the full mesh of an argonian there from Skyrim files, then I attach the fins to his back by the vertices or whatnot. Will that work by itself even if it lacks animation? And how can I make it have some animation? P.S. What is this about like facial bones and rigging for things like trying to shaping a werewolf head to be similar to a khajiits, so that it works like a mer raceâs head?
  2. How do I edit the skeleton for bipedal races to be like a horse? For instance, that he or she would have a mountable part around their arms to play the role of the typical knight carrying the princess out of the tower. Or on the back for a small creature clinging on as a video game guide. Even a mother holding her baby. How would I make a custom pose with this as well to match?
  3. Ok so I am trying to kind of meld a wolf face (with a purposefully shortened muzzle) onto a Khajiit face to make it into a mer wolf head. So...if it doesnât completely line up, will it fail with the beast race skeleton? Is the beast skeleton for Argonians and Khajiits both? If so, will it be able to detect the location of wolf eyes or the mouth?
  4. How could I make a mod in which I can hold fox and small animals?
  5. So I made my Khajiit with a custom colored body, I did facegen ctrl and f4. Uploaded her. I canât see her in game. What happened?
  6. And, what about the bared teeth vs the khajiitâs closed mouth?
  7. If I put the head and facial skeletal mesh into a papoose (modified linen wrappings possibly) by itself, can it be given only facial animations easily? Also, is there any way it will definitely be game classed as an individual npc instead of an object? If not, what do I do? P.S I want to be able to carry him or her around and also be able to set him down. I need help with this lol.
  8. Can it be that hard if it fills the argonianâs muzzle and Khajiit both? And should I pull up a Khajiit with itâs skeleton to show where I should rig?
  9. Alright, so I am terribly unexperienced at using blender to mod characters. Mostly because the internet tutorials are seldom located. I have a werewolf female head and am trying to use it for a regular body like a Khajiit to make into a new species. So...for a head like this on that body, would I need to copy the head related bones from the werewolf skeleton to the Khajiit or argonian type skeleton? Or can the head just be placed where the normal mer-race skeleton facial bones are and work ok? I could really use some help if anyone is interested. (I am using old Skyrim and blender 2.49 and recent blender)
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