It's got nothing to do with 'adapting'. It's to do with the low hit points of soldiers, the high hit points of aliens, the speed which you can get upgrades like armour and weapons and having to take time to actually make all the weapons and armour etc. I just tried 'Confounding Light' and got all my best troops wiped out! It was very hard before, but add in Thin men that are rarely killed in one shot, seekers etc. The only way this can be played successfully is exactly the same way as Impossible/Ironman. Never get your soldiers hit because the length of time wounded and fatigued is way to high for the so-called 'Elite that the world has to offer'. Take 'ultimate great care in everything you do etc. That's ok for people who actually like Impossible/Iron but not the 'normal' player. Fatigue is a step to far imo as is the length of time from wounds. Sectoids having low profile and adding two hp's per mind meld is bad enough but making your soldiers panic for 2 rounds! At least the 'alien trophy' should make you immune to 'all' panic including psionic. There is absolutely no way this can be enjoyed, due to the mental stress involved in losing so many troops. As for trying to bring up PFC's in the 3rd month onwards, forget it. Having 5/6 Interceptors out of action purely because it takes all of them to simply shoot down the first two craft types and then having to watch UFO's galore raid your airspace whilst they take 20 days to repair is just silly. I'd expect the Brutal difficulty to be like this but the very first level..come on. Maybe you won the game on Impossible/Ironman and expect everyone else to be able to play like you, but it just makes your great work....sadly practically impossible to enjoy for any length of time. Games should be fun not mentally impairing due to stress. I'm not looking for EASY, just a survivable challenge. Forced to try the 'Not so Long war' version. Shame I wanted a long game ) btw I've over 1300 hrs.