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RS13

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Everything posted by RS13

  1. The thing with building a PC (or buying a custom one) is that there are a ton of options. It can be rather overwhelming if you haven't done it before. And it also makes it difficult to provide suggestions, especially since I don't know exactly what you want or how "not great" at computers you are. So let's start with the basics: the most important parts of a gaming PC is the graphics card (or GPU) followed (at some distance) by the processor (or CPU). With most everything else the primary goal is to get stuff that's (A) compatible with what you've got and (B) good enough. While it might be tempting to cram 32 gb of the fastest DDR4 ram into your PC, you'd be better off settling for 8 gb of good enough ram and using that extra hundred bucks to buy a better graphics card. Do not, however, settle for disreputable stuff, especially where the power supply is concerned. If it dies, it can take other components with it. As for compatibility, the big thing is to make sure that your motherboard supports the CPU's socket type and whichever type of ram (DDR4 or DDR3) you go in for. The other important thing is to make sure that your power supply can provide adequate power for your system. (You should probably get a power supply that provides a little bit more than you need, but not more than, say, 100W over.) For more specific reqs, if all you want is to play Fallout 4 on high with solid fps, a GTX 1060 should be more than enough. If you want to build the absolute most powerful PC you can afford, you can probably get yourself a 1070 and still have enough left over for a pretty good CPU and good enough other parts. That will require a little bit more thrift, through. (You could also go AMD, I usually stick with NVidia because I'm used to their stuff and more games seem to play nice with Nvidia cards than AMD cards. At any rate, I don't know what to recommend on that side of the great GPU divide, so I'll stick with what I know.) I don't have any particular recommendations on CPUs, but Tom's Hardware came out with their reqs just two months ago.: http://www.tomshardware.com/reviews/best-cpus,3986.html.
  2. It's still best to start your own thread. I'm sorry I snapped at you, but it really is bad etiquette to hop on others threads with when you've got a distinct issue. It distracts from the OP's question and discourages people who might be able to answer him from doing so because they look at the thread and see "oh, it's already got [however many] replies," so they don't bother. Again, I am sorry for snapping at you.
  3. Get your own thread. This clearly isn't a can you help me fix my script thread. This is a all I f*#@ing want to do I learn but literally every f*#@ing thing in my computer and on the internet is fighting me thread.
  4. I want to f*#@ing script. Not hard stuff like what's in Civil War Overhaul or Perma, but f*#@ing simple stuff like what's in Perception affects energy weapons. But I either (1) can't find a guide or (2) I follow every single step and Beth's stuff breaks. Case in point: https://goo.gl/f7XAWM. Second case in point: I tried to do learn with the Hello World tutorial for FO4--if it can really be called that--and despite the fact that this "beginner's tutorial" feels free to say utterly opaque things like "Implement the OnQuestInit event by adding a debug message box. Save and compile your script" I figured I'd follow it as far as I could and see what happened. Anyone want to guess what f*#@ING HAPPENED? Bethesda happened. I fill out the forms as described and hit OK. "PapyrusAssembler.exe has stopped working." #ClassicBethesda. No error description. Just "hey, it crashed." Did I do something wrong? Hell, if I know. Can Someone help me? Can someone point me to a genuine for beginners tutorial? Can someone make one? I'm sorry if this is ranty, but it's incredibly infuriating to not even be able to get stumped by the hard stuff. I've been at this for hours with nothing to show for it, not even a learning experience.
  5. I'm sorry, when I said I was a beginner I meant a real beginner. Pretty much everything after your second sentence went right over my head. I'm sorry if this seems painfully obvious, but I've tried to find tutorials on this and I just can't. (Or they don't work: https://goo.gl/f7XAWM.)
  6. Honestly, I don't even want to mod skyrim. I want to learn how to script so I can do a few simple things in fallout 4--have message boxes pop-up during specific events, run a few console commands on specific events, add weapon scaling to perks--but I can't find any beginner's tutorial for FO4. I'm pretty sure I'd be fine trying to reverse engineer FO4 scripts if I knew even the basics, but when I can't even get the f*#@ing helloworld tutorial to work... It's rather frustrating.
  7. Ok... So I found what I thought was the problem. When I extracted the archive it gave me a folder structure Skyrim/Data/Scripts/scripts [Yes, Again.]/Source. So I moved everything up a level and went back to it. This time I got the following error: Starting 1 compile threads for 1 files... Compiling "HelloWorldScript2"... <unknown>(0,0): Unable to find flags file: TESV_Papyrus_Flags.flg <unknown>(0,0): unable to locate script HelloWorldScript2 No output generated for HelloWorldScript2, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on HelloWorldScript2
  8. I was thinking of creating a mod where you play as a synthetic version of Shaun's father/mother. You've escaped from the institute and had your "memories" wiped... but something went wrong. Now at certain crucial points, you start to "remember." Obviously, the easiest way to do this would be via message box pop-ups. I don't know how to do that. In fact, I have no scripting knowledge. If this is a simple script could someone explain how I would do it? If it's more complicated could someone point me to a good guide? Thanks.
  9. Overall, I'm really liking it. It's super-refreshing to finally have some evil dialogue options. Almost as refreshing as an Ice Cold Nuka-Cola . {gulb gulb gulb} Ah! Nuka!
  10. Awesome.
  11. I'm hardly inzane. Track down my recent posts and you'll see my taking the inzane to task recently. But if there is something I expect Bethesda to ruin, it's the story and worldbuilding. I think that's warranted.
  12. Yeah, I see how could read it as just the Pack's view of things, but at the time it really sounded to me like Bethesda trying to de-evil their game. "You can be a raider! With slaves!---Psst and by slaves we mean *willing* slaves. What do you think we are, monsters?" Ohboy no, none of them are willing and they make it clear they don't like being slaves. But you do get that scene right as you enter the park where they offer to let a slave go and the slave refuses because she'd die in the wasteland. And remember they are "traders." I could easily see Beth trying to spin the set-up as less slavery and more working for overly demanding boss.
  13. So, I'm trying to learn how to do the very. f*cking. basics. of scripting. I've been trying to follow this guide: http://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Hello_World But everytime I try to create a new script I get the "The extends script does not exist, please pick one that does" error. "The guide tells you how to fix that!" Except the fix doesn't work. I've extracted the archive to both my data folder and my root folder and I've gotten the same error message. What the F***?
  14. You could also just use the profiling feature in NMM or Mod Organizer 2 to test mods on a clean game. MO2 actually allows difference profiles to have different saves which is super-handy.
  15. For instance, could I make Agility affect stealing? Charisma affect carry weight?
  16. Yeah, I see how could read it as just the Pack's view of things, but at the time it really sounded to me like Bethesda trying to de-evil their game. "You can be a raider! With slaves!---Psst and by slaves we mean *willing* slaves. What do you think we are, monsters?"
  17. ...It's cause you asked for it, Ain't no one a slave who don't wanna be." A Raider just said that to me. That may be the most absurd weaksuace BS in the whole game.
  18. I want to change both (1) the dialogue that shows up in the menu (i.e., what Full Dialogue Overhaul changes from "Yes" to "Don't worry, I'll save Timmy from supermutants and (2) what the subtitles say I've said. (I don't care about changing the voiced dialogue because I use a PC muter). Can someone help me with this?
  19. Still not as good as Pew Lasers :p
  20. But people thanked him for that name!
  21. I don't know all the details, I've used both for quite a while so I'll take a stab at it. If someone contradicts me they probably know better. The big differences are: 1. ENB does more. 1A. ENB comes with it's own in-game GUI, can limit frame-rate or force vsync, force borderless window, and reduce memory usage and crashes via ENBoost. 1B. I believe that some of ENB's graphics effects are not available in Reshade. I'm thinking of things like AO, and adjustments to the amount and intensity of lighting under various conditions. Also, I do not believe that Reshade allows different settings for night and day. For Skyrim, ENB changed the water; Reshade doesn't. Similar may be or become true for Fallout. 2. Some of ENB's affects are better 2A. DOF and AA spring to mind. 3. ENB is more demanding 3A. People always mention DOF, AA and AO, but I believe that even just changing the color scheme and contrast in ENB is more demanding (even if slightly) than doing the same in Reshade. (2) and (3) are, I believe, the big reason people use ENB and Reshade together: Reshade can accomplish some of the same things with less performance impact. But since it can't do everything ENB does, they use ENB also.
  22. Ummm.... Literal LOL. As I already said, if you were really giving them an appropriate nickname it would be: BugNotGivingCreditWhereCreditIsDueThesda. Like, seriously, how is this even a debate? That's just not what theft is. It's hardly even metaphorically theft. So if you've been congratulated--and seriously, LOL--then it's not only by people with no taste, but people with no brains. Um, yes it has been. Eli her-damn-self answered your contention that Bugthefta (haha! Get it! Much funnies!) stole from her. Dazzerfong pointed out that they aren't that similar. As Cidermuffin pointed out, people asked Bugthefta (omg, I take it all back! Saying it is just too funny!) for the vault dlc. And as everyone on their mom's dog pointed out, the vault DLC was Bugthefta's (can't breathe. Too...{wheeze}...funny) idea in their iphone game thing. Good question. I'll give a hint as to what the answer's not: because we wanted the suit that WAS NEVER SHOWN OR MENTIONED IN ANY OF THE PROMOTIONAL MATERIAL FOR THAT DLC!! Seriously, literally no one bought the dlc for that reason because literally no one knew it was in there. And now we're supposed to be upset because something we already had is (surprise!) included in a version of something we already wanted? We would all have paid for the mod even without the outfit. Actually no. Read the EULA. Bugthefta (It just keeps getting funnier!) explicitly says mods authors own their mods. No it's not, pure and simple. You can't steal an idea. Pure and simple. Moreover, the idea was absolutely not Ei's. It was Bugthefta's {oh f*ck... can people realy die laughing... must finish...}. They came up with the posters, they came up with the design. Eli put that design--WHICH THEY CAME UP WITH--into the game and they independently did the same. Well, hey, people congratualted you on the IMMENSELY CLEVER AND FUNNY name. So you had better keep using it. Although... be careful. Bugthefta might steal it. {dies.}
  23. See, this is the level of ridiculous of the "Bethesda stole something from a mod" crowd. That idea is not complex or revolutionary enough to claim that a mod created said idea. My god, next thing you know people will claim they stole a specific type of tree or flower from a mod because they put it in a game. I saw someone claiming that Skyrim remastered had stolen from Skyrim modders because it added ambient occlusion and depth of field.
  24. Noooooope. It's not playable in first person, it's not really open world, and you're pretty much set with the writer's story. I also don't really remember any moments where you could be an evil a**hole. Also, it's just not very good.
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