Hi, I've recently been trying to modify the power of criticals, I wish I could have more information on how they work, but I don't, therefore I'm currently searching through the scripts, since critical factors are all in them and not associated directly to a weapon (except for the occurance change). On one script, namely: core_h, there's a constant: const float COMBAT_CRITICAL_DAMAGE_MODIFIER = 4.5f; // critical hits increase damage by up to this factor. For what I've seen this value is used to calculate the critical multiplier (since the multiplier itself seems to be the result of a calculation). If anyone goes to the file in question you will notice that the only thing I did was modify that constant value, from 1.5f to 4.5f. Then I fetched the ability_core script and compiled it. I proceeded to gather all the scripts exported to toolexports in the override and erased the ones I didn't need. Then I moved the remaining scripts to the override folder (I don't know if this is necessary). I expected this to work, but as anyone can guess by the title the change in the script did not affect anything inside the game, or at least that's what it seems. To test its effects I chose a dalish elf rogue and proceeded to backstab the first wolves I encountered, but the damage never surpassed the 12 points, which is nowhere near the result I expected. The question here is if someone tried to mess with the criticals and had any success, or if someone knows if I did something wrong in the process of deployment. Salutes. Topic moved to more appropriate forum. -myrmaad