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Everything posted by Tahnval
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I have looked around but found nothing relevant. I didn't use power armor in previous Fallout games because I didn't like it and it wasn't necessary. I've found that it is necessary in FO76 - it's vastly superior to other armour, especially the armour I can make. What makes power armor bordering on unusable for me is the ridiculously bad light. A single dim short-range very directional torch. Ridiculous. A portable home computer has a vastly superior light to my military spec nuclear powered personal tank? It makes no sense. A lot of FO76 is very dark, which is right for a rural area at night and unlit mines and building interiors. Being able to use the pip-boy light in power armour would make the game much less annoying to me, enough to be somewhat enjoyable rather than more irritating than enjoyable. Am I missing something, some obscure setting somewhere? Or an ini file edit, maybe? Even for Bethesda, this is a dumb decision. Surely it can't be meant to be that bad, even for Bethesda in it's current "let's see how annoying we can be to our customers" mood?
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I said nothing about the redesign partly because I didn't expect anyone to care and partly because I'll manage with whatever's there. I think the old design was better, but as long as the new one works I'm OK with it... ...and there's where I'm having a problem. The new site doesn't work for me. Most importantly, I can only view the first page of anything. New Fallout 4 mods this week? Apparently there are 103 of them right now, but I can only see the most recent 20, i.e. the first page. If I click on a page number, nothing happens. Presumably this is down to incompatibility with my browser and/or plug-ins. I'm using Firefox 56.0.2. I haven't switched to 57 because some of the plug-ins I want to have won't work with 57 and I haven't found replacements with the same functionality that will work with 57, so I won't be "upgrading" yet. I have granted script execution permission to all 21 sites that my security software (Noscript) tells me Nexus runs scripts from. I temporarily disabled my security software, just to see if that would work. Obviously I'm not going to use the web without that security software, but I was willing to do it as a trial for just this site. Didn't help. Other issues that I've found just now... "clear filters" does not clear filters. "sort by" and "order" buttons bring up drop-down menus with options that I can choose and which will change the wording in the box...but not change the mods displayed. Who knows what else won't work for me? I can download mods I can see, so that's something. So the new site is somewhat broken for me.
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So the Creation Club just launched...
Tahnval replied to Deleted631007User's topic in Fallout 4's Discussion
Am I right in thinking that the only way to avoid being forced to download and install CC, which appears to be nothing more than the next step in destroying modding completely, is to never go online with Steam again? Which, of course, would mean never buying any game from Steam again. Which would mean never buying most games. I use GOG, but the choice of games is far more limited and the Galaxy client is ludicrously crap when compared to Steam. I was expecting Bethesda to add paid modding again and lie about it, which they did. I was expecting Bethesda to screw modders, paying them peanuts and pocketing most of the money made by the modders, which they did. I was expecting paid mods to be overpriced small mods, which they are. I wasn't expecting Bethesda to so blatantly force paid modding on every player and break other modding while doing so by labelling paid mods as part of the game and thus ensuring a constant stream of forced "updates" that will break mods, most notably F4SE, over and over again for as long as Bethesda want to do so. I wasn't expecting Bethesda to dump gigs of crap onto every player's drive. I have plenty of space on my SSD right now, but what happens when there's 20GB of paid mods crap forced on top of the game? 50GB? How about when it's added to every Bethesda game? Even a HDD could be filled quite easily when a single game bloats to over 100GB because of the paid mods forcibly downloaded. Giving all the paid mods to every player and then charging to enable them might initially sound silly because they can be enabled for free, but relatively few players will do so and it will at some point provide a "piracy" excuse for making the games online only with constant checking of a player's mods against records of what they've paid for...which would then make it possible for Bethesda to stop anyone playing with any mods at all other than those bought from Bethesda's paid mods store. I also wasn't expecting Bethesda to so blatantly and aggressively take the piss out of its customers by charging for the horse armour again. That's one hell of an "UP YOURS!" from them to us. -
In response to post #39533645. #39575050 is also a reply to the same post. My issue with consoles is that they dominate game development and always for the worse. Simplified everything and badly implemented and heavily limited controls are the norm now and that bothers me more than graphics designed for outdated and cut-down hardware and PC ports that are not just unoptimised but actually counter-optimised as a result of being designed for consoles. It won't change, though, because developing for a console is inherently much easier and therefore much cheaper because you're developing for one set of hardware running one set of software. A PS4 is a PS4. Pick 10,000 PCs and you are very unlikely to find any 2 the same in all relevant ways. Then you have to make the game scale to at least some extent across hardware with wildly different capabilities, which at the very least means adding the ability to change lots of options. You have to add the ability to use various input devices and to rebind controls. Much easier to develop for console and then make a console game work to a degree on PC and rely on the power of a PC to brute force through the inefficiencies. Or not bother at all. Consoles will be a bigger market because they're cheaper to buy and simpler to use, which is what people usually want with most things. Which is why it's not consoles holding back hardware development. It's the money that large numbers of people are willing and able to spend on gaming. Companies could make consoles with relatively new high midrange hardware, but there's never going to be a significant market for spending US$ 1000 on a new console every 18 months. The main thing stopping me using a console isn't the hardware limitations of a console itself, though. It's the input devices. I have a console controller for my PC (literally - it's an Xbox 360 controller). I use it for racing games sometimes because I'm not into them enough to buy a wheel and a joystick is better than a keyboard for steering. Other than that, it's an absymal input device in comparison to a mouse and keyboard. Far less precise, far less versatile, far less comfortable.
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In response to post #39567530. #39569960, #39571210, #39573305 are all replies on the same post. The easiest and most profitable way for Bethesda to respond is to ban mods from all sources other than Bethesda. Big businesses tend to like a monopoly and they tend to be more geared towards simple solutions using their lawyers than complex solutions. If Bethesda decides there's a problem with modding, bringing all modding under their control will be the obvious solution to them. It's conceptually simple, they're already geared up for it and it increases their power. It also positions them to make more profit more easily from paid mods. There would still be dodgy pirate sites and torrents, but there wouldn't be any reliable, safe, easy to use source for mods. Some customers would complain...but they'd comply. Now would be the best time to do it, since the necessary infrastructure is all in place and a large proportion of their customers aren't used to mods and therefore aren't used to anything better. For console gamers, any mods at all is a new thing and a good thing. So now's the best time to make sure they're don't expect anything as good as Nexus and PC modding in general. So that's how the bees could sting this community to death...and probably will.
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I use security software that blocks most ads as a side effect. It's too easy for malware to slide in when every page is running scripts from multiple sources, often several dozen of them, and the site you're actually looking at has no control over them. So I bought premium membership here, because it's worth it. £3 a month is a trivial cost to pay for access to roughly a bazillion mods.