-
Posts
169 -
Joined
-
Last visited
Everything posted by whalecakes
-
Bethesda only provided the voices for imperials and STOP RIGHT THERE CRIMINAL SCUM isn't the same without the audio D:
-
Adding Mods, I'm missing information
whalecakes replied to DanielLINY's topic in Oblivion's Mod troubleshooting
Maybe Hickory has more files in .BSAs? The meshes folder makes up about 3,000 of them, and the textures folder is next highest with 2,700. How did this topic go from mod installation help to how many folders are in my install directory ._. -
I don't think you could make an elder scrolls MMO without abandoning most of what the series is known for. The closest thing would be a MUD.
-
I would assume it's just a plugin that has a bunch of predefined hair/eyes. Since it's an .esp and not an .esm, it likely also applies changes to the default races. You can use Wrye Bash to check the details for it and see exactly what it modifies.
-
Doesn't it give you a summoning spell or some such after picking a mount?
-
Adding Mods, I'm missing information
whalecakes replied to DanielLINY's topic in Oblivion's Mod troubleshooting
Two minutes of loading and it hits '????.nif' and dies :/ That is a full two minutes longer than my attention span, I give up on this. -
Adding Mods, I'm missing information
whalecakes replied to DanielLINY's topic in Oblivion's Mod troubleshooting
I guess I just have too much junk installed for BAIN to be practical for me. Let's see... http://i52.tinypic.com/1538ojm.png ...yeaaaaaah. -
What's wrong with my load order? :(
whalecakes replied to DingerDan's topic in Oblivion's Mod troubleshooting
See this topic -
Characters you attach significance to
whalecakes replied to RobCoPublicReassurance's topic in Oblivion's Spoilers
Fithragaer is the best. His entire purpose for existing is to run onto a spike trap and die, and he does it with gusto. -
It downloads the current master list, then sorts your mods.
-
It comes with BOSS and it will... update the master list; the list of mods that BOSS recognizes.
-
You update the BOSS master list by running 'BOSS - Update Masterlist.bat'
-
Did you update the BOSS list? And how many of those mods at the bottom is it actually recognizing? Any mods that it does not recognize will show up at the bottom. For example... You've got two unique landscapes placed way at the bottom, which is probably what's causing Bruma to get messed up.
-
Need help identifying a previous "hot file"
whalecakes replied to fortunata's topic in Oblivion's Discussion
http://tesnexus.com/downloads/file.php?id=36199 This? -
Having trouble using console to modify a skill
whalecakes replied to Nithrix's topic in Oblivion's Discussion
http://cs.elderscrolls.com/constwiki/index.php/SetActorValue Try that. -
Preaching to the Other Modders:
whalecakes replied to David Brasher's topic in Oblivion's Discussion
You want modders to organize your downloads for you? Just rename them yourself. That way you don't get the random string of numbers at the end, either. Next time I'll take the filename and convert it from base36 to base10 D: 2264725052941.rar! -
Anyway to make everyone in the game run really fast?
whalecakes replied to Tegaz's topic in Oblivion's Discussion
Set the gamesetting fMoveRunMult to something really high? The default is 3. -
Im trying to make a vampire faction that works
whalecakes replied to jordanisone's topic in Oblivion's Mod troubleshooting
Because you only added +100 disposition for this faction TO the vampire faction. What you need to do is add +100 disposition FROM the vampire faction. -
Adding Mods, I'm missing information
whalecakes replied to DanielLINY's topic in Oblivion's Mod troubleshooting
Way to completely and utterly miss the entire point, guys. @DanielLINY I'm sorry it ended up this way. I had no idea this kind of nonsense would happen. @Console Fanboys Sorry if I insulted you by comparing these people to you. Have a nice day. -
+10 on favored class attributes
whalecakes replied to dawnofthedinosaurs's topic in Oblivion's Mod Ideas
http://cs.elderscrolls.com/constwiki/index.php/FAttributeClassPrimaryBonus http://cs.elderscrolls.com/constwiki/index.php/FAttributeClassSecondaryBonus Just make a plugin that changes them to your desired value. They're in the Gameplay->Settings section of the construction set. -
Adding Mods, I'm missing information
whalecakes replied to DanielLINY's topic in Oblivion's Mod troubleshooting
I did not get any sleep at all last night; excuse me if I sounded aggressive. I am not spreading falsities of any kind. BAIN is terrible for the reasons I described: excessive load times and crash-if-you-have-any-unicode-filenames. You can have the most amazing car in the world, capable of doing anything at all, but if it takes 5+ minutes to start up and occasionally explodes when doing so, it will still be terrible. Such is the case with BAIN. I am unsure why it scans all the files instead of only the ones the BAIN packages use, but that's a different matter altogether. I made no mention of the features of either, which are irrelevant in this case anyways as the topic creator is only just starting to add mods and has no experience with any of this. You are essentially advertising a motorcycle to someone who is still learning to ride a bike. With this in mind, OMODs are the better choice as they require little more than a click to set up. These are not opinions or biased or skewed; they are fact. I am not touting features or spreading incorrect information. Everything I have said you yourselves have confirmed. I have no idea why you're all so worked up about this. You are downplaying the negatives and generally doing everything you are accusing me of. You're like console fanboys or something. Personally, I dislike them both. OBMM and BAIN are a pain in the ass to use and I can accomplish the same thing much faster and easier manually. That is my personal preference and opinion. My disliking BAIN does not make it take longer to start up or cause it to crash. My disliking OMODs does not make OBMM hang or cause it to screw up my load order. These things can and do happen regardless of what you or I or Daniel prefer to use and your ridiculous argument has completely derailed the topic. -
NPCs all use the same .nif files. They have their own facegen settings (like what you use to make your character at the start of the game), which is what controls how they look. It's not an actual file, though, it's part of the save or plugin. Wrye Bash has a face import function you can use to copy NPC faces from plugins to your character, and vice-versa.
-
Adding Mods, I'm missing information
whalecakes replied to DanielLINY's topic in Oblivion's Mod troubleshooting
BAIN takes an excessive amount of time to load up, needlessly scans every single file in the install directory, fails catastrophically if it runs into any file or folder with a unicode character in the name, and is essentially 7zip with a bad UI and a conflict detector slapped on. It's not even doing anything with unicode; it just runs into it while scanning everything and dies, which means you'll need to manually remove all such files to even start it up. It is not a fast, easy, or practical way to install mods, under any circumstances. Whether you have 10 mods or 600 mods, it will always be slower and more difficult than the other installation methods. It is undeniably terrible no matter how you look at it, and if you don't disable it completely and you accidentally or absentmindedly click the 'installers' tab (which I have done on several occasions), you will have to either sit it out or kill pythonw while it eats all your system resources. As for OBMM... The startup is no problem, it's the closing that is a problem. It takes a very long time to close, assuming it doesn't hang up completely and have to be killed. I'm not sure what the cause is in this case, but it takes at least a full minute to close and doesn't appear to be related to how many mods there are as it happens even while ghosts. In any case, aside from the OMOD installer, it is also inferior in every way to Wrye Bash. I'm not just making things up here and I'm not saying things without good reason. All that aside, what is 'scare mongering' supposed to be and to what purpose would I have to be doing it? What could I possibly gain from other people not using these methods? -
Adding Mods, I'm missing information
whalecakes replied to DanielLINY's topic in Oblivion's Mod troubleshooting
OBMM is only useful for OMODs; BSACommander is much better for .bsa files. OBMM also likes to hang up and crash when I close it. Wrye Bash is great, just make sure you disable BAIN completely because it's terrible (20 minutes scanning everything in your install folder OH HELLO UNICODE TEXT *crash*) BOSS works as a decent guideline for your load order but you'll likely have to rearrange a few things after it's done. You also need to disable (and ghost) all your mods when you open OBMM because it doesn't recognize Bash's ghosted or merged mods and will rearrange everything and completely mess up your load order. -
I also messed with the skeleton and optimized it with pyffi, I guess that fixed it. No idea what's up with the original one, though, since it looks the same to me... Weird!